net.minecraft.block

public abstract class DiodeBlock

extends HorizontalFacingBlock

agd
net.minecraft.class_1449
net.minecraft.block.DiodeBlock
net.minecraft.block.BlockRedstoneDiode

Field summary

Modifier and TypeField
protected final boolean
N
field_5539
powered
isRepeaterPowered

Constructor summary

ModifierConstructor
protected (boolean powered)

Method summary

Modifier and TypeMethod
public boolean
d()
method_441()
isCube()
isFullCube()
public boolean
d(adm arg0, cj arg1)
method_8673(class_1150 arg0, class_2552 arg1)
canBePlaced(World arg0, BlockPos arg1)
canPlaceBlockAt(World arg0, BlockPos arg1)
public boolean
e(adm arg0, cj arg1)
method_8726(class_1150 arg0, class_2552 arg1)
canSurvive(World world, BlockPos pos)
canBlockStay(World worldIn, BlockPos pos)
public void
a(adm arg0, cj arg1, alz arg2, Random arg3)
method_8643(class_1150 arg0, class_2552 arg1, class_2232 arg2, Random arg3)
randomTick(World arg0, BlockPos arg1, BlockState arg2, Random arg3)
randomTick(World arg0, BlockPos arg1, IBlockState arg2, Random arg3)
public void
b(adm arg0, cj arg1, alz arg2, Random arg3)
method_8661(class_1150 arg0, class_2552 arg1, class_2232 arg2, Random arg3)
tick(World arg0, BlockPos arg1, BlockState arg2, Random arg3)
updateTick(World arg0, BlockPos arg1, IBlockState arg2, Random arg3)
protected boolean
l(alz arg0)
method_8734(class_2232 arg0)
isPowered(BlockState state)
isPowered(IBlockState state)
public int
b(adq arg0, cj arg1, alz arg2, cq arg3)
method_8664(class_1158 arg0, class_2552 arg1, class_2232 arg2, class_1354 arg3)
getDirectSignal(WorldView arg0, BlockPos arg1, BlockState arg2, Direction arg3)
getStrongPower(IBlockAccess arg0, BlockPos arg1, IBlockState arg2, EnumFacing arg3)
public int
a(adq arg0, cj arg1, alz arg2, cq arg3)
method_8653(class_1158 arg0, class_2552 arg1, class_2232 arg2, class_1354 arg3)
getSignal(WorldView arg0, BlockPos arg1, BlockState arg2, Direction arg3)
getWeakPower(IBlockAccess arg0, BlockPos arg1, IBlockState arg2, EnumFacing arg3)
public void
a(adm arg0, cj arg1, alz arg2, afh arg3)
method_8641(class_1150 arg0, class_2552 arg1, class_2232 arg2, class_197 arg3)
neighborChanged(World arg0, BlockPos arg1, BlockState arg2, Block arg3)
onNeighborBlockChange(World arg0, BlockPos arg1, IBlockState arg2, Block arg3)
protected void
g(adm arg0, cj arg1, alz arg2)
method_8730(class_1150 arg0, class_2552 arg1, class_2232 arg2)
checkOutputState(World world, BlockPos pos, BlockState state)
updateState(World worldIn, BlockPos pos, IBlockState state)
public boolean
b(adq arg0, cj arg1, alz arg2)
method_8722(class_1158 arg0, class_2552 arg1, class_2232 arg2)
isLocked(WorldView world, BlockPos pos, BlockState state)
isLocked(IBlockAccess worldIn, BlockPos pos, IBlockState state)
protected boolean
e(adm arg0, cj arg1, alz arg2)
method_8727(class_1150 arg0, class_2552 arg1, class_2232 arg2)
shouldBePowered(World world, BlockPos pos, BlockState state)
shouldBePowered(World worldIn, BlockPos pos, IBlockState state)
protected int
f(adm arg0, cj arg1, alz arg2)
method_8729(class_1150 arg0, class_2552 arg1, class_2232 arg2)
getInputSignal(World world, BlockPos pos, BlockState state)
calculateInputStrength(World worldIn, BlockPos pos, IBlockState state)
protected int
c(adq arg0, cj arg1, alz arg2)
method_8723(class_1158 arg0, class_2552 arg1, class_2232 arg2)
getInputSignalFromSides(WorldView world, BlockPos pos, BlockState state)
getPowerOnSides(IBlockAccess worldIn, BlockPos pos, IBlockState state)
protected int
c(adq arg0, cj arg1, cq arg2)
method_8724(class_1158 arg0, class_2552 arg1, class_1354 arg2)
