| public CommandEncoderBackend | | backend() | | backend() | | method_1_7933() | | getBackend() |
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| public void | | submit() | | submit() | | method_1_7949() | | submit() |
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| public GpuBufferAllocator | | transientMemory() | | transientMemory() | | method_1_7951() | | getBufferAllocator() |
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| public boolean | | isInRenderPass() | | isInRenderPass() | | method_1_7948() | | isRenderPassOpen() |
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| public RenderPass | |
| public RenderPass | | createRenderPass(Supplier<String> label, GpuTextureView colorTexture, Optional<org.joml.Vector4fc> clearColor, GpuTextureView depthTexture, OptionalDouble clearDepth) | | createRenderPass(Supplier<String> label, GpuTextureView colorTexture, Optional<org.joml.Vector4fc> clearColor, GpuTextureView depthTexture, OptionalDouble clearDepth) | | method_1_7946(Supplier<String> arg0, class_1_1330 arg1, Optional<org.joml.Vector4fc> arg2, class_1_1330 arg3, OptionalDouble arg4) | | createRenderPass(Supplier<String> arg0, GpuTextureView arg1, Optional<org.joml.Vector4fc> arg2, GpuTextureView arg3, OptionalDouble arg4) |
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| public RenderPass | | createRenderPass(Supplier<String> label, GpuTextureView colorTexture, Optional<org.joml.Vector4fc> clearColor, GpuTextureView depthTexture, OptionalDouble clearDepth, RenderPass$RenderArea renderArea) | | createRenderPass(Supplier<String> label, GpuTextureView colorTexture, Optional<org.joml.Vector4fc> clearColor, GpuTextureView depthTexture, OptionalDouble clearDepth, RenderPass$RenderArea renderArea) | | method_1_7947(Supplier<String> arg0, class_1_1330 arg1, Optional<org.joml.Vector4fc> arg2, class_1_1330 arg3, OptionalDouble arg4, class_1_1317$class_1_837 arg5) | | createRenderPass(Supplier<String> arg0, GpuTextureView arg1, Optional<org.joml.Vector4fc> arg2, GpuTextureView arg3, OptionalDouble arg4, RenderPass$RenderArea arg5) |
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| public RenderPass | |
| protected void | | submitRenderPass() | | submitRenderPass() | | method_1_7950() | | finishRenderPass() |
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| public void | | clearColorTexture(GpuTexture colorTexture, org.joml.Vector4fc clearColor) | | clearColorTexture(GpuTexture colorTexture, org.joml.Vector4fc clearColor) | | method_1_7936(class_1_1318 arg0, org.joml.Vector4fc arg1) | | clearColorTexture(GpuTexture arg0, org.joml.Vector4fc arg1) |
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| public void | | clearColorAndDepthTextures(GpuTexture colorTexture, org.joml.Vector4fc clearColor, GpuTexture depthTexture, double clearDepth) | | clearColorAndDepthTextures(GpuTexture colorTexture, org.joml.Vector4fc clearColor, GpuTexture depthTexture, double clearDepth) | | method_1_7934(class_1_1318 arg0, org.joml.Vector4fc arg1, class_1_1318 arg2, double arg3) | | clearColorAndDepthTextures(GpuTexture arg0, org.joml.Vector4fc arg1, GpuTexture arg2, double arg3) |
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| public void | | clearColorAndDepthTextures(GpuTexture colorTexture, org.joml.Vector4fc clearColor, GpuTexture depthTexture, double clearDepth, int regionX, int regionY, int regionWidth, int regionHeight, int mipLevel) | | clearColorAndDepthTextures(GpuTexture colorTexture, org.joml.Vector4fc clearColor, GpuTexture depthTexture, double clearDepth, int regionX, int regionY, int regionWidth, int regionHeight, int mipLevel) | | method_1_7935(class_1_1318 arg0, org.joml.Vector4fc arg1, class_1_1318 arg2, double arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | clearColorAndDepthTextures(GpuTexture arg0, org.joml.Vector4fc arg1, GpuTexture arg2, double arg3, int arg4, int arg5, int arg6, int arg7, int arg8) |
