| protected static BlockBox | | makeBoundingBox(int x, int y, int z, Direction direction, int width, int height, int depth) | | makeBoundingBox(int x, int y, int z, Direction direction, int width, int height, int depth) | | method_35454(int arg0, int arg1, int arg2, class_2350 arg3, int arg4, int arg5, int arg6) | | createBox(int x, int y, int z, Direction orientation, int width, int height, int depth) |
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| protected static Direction | |
| public final NbtCompound | |
| protected abstract void | |
| public void | |
| public abstract void | | postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox chunkBB, ChunkPos chunkPos, BlockPos referencePos) | | postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox chunkBB, ChunkPos chunkPos, BlockPos referencePos) | | method_14931(class_5281 arg0, class_5138 arg1, class_2794 arg2, class_5819 arg3, class_3341 arg4, class_1923 arg5, class_2338 arg6) | | generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) |
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| public BlockBox | | getBoundingBox() | | getBoundingBox() | | method_14935() | | getBoundingBox() |
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| public int | | getGenDepth() | | getGenDepth() | | method_14923() | | getChainLength() |
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| public void | | setGenDepth(int genDepth) | | setGenDepth(int genDepth) | | method_41620(int arg0) | | setChainLength(int chainLength) |
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| public boolean | |
| public BlockPos | | getLocatorPosition() | | getLocatorPosition() | | method_35458() | | getCenter() |
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| protected BlockPos$Mutable | | getWorldPos(int x, int y, int z) | | getWorldPos(int x, int y, int z) | | method_33781(int arg0, int arg1, int arg2) | | offsetPos(int x, int y, int z) |
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| protected int | | getWorldX(int x, int z) | | getWorldX(int x, int z) | | method_14928(int arg0, int arg1) | | applyXTransform(int x, int z) |
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| protected int | | getWorldY(int y) | | getWorldY(int y) | | method_14924(int arg0) | | applyYTransform(int y) |
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| protected int | | getWorldZ(int x, int z) | | getWorldZ(int x, int z) | | method_14941(int arg0, int arg1) | | applyZTransform(int x, int z) |
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| protected void | | placeBlock(WorldGenLevel level, BlockState blockState, int x, int y, int z, BoundingBox chunkBB) | | placeBlock(WorldGenLevel level, BlockState blockState, int x, int y, int z, BoundingBox chunkBB) | | method_14917(class_5281 arg0, class_2680 arg1, int arg2, int arg3, int arg4, class_3341 arg5) | | addBlock(StructureWorldAccess world, BlockState block, int x, int y, int z, BlockBox box) |
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| protected boolean | | canBeReplaced(LevelReader level, int x, int y, int z, BoundingBox chunkBB) | | canBeReplaced(LevelReader level, int x, int y, int z, BoundingBox chunkBB) | | method_33780(class_4538 arg0, int arg1, int arg2, int arg3, class_3341 arg4) | | canAddBlock(WorldView world, int x, int y, int z, BlockBox box) |
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| protected BlockState | | getBlock(BlockGetter level, int x, int y, int z, BoundingBox chunkBB) | | getBlock(BlockGetter level, int x, int y, int z, BoundingBox chunkBB) | | method_14929(class_1922 arg0, int arg1, int arg2, int arg3, class_3341 arg4) | | getBlockAt(BlockView world, int x, int y, int z, BlockBox box) |
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| protected boolean | | isInterior(LevelReader level, int x, int y, int z, BoundingBox chunkBB) | | isInterior(LevelReader level, int x, int y, int z, BoundingBox chunkBB) | | method_14939(class_4538 arg0, int arg1, int arg2, int arg3, class_3341 arg4) | | isUnderSeaLevel(WorldView world, int x, int z, int y, BlockBox box) |
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| protected void | | generateAirBox(WorldGenLevel level, BoundingBox chunkBB, int x0, int y0, int z0, int x1, int y1, int z1) | | generateAirBox(WorldGenLevel level, BoundingBox chunkBB, int x0, int y0, int z0, int x1, int y1, int z1) | | method_14942(class_5281 arg0, class_3341 arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7) | | fill(StructureWorldAccess world, BlockBox bounds, int minX, int minY, int minZ, int maxX, int maxY, int maxZ) |
