| public com.mojang.serialization.MapCodec<CampfireBlock> | | codec() | | codec() | | method_53969() | | getCodec() |
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| protected ActionResult | | useItemOn(ItemStack itemStack, BlockState state, Level level, BlockPos pos, Player player, InteractionHand hand, BlockHitResult hitResult) | | useItemOn(ItemStack itemStack, BlockState state, Level level, BlockPos pos, Player player, InteractionHand hand, BlockHitResult hitResult) | | method_55765(class_1799 arg0, class_2680 arg1, class_1937 arg2, class_2338 arg3, class_1657 arg4, class_1268 arg5, class_3965 arg6) | | onUseWithItem(ItemStack arg0, BlockState arg1, World arg2, BlockPos arg3, PlayerEntity arg4, Hand arg5, BlockHitResult arg6) |
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| protected void | | entityInside(BlockState state, Level level, BlockPos pos, Entity entity, InsideBlockEffectApplier effectApplier, boolean isPrecise) | | entityInside(BlockState state, Level level, BlockPos pos, Entity entity, InsideBlockEffectApplier effectApplier, boolean isPrecise) | | method_9548(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1297 arg3, class_10774 arg4, boolean arg5) | | onEntityCollision(BlockState arg0, World arg1, BlockPos arg2, Entity arg3, EntityCollisionHandler arg4, boolean arg5) |
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| public BlockState | |
| protected BlockState | | updateShape(BlockState state, LevelReader level, ScheduledTickAccess ticks, BlockPos pos, Direction directionToNeighbour, BlockPos neighbourPos, BlockState neighbourState, RandomSource random) | | updateShape(BlockState state, LevelReader level, ScheduledTickAccess ticks, BlockPos pos, Direction directionToNeighbour, BlockPos neighbourPos, BlockState neighbourState, RandomSource random) | | method_9559(class_2680 arg0, class_4538 arg1, class_10225 arg2, class_2338 arg3, class_2350 arg4, class_2338 arg5, class_2680 arg6, class_5819 arg7) | | getStateForNeighborUpdate(BlockState arg0, WorldView arg1, ScheduledTickView arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, Random arg7) |
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| private boolean | |
| protected VoxelShape | | getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) | | getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) | | method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3) | | getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3) |
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| public void | | animateTick(BlockState state, Level level, BlockPos pos, RandomSource random) | | animateTick(BlockState state, Level level, BlockPos pos, RandomSource random) | | method_9496(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_5819 arg3) | | randomDisplayTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3) |
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| public static void | | dowse(Entity source, LevelAccessor level, BlockPos pos, BlockState state) | | dowse(Entity source, LevelAccessor level, BlockPos pos, BlockState state) | | method_29288(class_1297 arg0, class_1936 arg1, class_2338 arg2, class_2680 arg3) | | extinguish(Entity entity, WorldAccess world, BlockPos pos, BlockState state) |
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| public boolean | | placeLiquid(LevelAccessor level, BlockPos pos, BlockState state, FluidState fluidState) | | placeLiquid(LevelAccessor level, BlockPos pos, BlockState state, FluidState fluidState) | | method_10311(class_1936 arg0, class_2338 arg1, class_2680 arg2, class_3610 arg3) | | tryFillWithFluid(WorldAccess arg0, BlockPos arg1, BlockState arg2, FluidState arg3) |
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| protected void | | onProjectileHit(Level level, BlockState state, BlockHitResult blockHit, Projectile projectile) | | onProjectileHit(Level level, BlockState state, BlockHitResult blockHit, Projectile projectile) | | method_19286(class_1937 arg0, class_2680 arg1, class_3965 arg2, class_1676 arg3) | | onProjectileHit(World arg0, BlockState arg1, BlockHitResult arg2, ProjectileEntity arg3) |
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| public static void | | makeParticles(Level level, BlockPos pos, boolean isSignalFire, boolean smoking) | | makeParticles(Level level, BlockPos pos, boolean isSignalFire, boolean smoking) | | method_17455(class_1937 arg0, class_2338 arg1, boolean arg2, boolean arg3) | | spawnSmokeParticle(World world, BlockPos pos, boolean isSignal, boolean lotsOfSmoke) |
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| public static boolean | |
| public static boolean | |
| protected FluidState | |
| protected BlockState | |
| protected BlockState | |
| protected void | |
| public BlockEntity | |
| public <T extends BlockEntity> BlockEntityTicker<T> | |
| protected boolean | |
| public static boolean | |