| public RenderPipeline$Builder | |
| public RenderPipeline$Builder | |
| public RenderPipeline$Builder | | withFragmentShader(String fragmentShader) | | withFragmentShader(String fragmentShader) | | withFragmentShader(String arg0) | | withFragmentShader(String fragmentShader) |
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| public RenderPipeline$Builder | |
| public RenderPipeline$Builder | | withVertexShader(String vertexShader) | | withVertexShader(String vertexShader) | | withVertexShader(String arg0) | | withVertexShader(String vertexShader) |
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| public RenderPipeline$Builder | |
| public RenderPipeline$Builder | |
| public RenderPipeline$Builder | | withShaderDefine(String key, int value) | | withShaderDefine(String key, int value) | | withShaderDefine(String arg0, int arg1) | | withShaderDefine(String name, int value) |
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| public RenderPipeline$Builder | | withShaderDefine(String key, float value) | | withShaderDefine(String key, float value) | | withShaderDefine(String arg0, float arg1) | | withShaderDefine(String name, float value) |
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| public RenderPipeline$Builder | |
| public RenderPipeline$Builder | | withPolygonMode(PolygonMode polygonMode) | | withPolygonMode(PolygonMode polygonMode) | | withPolygonMode(com.mojang.blaze3d.platform.PolygonMode arg0) | | withPolygonMode(com.mojang.blaze3d.platform.PolygonMode polygonMode) |
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| public RenderPipeline$Builder | | withCull(boolean cull) | | withCull(boolean cull) | | withCull(boolean arg0) | | withCull(boolean cull) |
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| public RenderPipeline$Builder | |
| public RenderPipeline$Builder | | withUnusedColorTargetState(int index) | | withUnusedColorTargetState(int index) |
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| public RenderPipeline$Builder | |
| public RenderPipeline$Builder | |
| public RenderPipeline$Builder | |
| public RenderPipeline$Builder | | withVertexBinding(int bindingIndex, VertexFormat vertexFormat) | | withVertexBinding(int bindingIndex, VertexFormat vertexFormat) |
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| public RenderPipeline$Builder | |
| private void | |
| public RenderPipeline$Snippet | | buildSnippet() | | buildSnippet() |
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| public RenderPipeline | |