net.minecraft.client.render.vertex

public class Tesselator

bmh
net.minecraft.class_533
net.minecraft.client.render.vertex.Tesselator
net.minecraft.client.renderer.Tessellator

Field summary

Modifier and TypeField
private ByteBuffer
b
field_1948
byteBuffer
byteBuffer
private IntBuffer
c
field_1949
intBuffer
intBuffer
private FloatBuffer
d
field_1950
floatBuffer
floatBuffer
private ShortBuffer
e
field_1951
shortBuffer
shortBuffer
private int[]
f
field_1952
vertexBuffer
rawBuffer
private int
g
field_1953
vertexCount
vertexCount
private double
h
field_1954
u
textureU
private double
i
field_1955
v
textureV
private int
j
field_1956
brightness
brightness
private int
k
field_1957
color
color
private boolean
l
field_1958
colored
hasColor
private boolean
m
field_1959
textured
hasTexture
private boolean
n
field_1960
hasBrightness
hasBrightness
private boolean
o
field_1961
hasNormals
hasNormals
private int
p
field_1962
index
rawBufferIndex
private int
q
field_1963
nextVertexCount
addedVertices
private boolean
r
field_1964
uncolored
isColorDisabled
private int
s
field_1965
drawMode
drawMode
private double
t
field_1966
offsetX
xOffset
private double
u
field_1967
offsetY
yOffset
private double
v
field_1968
offsetZ
zOffset
private int
w
field_1969
normals
normal
public static final Tesselator
a
field_1945
INSTANCE
instance
private boolean
x
field_1970
tesselating
isDrawing
private int
y
field_1944
size
bufferSize

Constructor summary

ModifierConstructor
private (int size)

Method summary

Modifier and TypeMethod
public int
a()
method_1396()
end()
draw()
public TesselatorState
a(float arg0, float arg1, float arg2)
method_6903(float arg0, float arg1, float arg2)
buildState(float x, float y, float z)
getVertexState(float arg0, float arg1, float arg2)
public void
a(bmi arg0)
method_6904(class_1863 arg0)
setState(TesselatorState state)
setVertexState(TesselatorVertexState arg0)
private void
d()
method_1412()
clear()
reset()
public void
b()
method_1405()
begin()
startDrawingQuads()
public void
a(int arg0)
method_1408(int arg0)
begin(int drawMode)
startDrawing(int arg0)
public void
a(double arg0, double arg1)
method_1397(double arg0, double arg1)
texture(double u, double v)
setTextureUV(double arg0, double arg1)
public void
b(int arg0)
method_1411(int arg0)
brightness(int brightness)
setBrightness(int arg0)
public void
b(float arg0, float arg1, float arg2)
method_1400(float arg0, float arg1, float arg2)
color(float r, float g, float b)
setColorOpaque_F(float arg0, float arg1, float arg2)
public void
a(float arg0, float arg1, float arg2, float arg3)
method_1401(float arg0, float arg1, float arg2, float arg3)
color(float r, float g, float b, float a)
setColorRGBA_F(float arg0, float arg1, float arg2, float arg3)
public void
a(int arg0, int arg1, int arg2)
method_1403(int arg0, int arg1, int arg2)
color(int r, int g, int b)
setColorOpaque(int arg0, int arg1, int arg2)
public void
a(int arg0, int arg1, int arg2, int arg3)
method_1404(int arg0, int arg1, int arg2, int arg3)
color(int r, int g, int b, int a)
setColorRGBA(int red, int green, int blue, int alpha)
public void
a(byte arg0, byte arg1, byte arg2)
method_6902(byte arg0, byte arg1, byte arg2)
color(byte r, byte g, byte b)
func_154352_a(byte arg0, byte arg1, byte arg2)
public void
a(double arg0, double arg1, double arg2, double arg3, double arg4)
method_1399(double arg0, double arg1, double arg2, double arg3, double arg4)
vertex(double x, double y, double z, double u, double v)
addVertexWithUV(double arg0, double arg1, double arg2, double arg3, double arg4)
public void
a(double arg0, double arg1, double arg2)
method_1398(double arg0, double arg1, double arg2)
vertex(double x, double y, double z)
addVertex(double arg0, double arg1, double arg2)
public void
c(int arg0)
method_1413(int arg0)
color(int rgb)
setColorOpaque_I(int arg0)
public void
a(int arg0, int arg1)
method_1402(int arg0, int arg1)
color(int rgb, int a)
setColorRGBA_I(int arg0, int arg1)
public void
c()
method_1409()
uncolored()
disableColor()
public void
c(float arg0, float arg1, float arg2)
method_1407(float arg0, float arg1, float arg2)
normal(float x, float y, float z)
setNormal(float arg0, float arg1, float arg2)
public void
b(double arg0, double arg1, double arg2)
method_1406(double arg0, double arg1, double arg2)
offset(double offsetX, double offsetY, double offsetZ)
setTranslation(double arg0, double arg1, double arg2)
public void
d(float arg0, float arg1, float arg2)
method_1410(float arg0, float arg1, float arg2)
addOffset(float offsetX, float offsetY, float offsetZ)
addTranslation(float arg0, float arg1, float arg2)