net.minecraft.block

public class FarmlandBlock

extends Block

All mapped superinterfaces:

ToggleableFeature, ItemConvertible

net.minecraft.world.level.block.FarmlandBlock
net.minecraft.world.level.block.FarmlandBlock
net.minecraft.class_2344
net.minecraft.block.FarmlandBlock

Field summary

Modifier and TypeField
public static final com.mojang.serialization.MapCodec<FarmlandBlock>
CODEC
CODEC
field_46349
CODEC
public static final IntProperty
MOISTURE
MOISTURE
field_11009
MOISTURE
private static final VoxelShape
SHAPE
SHAPE
field_11010
SHAPE
public static final int
MAX_MOISTURE
MAX_MOISTURE
field_31084
MAX_MOISTURE

Constructor summary

ModifierConstructor
protected (AbstractBlock$Settings properties)

Method summary

Modifier and TypeMethod
public com.mojang.serialization.MapCodec<FarmlandBlock>
codec()
codec()
method_53969()
getCodec()
protected BlockState
updateShape(BlockState state, LevelReader level, ScheduledTickAccess ticks, BlockPos pos, Direction directionToNeighbour, BlockPos neighbourPos, BlockState neighbourState, RandomSource random)
updateShape(BlockState state, LevelReader level, ScheduledTickAccess ticks, BlockPos pos, Direction directionToNeighbour, BlockPos neighbourPos, BlockState neighbourState, RandomSource random)
method_9559(class_2680 arg0, class_4538 arg1, class_10225 arg2, class_2338 arg3, class_2350 arg4, class_2338 arg5, class_2680 arg6, class_5819 arg7)
getStateForNeighborUpdate(BlockState arg0, WorldView arg1, ScheduledTickView arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, Random arg7)
protected boolean
canSurvive(BlockState state, LevelReader level, BlockPos pos)
canSurvive(BlockState state, LevelReader level, BlockPos pos)
method_9558(class_2680 arg0, class_4538 arg1, class_2338 arg2)
canPlaceAt(BlockState arg0, WorldView arg1, BlockPos arg2)
public BlockState
getStateForPlacement(BlockPlaceContext context)
getStateForPlacement(BlockPlaceContext context)
method_9605(class_1750 arg0)
getPlacementState(ItemPlacementContext arg0)
protected boolean
useShapeForLightOcclusion(BlockState state)
useShapeForLightOcclusion(BlockState state)
method_9526(class_2680 arg0)
hasSidedTransparency(BlockState arg0)
protected VoxelShape
getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context)
getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
protected void
tick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random)
tick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random)
method_9588(class_2680 arg0, class_3218 arg1, class_2338 arg2, class_5819 arg3)
scheduledTick(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3)
protected void
randomTick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random)
randomTick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random)
method_9514(class_2680 arg0, class_3218 arg1, class_2338 arg2, class_5819 arg3)
randomTick(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3)
public void
fallOn(Level level, BlockState state, BlockPos pos, Entity entity, double fallDistance)
fallOn(Level level, BlockState state, BlockPos pos, Entity entity, double fallDistance)
method_9554(class_1937 arg0, class_2680 arg1, class_2338 arg2, class_1297 arg3, double arg4)
onLandedUpon(World arg0, BlockState arg1, BlockPos arg2, Entity arg3, double arg4)
public static void
turnToDirt(Entity sourceEntity, BlockState state, Level level, BlockPos pos)
turnToDirt(Entity sourceEntity, BlockState state, Level level, BlockPos pos)
method_10125(class_1297 arg0, class_2680 arg1, class_1937 arg2, class_2338 arg3)
setToDirt(Entity entity, BlockState state, World world, BlockPos pos)
private static boolean
shouldMaintainFarmland(BlockGetter level, BlockPos pos)
shouldMaintainFarmland(BlockGetter level, BlockPos pos)
method_10124(class_1922 arg0, class_2338 arg1)
hasCrop(BlockView world, BlockPos pos)
private static boolean
isNearWater(LevelReader level, BlockPos pos)
isNearWater(LevelReader level, BlockPos pos)
method_10126(class_4538 arg0, class_2338 arg1)
isWaterNearby(WorldView world, BlockPos pos)
protected void
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> builder)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> builder)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
protected boolean
isPathfindable(BlockState state, PathComputationType type)
isPathfindable(BlockState state, PathComputationType type)
method_9516(class_2680 arg0, class_10 arg1)
canPathfindThrough(BlockState arg0, NavigationType arg1)