| public void | | render(GraphicsResourceAllocator resourceAllocator, DeltaTracker deltaTracker, boolean renderOutline, CameraRenderState cameraState, org.joml.Matrix4fc modelViewMatrix, GpuBufferSlice terrainFog, org.joml.Vector4f fogColor, boolean shouldRenderSky) | | render(GraphicsResourceAllocator resourceAllocator, DeltaTracker deltaTracker, boolean renderOutline, CameraRenderState cameraState, org.joml.Matrix4fc modelViewMatrix, GpuBufferSlice terrainFog, org.joml.Vector4f fogColor, boolean shouldRenderSky) | | method_22710(class_9922 arg0, class_9779 arg1, boolean arg2, class_12075 arg3, org.joml.Matrix4fc arg4, GpuBufferSlice arg5, org.joml.Vector4f arg6, boolean arg7) | | render(ObjectAllocator allocator, RenderTickCounter tickCounter, boolean renderBlockOutline, CameraRenderState cameraRenderState, org.joml.Matrix4fc rotationMatrix, GpuBufferSlice fogBuffer, org.joml.Vector4f fogColor, boolean renderSky) |
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| private void | |
| private void | |
| private void | |
| private void | | addMainPass(FrameGraphBuilder frame, FeatureRenderDispatcher$PreparedFrame featureFrame, GpuBufferSlice terrainFog, LevelRenderState levelRenderState, ProfilerFiller profiler, ChunkSectionsToRender chunkSectionsToRender) | | addMainPass(FrameGraphBuilder frame, FeatureRenderDispatcher$PreparedFrame featureFrame, GpuBufferSlice terrainFog, LevelRenderState levelRenderState, ProfilerFiller profiler, ChunkSectionsToRender chunkSectionsToRender) | | method_62202(class_9909 arg0, class_11684$class_1_875 arg1, GpuBufferSlice arg2, class_11658 arg3, class_3695 arg4, class_11532 arg5) | | renderMain(FrameGraphBuilder frameGraphBuilder, RenderDispatcher$PreparedFrame preparedFrame, GpuBufferSlice fogBuffer, WorldRenderState worldRenderState, Profiler profiler, SectionRenderState sectionRenderState) |
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| private void | | addCloudsPass(FrameGraphBuilder frame, CloudStatus cloudStatus, Vec3 cameraPosition, long gameTime, float partialTicks, int cloudColor, float cloudHeight, int cloudRange) | | addCloudsPass(FrameGraphBuilder frame, CloudStatus cloudStatus, Vec3 cameraPosition, long gameTime, float partialTicks, int cloudColor, float cloudHeight, int cloudRange) | | method_62204(class_9909 arg0, class_4063 arg1, class_243 arg2, long arg3, float arg4, int arg5, float arg6, int arg7) | | renderClouds(FrameGraphBuilder frameGraphBuilder, CloudRenderMode cloudRenderMode, Vec3d cameraPos, long time, float tickProgress, int color, float cloudHeight, int cloudRenderDistance) |
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| private void | |
| private void | |
| public SectionRenderState | | prepareChunkRenders(org.joml.Matrix4fc modelViewMatrix) | | prepareChunkRenders(org.joml.Matrix4fc modelViewMatrix) | | method_1_2233(org.joml.Matrix4fc arg0) | | createSectionRenderState(org.joml.Matrix4fc rotationMatrix) |
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| private void | |
| private void | |
| private void | |
| private void | |
| private void | |
| private void | |
| private void | | submitHitOutline(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, RenderType renderType, BlockOutlineRenderState state, int color, float width, boolean afterTerrain) | | submitHitOutline(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, RenderType renderType, BlockOutlineRenderState state, int color, float width, boolean afterTerrain) | | method_22712(class_4587 arg0, class_11659 arg1, class_1921 arg2, class_12074 arg3, int arg4, float arg5, boolean arg6) | | drawBlockOutline(MatrixStack matrices, OrderedRenderCommandQueue queue, RenderLayer renderLayer, OutlineRenderState state, int color, float lineWidth, boolean afterTerrain) |
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| public void | | resize(int width, int height) | | resize(int width, int height) | | method_3242(int arg0, int arg1) | | onResized(int width, int height) |
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| public void | | endFrame() | | endFrame() | | method_71118() | | rotate() |
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| public void | |
| public void | | doEntityOutline() | | doEntityOutline() | | method_3254() | | drawEntityOutlinesFramebuffer() |
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| public void | | invalidateCompiledGeometry(ClientLevel level, Options options, Camera camera, BlockColors blockColors) | | invalidateCompiledGeometry(ClientLevel level, Options options, Camera camera, BlockColors blockColors) | | method_1_4861(class_638 arg0, class_315 arg1, class_4184 arg2, class_324 arg3) | | rebuildChunks(ClientWorld world, GameOptions options, Camera camera, BlockColors blockColors) |
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| private PostEffectProcessor | | getTransparencyChain() | | getTransparencyChain() | | method_62907() | | getTransparencyPostEffectProcessor() |
