net.minecraft.world.gen.structure

public class VillagePieces$BlacksmithHouse

extends VillagePieces$VillagePiece

aqw$j
net.minecraft.class_39$class_49
net.minecraft.world.gen.structure.VillagePieces$BlacksmithHouse
net.minecraft.world.gen.structure.StructureVillagePieces$House2

Field summary

Modifier and TypeField
private static final List<LootEntry>
a
field_10230
LOOT_ENTRIES
villageBlacksmithChestContents
private boolean
b
field_91
hasChest
hasMadeChest

Constructor summary

ModifierConstructor
public ()
public (VillagePieces$Start startPiece, int generationDepth, Random random, StructureBox bounds, Direction facing)

Method summary

Modifier and TypeMethod
public static VillagePieces$BlacksmithHouse
a(aqw$k arg0, List<aqt> arg1, Random arg2, int arg3, int arg4, int arg5, cq arg6, int arg7)
method_104(class_39$class_50 arg0, List<class_34> arg1, Random arg2, int arg3, int arg4, int arg5, class_1354 arg6, int arg7)
of(VillagePieces$Start startPiece, List<StructurePiece> pieces, Random random, int x, int y, int z, Direction facing, int generationDepth)
func_175855_a(StructureVillagePieces$Start start, List<StructureComponent> arg1, Random rand, int arg3, int arg4, int arg5, EnumFacing facing, int arg7)
protected void
a(dn arg0)
method_5528(class_322 arg0)
writeNbt(NbtCompound arg0)
writeStructureToNBT(NBTTagCompound arg0)
protected void
b(dn arg0)
method_5530(class_322 arg0)
readNbt(NbtCompound arg0)
readStructureFromNBT(NBTTagCompound arg0)
public boolean
a(adm arg0, Random arg1, aqe arg2)
method_58(class_1150 arg0, Random arg1, class_1251 arg2)
postProcess(World arg0, Random arg1, StructureBox arg2)
addComponentParts(World arg0, Random arg1, StructureBoundingBox arg2)
protected int
c(int arg0, int arg1)
method_111(int arg0, int arg1)
getVillagerProfession(int arg0, int arg1)
func_180779_c(int arg0, int arg1)