net.minecraft.world.gen.structure

public class StrongholdPieces$ChestCorridor

extends StrongholdPieces$StrongholdPiece

aqp$a
net.minecraft.class_11$class_15
net.minecraft.world.gen.structure.StrongholdPieces$ChestCorridor
net.minecraft.world.gen.structure.StructureStrongholdPieces$ChestCorridor

Field summary

Modifier and TypeField
private static final List<LootEntry>
a
field_10223
LOOT_ENTRIES
strongholdChestContents
private boolean
b
field_29
hasChest
hasMadeChest

Constructor summary

ModifierConstructor
public ()
public (int generationDepth, Random random, StructureBox bounds, Direction facing)

Method summary

Modifier and TypeMethod
protected void
a(dn arg0)
method_5528(class_322 arg0)
writeNbt(NbtCompound arg0)
writeStructureToNBT(NBTTagCompound arg0)
protected void
b(dn arg0)
method_5530(class_322 arg0)
readNbt(NbtCompound arg0)
readStructureFromNBT(NBTTagCompound arg0)
public void
a(aqt arg0, List<aqt> arg1, Random arg2)
method_54(class_34 arg0, List<class_34> arg1, Random arg2)
addChildren(StructurePiece arg0, List<StructurePiece> arg1, Random arg2)
buildComponent(StructureComponent arg0, List<StructureComponent> arg1, Random arg2)
public static StrongholdPieces$ChestCorridor
a(List<aqt> arg0, Random arg1, int arg2, int arg3, int arg4, cq arg5, int arg6)
method_25(List<class_34> arg0, Random arg1, int arg2, int arg3, int arg4, class_1354 arg5, int arg6)
of(List<StructurePiece> pieces, Random random, int x, int y, int z, Direction facing, int generationDepth)
func_175868_a(List<StructureComponent> arg0, Random arg1, int arg2, int arg3, int arg4, EnumFacing arg5, int arg6)
public boolean
a(adm arg0, Random arg1, aqe arg2)
method_58(class_1150 arg0, Random arg1, class_1251 arg2)
postProcess(World arg0, Random arg1, StructureBox arg2)
addComponentParts(World arg0, Random arg1, StructureBoundingBox arg2)