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| private void | | scheduleTranslucentSectionResort(Vec3 cameraPos) | | scheduleTranslucentSectionResort(Vec3 cameraPos) | | method_62198(class_243 arg0) | | translucencySort(Vec3d cameraPos) |
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| private void | | scheduleResort(SectionRenderDispatcher$RenderSection section, TranslucencyPointOfView pointOfView, Vec3 cameraPos, boolean blockPosChanged, boolean isNearby) | | scheduleResort(SectionRenderDispatcher$RenderSection section, TranslucencyPointOfView pointOfView, Vec3 cameraPos, boolean blockPosChanged, boolean isNearby) | | method_64060(class_846$class_851 arg0, class_10196 arg1, class_243 arg2, boolean arg3, boolean arg4) | | scheduleChunkTranslucencySort(ChunkBuilder$BuiltChunk chunk, NormalizedRelativePos relativePos, Vec3d cameraPos, boolean needsUpdate, boolean ignoreCameraAlignment) |
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| public void | | clearVisibleSections() | | clearVisibleSections() | | method_64059() | | clearBuiltAndNearbyChunks() |
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| public void | | resetLevelRenderData() | | resetLevelRenderData() | | method_1_4863() | | clear() |
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| public boolean | | hasRenderedAllSections() | | hasRenderedAllSections() | | method_3281() | | isTerrainRenderComplete() |
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| public boolean | |
| public ChunkBuilder | | sectionRenderDispatcher() | | sectionRenderDispatcher() | | method_34810() | | getChunkBuilder() |
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| public EntityRenderManager | | entityRenderDispatcher() | | entityRenderDispatcher() | | method_1_4860() | | getEntityRenderManager() |
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| public BlockEntityRenderManager | | blockEntityRenderDispatcher() | | blockEntityRenderDispatcher() | | method_1_4859() | | getBlockEntityRenderManager() |
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| public Framebuffer | | entityOutlineTarget() | | entityOutlineTarget() | | method_22990() | | getEntityOutlinesFramebuffer() |
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| public Framebuffer | | translucentTarget() | | translucentTarget() | | method_29360() | | getTranslucentFramebuffer() |
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| public Framebuffer | | itemEntityTarget() | | itemEntityTarget() | | method_29361() | | getEntityFramebuffer() |
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| public Framebuffer | | particlesTarget() | | particlesTarget() | | method_29362() | | getParticlesFramebuffer() |
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| public Framebuffer | | weatherTarget() | | weatherTarget() | | method_29363() | | getWeatherFramebuffer() |
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| public Framebuffer | | cloudsTarget() | | cloudsTarget() | | method_29364() | | getCloudsFramebuffer() |
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| public CloudRenderer | | cloudRenderer() | | cloudRenderer() | | method_62196() | | getCloudRenderer() |
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| public SkyRenderer | | skyRenderer() | | skyRenderer() | | method_1_4864() | | getSkyRenderer() |
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| public WeatherRenderer | | weatherEffectRenderer() | | weatherEffectRenderer() | | method_1_4866() | | getWeatherRenderer() |
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| public WorldBorderRenderer | | worldBorderRenderer() | | worldBorderRenderer() | | method_1_4867() | | getWorldBorderRenderer() |
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| public BuiltChunkStorage | | viewArea() | | viewArea() | | method_1_4865() | | getChunks() |
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| public it.unimi.dsi.fastutil.objects.ObjectArrayList<ChunkBuilder$BuiltChunk> | | visibleSections() | | visibleSections() | | method_62220() | | getBuiltChunks() |
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| public it.unimi.dsi.fastutil.objects.ObjectArrayList<ChunkBuilder$BuiltChunk> | | nearbyVisibleSections() | | nearbyVisibleSections() | | method_1_4862() | | getNearbyChunks() |
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| public it.unimi.dsi.fastutil.longs.LongCollection | | expectedChunks() | | expectedChunks() | | method_1_6185() | | getLoadedChunkPositions() |
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| public ChunkRenderingDataPreparer | | sectionOcclusionGraph() | | sectionOcclusionGraph() | | method_62221() | | getChunkRenderingDataPreparer() |
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| public GizmoDrawing$CollectorScope | | collectPerFrameRenderThreadGizmos() | | collectPerFrameRenderThreadGizmos() | | method_75414() | | startDrawingGizmos() |
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| private void | | finalizeGizmoCollection() | | finalizeGizmoCollection() | | method_76647() | | collectGizmos() |
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| public void | |