net.minecraft.world.gen.structure

public class VillagePieces__BlacksmithHouse

extends VillagePieces__VillagePiece

avz
net.minecraft.class_49
net.minecraft.world.gen.structure.VillagePieces__BlacksmithHouse
net.minecraft.world.gen.structure.StructureVillagePieces$House2

Field summary

Modifier and TypeField
private static final LootEntry[]
a
field_89
LOOT_ENTRIES
villageBlacksmithChestContents
private boolean
b
field_91
hasChest
hasMadeChest

Constructor summary

ModifierConstructor
public ()
public (VillagePieces__Start startPiece, int generationDepth, Random random, StructureBox bounds, int facing)

Method summary

Modifier and TypeMethod
public static VillagePieces__BlacksmithHouse
a(awa arg0, List arg1, Random arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
method_104(class_50 arg0, List arg1, Random arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
of(VillagePieces__Start startPiece, List pieces, Random random, int x, int y, int z, int facing, int generationDepth)
func_74915_a(StructureVillagePieces$Start arg0, List arg1, Random arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
protected void
a(dh arg0)
method_5528(class_322 arg0)
writeNbt(NbtCompound arg0)
writeStructureToNBT(NBTTagCompound arg0)
protected void
b(dh arg0)
method_5530(class_322 arg0)
readNbt(NbtCompound arg0)
readStructureFromNBT(NBTTagCompound arg0)
public boolean
a(ahb arg0, Random arg1, asv arg2)
method_58(class_1150 arg0, Random arg1, class_1251 arg2)
postProcess(World arg0, Random arg1, StructureBox arg2)
addComponentParts(World arg0, Random arg1, StructureBoundingBox arg2)
protected int
b(int arg0)
method_111(int arg0)
getVillagerProfession(int arg0)
getVillagerType(int arg0)