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| protected void | | generateBox(WorldGenLevel level, BoundingBox chunkBB, int x0, int y0, int z0, int x1, int y1, int z1, BlockState edgeBlock, BlockState fillBlock, boolean skipAir) | | generateBox(WorldGenLevel level, BoundingBox chunkBB, int x0, int y0, int z0, int x1, int y1, int z1, BlockState edgeBlock, BlockState fillBlock, boolean skipAir) | | method_14940(class_5281 arg0, class_3341 arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, class_2680 arg8, class_2680 arg9, boolean arg10) | | fillWithOutline(StructureWorldAccess world, BlockBox box, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, BlockState outline, BlockState inside, boolean cantReplaceAir) |
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| protected void | | generateBox(WorldGenLevel level, BoundingBox chunkBB, BoundingBox boxBB, BlockState edgeBlock, BlockState fillBlock, boolean skipAir) | | generateBox(WorldGenLevel level, BoundingBox chunkBB, BoundingBox boxBB, BlockState edgeBlock, BlockState fillBlock, boolean skipAir) | | method_35455(class_5281 arg0, class_3341 arg1, class_3341 arg2, class_2680 arg3, class_2680 arg4, boolean arg5) | | fillWithOutline(StructureWorldAccess world, BlockBox box, BlockBox fillBox, BlockState outline, BlockState inside, boolean cantReplaceAir) |
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| protected void | | generateBox(WorldGenLevel level, BoundingBox chunkBB, int x0, int y0, int z0, int x1, int y1, int z1, boolean skipAir, RandomSource random, StructurePiece$BlockSelector selector) | | generateBox(WorldGenLevel level, BoundingBox chunkBB, int x0, int y0, int z0, int x1, int y1, int z1, boolean skipAir, RandomSource random, StructurePiece$BlockSelector selector) | | method_14938(class_5281 arg0, class_3341 arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, boolean arg8, class_5819 arg9, class_3443$class_3444 arg10) | | fillWithOutline(StructureWorldAccess world, BlockBox box, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, boolean cantReplaceAir, Random random, StructurePiece$BlockRandomizer randomizer) |
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| protected void | | generateBox(WorldGenLevel level, BoundingBox chunkBB, BoundingBox boxBB, boolean skipAir, RandomSource random, StructurePiece$BlockSelector selector) | | generateBox(WorldGenLevel level, BoundingBox chunkBB, BoundingBox boxBB, boolean skipAir, RandomSource random, StructurePiece$BlockSelector selector) | | method_35456(class_5281 arg0, class_3341 arg1, class_3341 arg2, boolean arg3, class_5819 arg4, class_3443$class_3444 arg5) | | fillWithOutline(StructureWorldAccess world, BlockBox box, BlockBox fillBox, boolean cantReplaceAir, Random random, StructurePiece$BlockRandomizer randomizer) |
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| protected void | | generateMaybeBox(WorldGenLevel level, BoundingBox chunkBB, RandomSource random, float probability, int x0, int y0, int z0, int x1, int y1, int z1, BlockState edgeBlock, BlockState fillBlock, boolean skipAir, boolean hasToBeInside) | | generateMaybeBox(WorldGenLevel level, BoundingBox chunkBB, RandomSource random, float probability, int x0, int y0, int z0, int x1, int y1, int z1, BlockState edgeBlock, BlockState fillBlock, boolean skipAir, boolean hasToBeInside) | | method_14933(class_5281 arg0, class_3341 arg1, class_5819 arg2, float arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, class_2680 arg10, class_2680 arg11, boolean arg12, boolean arg13) | | fillWithOutlineUnderSeaLevel(StructureWorldAccess world, BlockBox box, Random random, float blockChance, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, BlockState outline, BlockState inside, boolean cantReplaceAir, boolean stayBelowSeaLevel) |
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| protected void | | maybeGenerateBlock(WorldGenLevel level, BoundingBox chunkBB, RandomSource random, float probability, int x, int y, int z, BlockState blockState) | | maybeGenerateBlock(WorldGenLevel level, BoundingBox chunkBB, RandomSource random, float probability, int x, int y, int z, BlockState blockState) | | method_14945(class_5281 arg0, class_3341 arg1, class_5819 arg2, float arg3, int arg4, int arg5, int arg6, class_2680 arg7) | | addBlockWithRandomThreshold(StructureWorldAccess world, BlockBox bounds, Random random, float threshold, int x, int y, int z, BlockState state) |
