net.minecraft.block

public class FenceGateBlock

extends HorizontalFacingBlock

All mapped superinterfaces:

ToggleableFeature, ItemConvertible

net.minecraft.world.level.block.FenceGateBlock
net.minecraft.world.level.block.FenceGateBlock
net.minecraft.class_2349
net.minecraft.block.FenceGateBlock

Field summary

Modifier and TypeField
public static final com.mojang.serialization.MapCodec<FenceGateBlock>
CODEC
CODEC
field_46351
CODEC
public static final BooleanProperty
OPEN
OPEN
field_11026
OPEN
public static final BooleanProperty
POWERED
POWERED
field_11021
POWERED
public static final BooleanProperty
IN_WALL
IN_WALL
field_11024
IN_WALL
private static final Map<Direction$Axis, VoxelShape>
SHAPES
SHAPES
field_55756
REGULAR_OUTLINE_SHAPES
private static final Map<Direction$Axis, VoxelShape>
SHAPES_WALL
SHAPES_WALL
field_55757
IN_WALL_OUTLINE_SHAPES
private static final Map<Direction$Axis, VoxelShape>
SHAPE_COLLISION
SHAPE_COLLISION
field_55758
CLOSED_COLLISION_SHAPES
private static final Map<Direction$Axis, VoxelShape>
SHAPE_SUPPORT
SHAPE_SUPPORT
field_55759
CLOSED_SIDES_SHAPES
private static final Map<Direction$Axis, VoxelShape>
SHAPE_OCCLUSION
SHAPE_OCCLUSION
field_55754
REGULAR_CULLING_SHAPES
private static final Map<Direction$Axis, VoxelShape>
SHAPE_OCCLUSION_WALL
SHAPE_OCCLUSION_WALL
field_55755
IN_WALL_CULLING_SHAPES
private final WoodType
type
type
field_42758
type

Constructor summary

ModifierConstructor
public (WoodType type, AbstractBlock$Settings settings)

Method summary

Modifier and TypeMethod
public com.mojang.serialization.MapCodec<FenceGateBlock>
codec()
codec()
method_53969()
getCodec()
protected VoxelShape
getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context)
getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
protected BlockState
updateShape(BlockState state, LevelReader level, ScheduledTickAccess ticks, BlockPos pos, Direction directionToNeighbour, BlockPos neighbourPos, BlockState neighbourState, RandomSource random)
updateShape(BlockState state, LevelReader level, ScheduledTickAccess ticks, BlockPos pos, Direction directionToNeighbour, BlockPos neighbourPos, BlockState neighbourState, RandomSource random)
method_9559(class_2680 arg0, class_4538 arg1, class_10225 arg2, class_2338 arg3, class_2350 arg4, class_2338 arg5, class_2680 arg6, class_5819 arg7)
getStateForNeighborUpdate(BlockState arg0, WorldView arg1, ScheduledTickView arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, Random arg7)
protected VoxelShape
getBlockSupportShape(BlockState state, BlockGetter level, BlockPos pos)
getBlockSupportShape(BlockState state, BlockGetter level, BlockPos pos)
method_25959(class_2680 arg0, class_1922 arg1, class_2338 arg2)
getSidesShape(BlockState arg0, BlockView arg1, BlockPos arg2)
protected VoxelShape
getCollisionShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context)
getCollisionShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context)
method_9549(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getCollisionShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
protected VoxelShape
getOcclusionShape(BlockState state)
getOcclusionShape(BlockState state)
method_9571(class_2680 arg0)
getCullingShape(BlockState arg0)
protected boolean
isPathfindable(BlockState state, PathComputationType type)
isPathfindable(BlockState state, PathComputationType type)
method_9516(class_2680 arg0, class_10 arg1)
canPathfindThrough(BlockState arg0, NavigationType arg1)
public BlockState
getStateForPlacement(BlockPlaceContext context)
getStateForPlacement(BlockPlaceContext context)
method_9605(class_1750 arg0)
getPlacementState(ItemPlacementContext arg0)
private boolean
isWall(BlockState state)
isWall(BlockState state)
method_10138(class_2680 arg0)
isWall(BlockState state)
protected ActionResult
useWithoutItem(BlockState state, Level level, BlockPos pos, Player player, BlockHitResult hitResult)
useWithoutItem(BlockState state, Level level, BlockPos pos, Player player, BlockHitResult hitResult)
method_55766(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_3965 arg4)
onUse(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, BlockHitResult arg4)
protected void
onExplosionHit(BlockState state, ServerLevel level, BlockPos pos, Explosion explosion, BiConsumer<ItemStack, BlockPos> onHit)
onExplosionHit(BlockState state, ServerLevel level, BlockPos pos, Explosion explosion, BiConsumer<ItemStack, BlockPos> onHit)
method_55124(class_2680 arg0, class_3218 arg1, class_2338 arg2, class_1927 arg3, BiConsumer<class_1799, class_2338> arg4)
onExploded(BlockState arg0, ServerWorld arg1, BlockPos arg2, Explosion arg3, BiConsumer<ItemStack, BlockPos> arg4)
protected void
neighborChanged(BlockState state, Level level, BlockPos pos, Block block, Orientation orientation, boolean movedByPiston)
neighborChanged(BlockState state, Level level, BlockPos pos, Block block, Orientation orientation, boolean movedByPiston)
method_9612(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2248 arg3, class_9904 arg4, boolean arg5)
neighborUpdate(BlockState arg0, World arg1, BlockPos arg2, Block arg3, WireOrientation arg4, boolean arg5)
protected void
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> builder)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> builder)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
public static boolean
connectsToDirection(BlockState state, Direction direction)
connectsToDirection(BlockState state, Direction direction)
method_16703(class_2680 arg0, class_2350 arg1)
canWallConnect(BlockState state, Direction side)