net.minecraft.world.gen.chunk

public class TheEndChunkGenerator

implements ChunkSource

aob
net.minecraft.class_1219
net.minecraft.world.gen.chunk.TheEndChunkGenerator
net.minecraft.world.gen.ChunkProviderEnd

Field summary

Modifier and TypeField
private Random
h
field_4855
random
endRNG
private PerlinNoise
i
field_4856
minLimitPerlinNoise
noiseGen1
private PerlinNoise
j
field_4857
maxLimitPerlinNoise
noiseGen2
private PerlinNoise
k
field_4858
perlinNoise1
noiseGen3
public PerlinNoise
a
field_4847
scaleNoise
noiseGen4
public PerlinNoise
b
field_4848
depthNoise
noiseGen5
private World
l
field_4859
world
endWorld
private double[]
m
field_4860
heightMap
densities
private Biome[]
n
field_4861
biomes
biomesForGeneration
double[]
c
field_4849
perlinNoiseBuffer
noiseData1
double[]
d
field_4850
minLimitPerlinNoiseBuffer
noiseData2
double[]
e
field_4851
maxLimitPerlinNoiseBuffer
noiseData3
double[]
f
field_4852
scaleNoiseBuffer
noiseData4
double[]
g
field_4853
depthNoiseBuffer
noiseData5

Constructor summary

ModifierConstructor
public (World world, long seed)

Method summary

Modifier and TypeMethod
public void
a(int arg0, int arg1, ans arg2)
method_9195(int arg0, int arg1, class_2252 arg2)
buildTerrain(int chunkX, int chunkZ, ProtoChunk blocks)
func_180520_a(int arg0, int arg1, ChunkPrimer arg2)
public void
a(ans arg0)
method_9196(class_2252 arg0)
buildSurfaces(ProtoChunk blocks)
func_180519_a(ChunkPrimer arg0)
public WorldChunk
d(int arg0, int arg1)
method_3873(int arg0, int arg1)
getChunk(int arg0, int arg1)
provideChunk(int arg0, int arg1)
private double[]
a(double[] arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6)
method_4011(double[] arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6)
generateHeightMap(double[] heightMap, int x, int y, int z, int sizeX, int sizeY, int sizeZ)
initializeNoiseField(double[] arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6)
public boolean
a(int arg0, int arg1)
method_3864(int arg0, int arg1)
hasChunk(int arg0, int arg1)
chunkExists(int arg0, int arg1)
public void
a(amv arg0, int arg1, int arg2)
method_3867(class_1193 arg0, int arg1, int arg2)
populateChunk(ChunkSource arg0, int arg1, int arg2)
populate(IChunkProvider arg0, int arg1, int arg2)
public boolean
a(amv arg0, amy arg1, int arg2, int arg3)
method_9122(class_1193 arg0, class_1196 arg1, int arg2, int arg3)
populateChunkAfterTerrain(ChunkSource arg0, WorldChunk arg1, int arg2, int arg3)
populateChunk(IChunkProvider arg0, Chunk arg1, int arg2, int arg3)
public boolean
a(boolean arg0, nu arg1)
method_3868(boolean arg0, class_841 arg1)
save(boolean arg0, ProgressListener arg1)
saveChunks(boolean arg0, IProgressUpdate arg1)
public void
c()
method_4727()
flush()
saveExtraData()
public boolean
d()
method_3869()
tick()
unloadQueuedChunks()
public boolean
e()
method_3870()
shouldSave()
canSave()
public String
f()
method_3872()
getDebugInfo()
makeString()
public List<Biome$SpawnEntry>
a(pt arg0, cj arg1)
method_9124(class_872 arg0, class_2552 arg1)
getSpawnEntries(MobCategory arg0, BlockPos arg1)
getPossibleCreatures(EnumCreatureType arg0, BlockPos arg1)
public BlockPos
a(adm arg0, String arg1, cj arg2)
method_3866(class_1150 arg0, String arg1, class_2552 arg2)
findNearestStructure(World arg0, String arg1, BlockPos arg2)
getStrongholdGen(World arg0, String arg1, BlockPos arg2)
public int
g()
method_3874()
size()
getLoadedChunkCount()
public void
a(amy arg0, int arg1, int arg2)
method_4702(class_1196 arg0, int arg1, int arg2)
placeStructures(WorldChunk arg0, int arg1, int arg2)
recreateStructures(Chunk arg0, int arg1, int arg2)
public WorldChunk
a(cj arg0)
method_9123(class_2552 arg0)
getChunk(BlockPos arg0)
provideChunk(BlockPos arg0)