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| protected void | | generateUpperHalfSphere(WorldGenLevel level, BoundingBox chunkBB, int x0, int y0, int z0, int x1, int y1, int z1, BlockState fillBlock, boolean skipAir) | | generateUpperHalfSphere(WorldGenLevel level, BoundingBox chunkBB, int x0, int y0, int z0, int x1, int y1, int z1, BlockState fillBlock, boolean skipAir) | | method_14919(class_5281 arg0, class_3341 arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, class_2680 arg8, boolean arg9) | | fillHalfEllipsoid(StructureWorldAccess world, BlockBox bounds, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, BlockState block, boolean cantReplaceAir) |
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| protected void | | fillColumnDown(WorldGenLevel level, BlockState blockState, int x, int startY, int z, BoundingBox chunkBB) | | fillColumnDown(WorldGenLevel level, BlockState blockState, int x, int startY, int z, BoundingBox chunkBB) | | method_14936(class_5281 arg0, class_2680 arg1, int arg2, int arg3, int arg4, class_3341 arg5) | | fillDownwards(StructureWorldAccess world, BlockState state, int x, int y, int z, BlockBox box) |
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| protected boolean | |
| protected boolean | | createChest(WorldGenLevel level, BoundingBox chunkBB, RandomSource random, int x, int y, int z, ResourceKey<LootTable> lootTable) | | createChest(WorldGenLevel level, BoundingBox chunkBB, RandomSource random, int x, int y, int z, ResourceKey<LootTable> lootTable) | | method_14915(class_5281 arg0, class_3341 arg1, class_5819 arg2, int arg3, int arg4, int arg5, class_5321<class_52> arg6) | | addChest(StructureWorldAccess world, BlockBox boundingBox, Random random, int x, int y, int z, RegistryKey<LootTable> lootTable) |
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| public static BlockState | |
| protected boolean | | createChest(ServerLevelAccessor level, BoundingBox chunkBB, RandomSource random, BlockPos pos, ResourceKey<LootTable> lootTable, BlockState blockState) | | createChest(ServerLevelAccessor level, BoundingBox chunkBB, RandomSource random, BlockPos pos, ResourceKey<LootTable> lootTable, BlockState blockState) | | method_14921(class_5425 arg0, class_3341 arg1, class_5819 arg2, class_2338 arg3, class_5321<class_52> arg4, class_2680 arg5) | | addChest(ServerWorldAccess world, BlockBox boundingBox, Random random, BlockPos pos, RegistryKey<LootTable> lootTable, BlockState block) |
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| protected boolean | | createDispenser(WorldGenLevel level, BoundingBox chunkBB, RandomSource random, int x, int y, int z, Direction facing, ResourceKey<LootTable> lootTable) | | createDispenser(WorldGenLevel level, BoundingBox chunkBB, RandomSource random, int x, int y, int z, Direction facing, ResourceKey<LootTable> lootTable) | | method_14930(class_5281 arg0, class_3341 arg1, class_5819 arg2, int arg3, int arg4, int arg5, class_2350 arg6, class_5321<class_52> arg7) | | addDispenser(StructureWorldAccess world, BlockBox boundingBox, Random random, int x, int y, int z, Direction facing, RegistryKey<LootTable> lootTable) |
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| public void | | move(int dx, int dy, int dz) | | move(int dx, int dy, int dz) | | method_14922(int arg0, int arg1, int arg2) | | translate(int x, int y, int z) |
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| public static BlockBox | |
| public static StructurePiece | |
| public Direction | | getOrientation() | | getOrientation() | | method_14934() | | getFacing() |
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| public void | |
| public BlockRotation | | getRotation() | | getRotation() | | method_16888() | | getRotation() |
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| public BlockMirror | | getMirror() | | getMirror() | | method_35460() | | getMirror() |
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| public StructurePieceType | | getType() | | getType() | | method_16653() | | getType() |
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