getInputSignalFromSide(WorldView world, BlockPos pos, Direction dir)
getPowerOnSide(IBlockAccess worldIn, BlockPos pos, EnumFacing side)
public boolean
i()
method_466()
isSignalSource()
canProvidePower()
public BlockState
a(adm arg0, cj arg1, cq arg2, float arg3, float arg4, float arg5, int arg6, pr arg7)
method_8645(class_1150 arg0, class_2552 arg1, class_1354 arg2, float arg3, float arg4, float arg5, int arg6, class_1699 arg7)
getPlacementState(World arg0, BlockPos arg1, Direction arg2, float arg3, float arg4, float arg5, int arg6, LivingEntity arg7)
onBlockPlaced(World arg0, BlockPos arg1, EnumFacing arg2, float arg3, float arg4, float arg5, int arg6, EntityLivingBase arg7)
public void
a(adm arg0, cj arg1, alz arg2, pr arg3, zx arg4)
method_419(class_1150 arg0, class_2552 arg1, class_2232 arg2, class_1699 arg3, class_1071 arg4)
onPlaced(World arg0, BlockPos arg1, BlockState arg2, LivingEntity arg3, ItemStack arg4)
onBlockPlacedBy(World arg0, BlockPos arg1, IBlockState arg2, EntityLivingBase arg3, ItemStack arg4)
public void
c(adm arg0, cj arg1, alz arg2)
method_8668(class_1150 arg0, class_2552 arg1, class_2232 arg2)
onAdded(World arg0, BlockPos arg1, BlockState arg2)
onBlockAdded(World arg0, BlockPos arg1, IBlockState arg2)
protected void
h(adm arg0, cj arg1, alz arg2)
method_8731(class_1150 arg0, class_2552 arg1, class_2232 arg2)
updateNeighbors(World world, BlockPos x, BlockState state)
notifyNeighbors(World worldIn, BlockPos pos, IBlockState state)
public void
d(adm arg0, cj arg1, alz arg2)
method_8674(class_1150 arg0, class_2552 arg1, class_2232 arg2)
onBroken(World arg0, BlockPos arg1, BlockState arg2)
onBlockDestroyedByPlayer(World arg0, BlockPos arg1, IBlockState arg2)
public boolean
c()
method_449()
isSolidRender()
isOpaqueCube()
protected boolean
c(afh arg0)
method_6470(class_197 arg0)
isValidSideInput(Block block)
canPowerSide(Block blockIn)
protected int
a(adq arg0, cj arg1, alz arg2)
method_8721(class_1158 arg0, class_2552 arg1, class_2232 arg2)
getOutputSignal(WorldView world, BlockPos pos, BlockState state)
getActiveSignal(IBlockAccess worldIn, BlockPos pos, IBlockState state)
public static boolean
d(afh arg0)
method_6471(class_197 arg0)
isDiode(Block block)
isRedstoneRepeaterBlockID(Block blockIn)
public boolean
e(afh arg0)
method_6472(class_197 arg0)
isSameDiode(Block block)
isAssociated(Block other)
public boolean
i(adm arg0, cj arg1, alz arg2)
method_8732(class_1150 arg0, class_2552 arg1, class_2232 arg2)
shouldPrioritize(World world, BlockPos pos, BlockState state)
isFacingTowardsRepeater(World worldIn, BlockPos pos, IBlockState state)
protected int
m(alz arg0)
method_8735(class_2232 arg0)
getTickingDelay(BlockState state)
getTickDelay(IBlockState state)
protected abstract int
d(alz arg0)
method_8725(class_2232 arg0)
getDelay(BlockState state)
getDelay(IBlockState state)
protected abstract BlockState
e(alz arg0)
method_8728(class_2232 arg0)
setUnpowered(BlockState state)
getPoweredState(IBlockState unpoweredState)
protected abstract BlockState
k(alz arg0)
method_8733(class_2232 arg0)
setPowered(BlockState state)
getUnpoweredState(IBlockState poweredState)
public boolean
b(afh arg0)
method_6447(class_197 arg0)
is(Block arg0)
isAssociatedBlock(Block arg0)
public boolean
a(adq arg0, cj arg1, cq arg2)
method_8654(class_1158 arg0, class_2552 arg1, class_1354 arg2)
shouldRenderFace(WorldView arg0, BlockPos arg1, Direction arg2)
shouldSideBeRendered(IBlockAccess arg0, BlockPos arg1, EnumFacing arg2)
public BlockLayer
m()
method_8687()
getRenderLayer()
getBlockLayer()