| public com.mojang.serialization.MapCodec<BubbleColumnBlock> | | codec() | | codec() | | method_53969() | | getCodec() |
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| protected void | | entityInside(BlockState state, Level level, BlockPos pos, Entity entity, InsideBlockEffectApplier effectApplier, boolean isPrecise) | | entityInside(BlockState state, Level level, BlockPos pos, Entity entity, InsideBlockEffectApplier effectApplier, boolean isPrecise) | | method_9548(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1297 arg3, class_10774 arg4, boolean arg5) | | onEntityCollision(BlockState arg0, World arg1, BlockPos arg2, Entity arg3, EntityCollisionHandler arg4, boolean arg5) |
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| protected void | | tick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random) | | tick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random) | | method_9588(class_2680 arg0, class_3218 arg1, class_2338 arg2, class_5819 arg3) | | scheduledTick(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3) |
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| protected FluidState | |
| public static void | | updateColumn(Block bubbleColumn, LevelAccessor level, BlockPos occupyAt, BlockState belowState) | | updateColumn(Block bubbleColumn, LevelAccessor level, BlockPos occupyAt, BlockState belowState) | | method_34268(class_2248 arg0, class_1936 arg1, class_2338 arg2, class_2680 arg3) | | update(Block arg0, WorldAccess arg1, BlockPos arg2, BlockState state) |
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| public static void | | updateColumn(Block bubbleColumn, LevelAccessor level, BlockPos occupyAt, BlockState occupyState, BlockState belowState) | | updateColumn(Block bubbleColumn, LevelAccessor level, BlockPos occupyAt, BlockState occupyState, BlockState belowState) | | method_34267(class_2248 arg0, class_1936 arg1, class_2338 arg2, class_2680 arg3, class_2680 arg4) | | update(Block arg0, WorldAccess arg1, BlockPos arg2, BlockState arg3, BlockState arg4) |
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| private static boolean | |
| private static BlockState | |
| public void | | animateTick(BlockState state, Level level, BlockPos pos, RandomSource random) | | animateTick(BlockState state, Level level, BlockPos pos, RandomSource random) | | method_9496(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_5819 arg3) | | randomDisplayTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3) |
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| protected BlockState | | updateShape(BlockState state, LevelReader level, ScheduledTickAccess ticks, BlockPos pos, Direction directionToNeighbour, BlockPos neighbourPos, BlockState neighbourState, RandomSource random) | | updateShape(BlockState state, LevelReader level, ScheduledTickAccess ticks, BlockPos pos, Direction directionToNeighbour, BlockPos neighbourPos, BlockState neighbourState, RandomSource random) | | method_9559(class_2680 arg0, class_4538 arg1, class_10225 arg2, class_2338 arg3, class_2350 arg4, class_2338 arg5, class_2680 arg6, class_5819 arg7) | | getStateForNeighborUpdate(BlockState arg0, WorldView arg1, ScheduledTickView arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, Random arg7) |
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| protected boolean | |
| protected VoxelShape | | getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) | | getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) | | method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3) | | getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3) |
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| protected BlockRenderType | |
| protected void | |
| public ItemStack | | pickupBlock(LivingEntity user, LevelAccessor level, BlockPos pos, BlockState state) | | pickupBlock(LivingEntity user, LevelAccessor level, BlockPos pos, BlockState state) | | method_9700(class_1309 arg0, class_1936 arg1, class_2338 arg2, class_2680 arg3) | | tryDrainFluid(LivingEntity arg0, WorldAccess arg1, BlockPos arg2, BlockState arg3) |
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| public Optional<SoundEvent> | | getPickupSound() | | getPickupSound() | | method_32351() | | getBucketFillSound() |
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