net.minecraft.block

public class CandleBlock

extends AbstractCandleBlock implements Waterloggable

All mapped superinterfaces:

ToggleableFeature, ItemConvertible, Waterloggable, FluidDrainable, FluidFillable

net.minecraft.world.level.block.CandleBlock
net.minecraft.world.level.block.CandleBlock
net.minecraft.class_5544
net.minecraft.block.CandleBlock

Field summary

Modifier and TypeField
public static final com.mojang.serialization.MapCodec<CandleBlock>
CODEC
CODEC
field_46298
CODEC
public static final int
MIN_CANDLES
MIN_CANDLES
field_31050
field_31050
public static final int
MAX_CANDLES
MAX_CANDLES
field_31051
MAX_CANDLE_AMOUNT
public static final IntProperty
CANDLES
CANDLES
field_27174
CANDLES
public static final BooleanProperty
LIT
LIT
field_27175
LIT
public static final BooleanProperty
WATERLOGGED
WATERLOGGED
field_27176
WATERLOGGED
public static final ToIntFunction<BlockState>
LIGHT_EMISSION
LIGHT_EMISSION
field_27177
STATE_TO_LUMINANCE
private static final it.unimi.dsi.fastutil.ints.Int2ObjectMap<List<Vec3d>>
PARTICLE_OFFSETS
PARTICLE_OFFSETS
field_27178
CANDLES_TO_PARTICLE_OFFSETS
private static final VoxelShape[]
SHAPES
SHAPES
field_55744
SHAPES_BY_CANDLES

Constructor summary

ModifierConstructor
public (AbstractBlock$Settings properties)

Method summary

Modifier and TypeMethod
public com.mojang.serialization.MapCodec<CandleBlock>
codec()
codec()
method_53969()
getCodec()
protected ActionResult
useItemOn(ItemStack itemStack, BlockState state, Level level, BlockPos pos, Player player, InteractionHand hand, BlockHitResult hitResult)
useItemOn(ItemStack itemStack, BlockState state, Level level, BlockPos pos, Player player, InteractionHand hand, BlockHitResult hitResult)
method_55765(class_1799 arg0, class_2680 arg1, class_1937 arg2, class_2338 arg3, class_1657 arg4, class_1268 arg5, class_3965 arg6)
onUseWithItem(ItemStack arg0, BlockState arg1, World arg2, BlockPos arg3, PlayerEntity arg4, Hand arg5, BlockHitResult arg6)
protected boolean
canBeReplaced(BlockState state, BlockPlaceContext context)
canBeReplaced(BlockState state, BlockPlaceContext context)
method_9616(class_2680 arg0, class_1750 arg1)
canReplace(BlockState arg0, ItemPlacementContext arg1)
public BlockState
getStateForPlacement(BlockPlaceContext context)
getStateForPlacement(BlockPlaceContext context)
method_9605(class_1750 arg0)
getPlacementState(ItemPlacementContext arg0)
protected BlockState
updateShape(BlockState state, LevelReader level, ScheduledTickAccess ticks, BlockPos pos, Direction directionToNeighbour, BlockPos neighbourPos, BlockState neighbourState, RandomSource random)
updateShape(BlockState state, LevelReader level, ScheduledTickAccess ticks, BlockPos pos, Direction directionToNeighbour, BlockPos neighbourPos, BlockState neighbourState, RandomSource random)
method_9559(class_2680 arg0, class_4538 arg1, class_10225 arg2, class_2338 arg3, class_2350 arg4, class_2338 arg5, class_2680 arg6, class_5819 arg7)
getStateForNeighborUpdate(BlockState arg0, WorldView arg1, ScheduledTickView arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, Random arg7)
protected FluidState
getFluidState(BlockState state)
getFluidState(BlockState state)
method_9545(class_2680 arg0)
getFluidState(BlockState arg0)
protected VoxelShape
getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context)
getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
protected void
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> builder)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> builder)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
public boolean
placeLiquid(LevelAccessor level, BlockPos pos, BlockState state, FluidState fluidState)
placeLiquid(LevelAccessor level, BlockPos pos, BlockState state, FluidState fluidState)
method_10311(class_1936 arg0, class_2338 arg1, class_2680 arg2, class_3610 arg3)
tryFillWithFluid(WorldAccess arg0, BlockPos arg1, BlockState arg2, FluidState arg3)
public static boolean
canLight(BlockState state)
canLight(BlockState state)
method_31630(class_2680 arg0)
canBeLit(BlockState state)
protected Iterable<Vec3d>
getParticleOffsets(BlockState state)
getParticleOffsets(BlockState state)
method_31613(class_2680 arg0)
getParticleOffsets(BlockState arg0)
protected boolean
canBeLit(BlockState state)
canBeLit(BlockState state)
method_35246(class_2680 arg0)
isNotLit(BlockState arg0)
protected boolean
canSurvive(BlockState state, LevelReader level, BlockPos pos)
canSurvive(BlockState state, LevelReader level, BlockPos pos)
method_9558(class_2680 arg0, class_4538 arg1, class_2338 arg2)
canPlaceAt(BlockState arg0, WorldView arg1, BlockPos arg2)