net.minecraft.block

public class ShelfBlock

extends BlockWithEntity implements InteractibleSlotContainer, SideChaining, Waterloggable

All mapped superinterfaces:

ToggleableFeature, ItemConvertible, BlockEntityProvider, InteractibleSlotContainer, SideChaining, Waterloggable, FluidDrainable, FluidFillable

net.minecraft.world.level.block.ShelfBlock
net.minecraft.world.level.block.ShelfBlock
net.minecraft.class_11586
net.minecraft.block.ShelfBlock

Field summary

Modifier and TypeField
public static final com.mojang.serialization.MapCodec<ShelfBlock>
CODEC
CODEC
field_61423
CODEC
public static final BooleanProperty
POWERED
POWERED
field_61424
POWERED
public static final EnumProperty<Direction>
FACING
FACING
field_61425
FACING
public static final EnumProperty<SideChainPart>
SIDE_CHAIN_PART
SIDE_CHAIN_PART
field_61426
SIDE_CHAIN
public static final BooleanProperty
WATERLOGGED
WATERLOGGED
field_61427
WATERLOGGED
private static final Map<Direction, VoxelShape>
SHAPES
SHAPES
field_61428
SHAPES

Constructor summary

ModifierConstructor
public (AbstractBlock$Settings properties)

Method summary

Modifier and TypeMethod
public com.mojang.serialization.MapCodec<ShelfBlock>
codec()
codec()
method_53969()
getCodec()
protected VoxelShape
getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context)
getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
protected boolean
useShapeForLightOcclusion(BlockState state)
useShapeForLightOcclusion(BlockState state)
method_9526(class_2680 arg0)
hasSidedTransparency(BlockState arg0)
protected boolean
isPathfindable(BlockState state, PathComputationType type)
isPathfindable(BlockState state, PathComputationType type)
method_9516(class_2680 arg0, class_10 arg1)
canPathfindThrough(BlockState arg0, NavigationType arg1)
public BlockEntity
newBlockEntity(BlockPos worldPosition, BlockState blockState)
newBlockEntity(BlockPos worldPosition, BlockState blockState)
method_10123(class_2338 arg0, class_2680 arg1)
createBlockEntity(BlockPos arg0, BlockState arg1)
protected void
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> builder)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> builder)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
protected void
affectNeighborsAfterRemoval(BlockState state, ServerLevel level, BlockPos pos, boolean movedByPiston)
affectNeighborsAfterRemoval(BlockState state, ServerLevel level, BlockPos pos, boolean movedByPiston)
method_66388(class_2680 arg0, class_3218 arg1, class_2338 arg2, boolean arg3)
onStateReplaced(BlockState arg0, ServerWorld arg1, BlockPos arg2, boolean arg3)
protected void
neighborChanged(BlockState state, Level level, BlockPos pos, Block block, Orientation orientation, boolean movedByPiston)
neighborChanged(BlockState state, Level level, BlockPos pos, Block block, Orientation orientation, boolean movedByPiston)
method_9612(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2248 arg3, class_9904 arg4, boolean arg5)
neighborUpdate(BlockState arg0, World arg1, BlockPos arg2, Block arg3, WireOrientation arg4, boolean arg5)
public BlockState
getStateForPlacement(BlockPlaceContext context)
getStateForPlacement(BlockPlaceContext context)
method_9605(class_1750 arg0)
getPlacementState(ItemPlacementContext arg0)
public BlockState
rotate(BlockState state, Rotation rotation)
rotate(BlockState state, Rotation rotation)
method_9598(class_2680 arg0, class_2470 arg1)
rotate(BlockState arg0, BlockRotation arg1)
public BlockState
mirror(BlockState state, Mirror mirror)
mirror(BlockState state, Mirror mirror)
method_9569(class_2680 arg0, class_2415 arg1)
mirror(BlockState arg0, BlockMirror arg1)
public int
getRows()
getRows()
method_72586()
getRows()
public int
getColumns()
getColumns()
method_72587()
getColumns()
protected ActionResult
useItemOn(ItemStack itemStack, BlockState state, Level level, BlockPos pos, Player player, InteractionHand hand, BlockHitResult hitResult)
