| protected void | | d() | | method_4330() | | initModels() | | func_82421_b() |
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| protected int | | a(yq arg0, int arg1, float arg2) | | method_4360(class_982 arg0, int arg1, float arg2) | | bindTexture(ZombieEntity mob, int layer, float tickDelta) | | shouldRenderPass(EntityZombie arg0, int arg1, float arg2) |
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| public void | | a(yq arg0, double arg1, double arg2, double arg3, float arg4, float arg5) | | method_4357(class_982 arg0, double arg1, double arg2, double arg3, float arg4, float arg5) | | render(ZombieEntity entity, double dx, double dy, double dz, float yaw, float tickDelta) | | doRender(EntityZombie arg0, double arg1, double arg2, double arg3, float arg4, float arg5) |
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| protected Identifier | |
| protected void | |
| private void | |
| protected void | | a(yq arg0, float arg1, float arg2, float arg3) | | method_4359(class_982 arg0, float arg1, float arg2, float arg3) | | applyRotation(ZombieEntity entity, float bob, float bodyYaw, float tickDelta) | | rotateCorpse(EntityZombie arg0, float arg1, float arg2, float arg3) |
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