| public static ShaderProgram | | link(GlShaderModule vertexShader, GlShaderModule fragmentShader, VertexFormat vertexFormat, String debugLabel) | | link(GlShaderModule vertexShader, GlShaderModule fragmentShader, VertexFormat vertexFormat, String debugLabel) | | method_62896(class_10141 arg0, class_10141 arg1, VertexFormat arg2, String arg3) | | create(CompiledShader vertexShader, CompiledShader fragmentShader, VertexFormat format, String name) |
|
| public void | |
| public void | |
| public GlUniform | |
| public int | | getProgramId() | | getProgramId() | | method_1270() | | getGlRef() |
|
| public String | | getDebugLabel() | | getDebugLabel() | | method_68404() | | getDebugLabel() |
|
| public Map<String, GlUniform> | | getUniforms() | | getUniforms() | | method_68406() | | getUniforms() |
|