useItemOn(ItemStack itemStack, BlockState state, Level level, BlockPos pos, Player player, InteractionHand hand, BlockHitResult hitResult)
method_55765(class_1799 arg0, class_2680 arg1, class_1937 arg2, class_2338 arg3, class_1657 arg4, class_1268 arg5, class_3965 arg6)
onUseWithItem(ItemStack arg0, BlockState arg1, World arg2, BlockPos arg3, PlayerEntity arg4, Hand arg5, BlockHitResult arg6)
private static boolean
swapSingleItem(ItemStack itemStack, Player player, ShelfBlockEntity shelfBlockEntity, int hitSlot, Inventory inventory)
swapSingleItem(ItemStack itemStack, Player player, ShelfBlockEntity shelfBlockEntity, int hitSlot, Inventory inventory)
method_72614(class_1799 arg0, class_1657 arg1, class_11597 arg2, int arg3, class_1661 arg4)
swapSingleStack(ItemStack stack, PlayerEntity player, ShelfBlockEntity blockEntity, int hitSlot, PlayerInventory playerInventory)
private boolean
swapHotbar(Level level, BlockPos pos, Inventory inventory)
swapHotbar(Level level, BlockPos pos, Inventory inventory)
method_72615(class_1937 arg0, class_2338 arg1, class_1661 arg2)
swapAllStacks(World world, BlockPos pos, PlayerInventory playerInventory)
public SideChainPart
getSideChainPart(BlockState state)
getSideChainPart(BlockState state)
method_72619(class_2680 arg0)
getSideChainPart(BlockState arg0)
public BlockState
setSideChainPart(BlockState state, SideChainPart newPart)
setSideChainPart(BlockState state, SideChainPart newPart)
method_72617(class_2680 arg0, class_11598 arg1)
withSideChainPart(BlockState arg0, SideChainPart arg1)
public Direction
getFacing(BlockState state)
getFacing(BlockState state)
method_72620(class_2680 arg0)
getFacing(BlockState arg0)
public boolean
isConnectable(BlockState state)
isConnectable(BlockState state)
method_72621(class_2680 arg0)
canChainWith(BlockState arg0)
public int
getMaxChainLength()
getMaxChainLength()
method_72618()
getMaxSideChainLength()
protected void
onPlace(BlockState state, Level level, BlockPos pos, BlockState oldState, boolean movedByPiston)
onPlace(BlockState state, Level level, BlockPos pos, BlockState oldState, boolean movedByPiston)
method_9615(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3, boolean arg4)
onBlockAdded(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
private void
playSound(LevelAccessor level, BlockPos pos, SoundEvent sound)
playSound(LevelAccessor level, BlockPos pos, SoundEvent sound)
method_72616(class_1936 arg0, class_2338 arg1, class_3414 arg2)
playSound(WorldAccess world, BlockPos pos, SoundEvent sound)
protected FluidState
getFluidState(BlockState state)
getFluidState(BlockState state)
method_9545(class_2680 arg0)
getFluidState(BlockState arg0)
protected BlockState
updateShape(BlockState state, LevelReader level, ScheduledTickAccess ticks, BlockPos pos, Direction directionToNeighbour, BlockPos neighbourPos, BlockState neighbourState, RandomSource random)
updateShape(BlockState state, LevelReader level, ScheduledTickAccess ticks, BlockPos pos, Direction directionToNeighbour, BlockPos neighbourPos, BlockState neighbourState, RandomSource random)
method_9559(class_2680 arg0, class_4538 arg1, class_10225 arg2, class_2338 arg3, class_2350 arg4, class_2338 arg5, class_2680 arg6, class_5819 arg7)
getStateForNeighborUpdate(BlockState arg0, WorldView arg1, ScheduledTickView arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, Random arg7)
protected boolean
hasAnalogOutputSignal(BlockState state)
hasAnalogOutputSignal(BlockState state)
method_9498(class_2680 arg0)
hasComparatorOutput(BlockState arg0)
protected int
getAnalogOutputSignal(BlockState state, Level level, BlockPos pos, Direction direction)
getAnalogOutputSignal(BlockState state, Level level, BlockPos pos, Direction direction)
method_9572(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2350 arg3)
getComparatorOutput(BlockState arg0, World arg1, BlockPos arg2, Direction arg3)