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| public void | | clearDepthTexture(GpuTexture depthTexture, double clearDepth) | | clearDepthTexture(GpuTexture depthTexture, double clearDepth) | | method_1_7937(class_1_1318 arg0, double arg1) | | clearDepthTexture(GpuTexture arg0, double arg1) |
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| public void | |
| public void | |
| public void | |
| public void | | writeToTexture(GpuTexture destination, NativeImage source, int mipLevel, int depthOrLayer, int destX, int destY) | | writeToTexture(GpuTexture destination, NativeImage source, int mipLevel, int depthOrLayer, int destX, int destY) | | method_1_7958(class_1_1318 arg0, class_1011 arg1, int arg2, int arg3, int arg4, int arg5) | | writeToTexture(GpuTexture arg0, NativeImage arg1, int arg2, int arg3, int arg4, int arg5) |
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| public void | | writeToTexture(GpuTexture destination, ByteBuffer source, int mipLevel, int depthOrLayer, int destX, int destY, int width, int height) | | writeToTexture(GpuTexture destination, ByteBuffer source, int mipLevel, int depthOrLayer, int destX, int destY, int width, int height) | | method_1_7959(class_1_1318 arg0, ByteBuffer arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7) | | writeToTexture(GpuTexture arg0, ByteBuffer arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7) |
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| public void | | copyBufferToTexture(GpuBufferSlice source, int sourceX, int sourceY, int sourceWidth, int sourceHeight, GpuTexture destination, int destinationX, int destinationY, int copyWidth, int copyHeight, int mipLevel, int arrayLayer) | | copyBufferToTexture(GpuBufferSlice source, int sourceX, int sourceY, int sourceWidth, int sourceHeight, GpuTexture destination, int destinationX, int destinationY, int copyWidth, int copyHeight, int mipLevel, int arrayLayer) | | method_1_7938(class_1_1254 arg0, int arg1, int arg2, int arg3, int arg4, class_1_1318 arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11) | | writeToTexture(GpuBufferSlice arg0, int arg1, int arg2, int arg3, int arg4, GpuTexture arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11) |
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| public void | | copyTextureToBuffer(GpuTexture source, GpuBuffer destination, long offset, Runnable callback, int mipLevel) | | copyTextureToBuffer(GpuTexture source, GpuBuffer destination, long offset, Runnable callback, int mipLevel) | | method_1_7939(class_1_1318 arg0, class_1_1211 arg1, long arg2, Runnable arg3, int arg4) | | copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, long arg2, Runnable arg3, int arg4) |
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| public void | | copyTextureToBuffer(GpuTexture source, GpuBuffer destination, long offset, Runnable callback, int mipLevel, int x, int y, int width, int height) | | copyTextureToBuffer(GpuTexture source, GpuBuffer destination, long offset, Runnable callback, int mipLevel, int x, int y, int width, int height) | | method_1_7940(class_1_1318 arg0, class_1_1211 arg1, long arg2, Runnable arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, long arg2, Runnable arg3, int arg4, int arg5, int arg6, int arg7, int arg8) |
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| public void | | copyTextureToTexture(GpuTexture source, GpuTexture destination, int mipLevel, int destX, int destY, int sourceX, int sourceY, int width, int height) | | copyTextureToTexture(GpuTexture source, GpuTexture destination, int mipLevel, int destX, int destY, int sourceX, int sourceY, int width, int height) | | method_1_7941(class_1_1318 arg0, class_1_1318 arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | copyTextureToTexture(GpuTexture arg0, GpuTexture arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) |
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| public GpuFence | | createFence() | | createFence() | | method_1_7943() | | createFence() |
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| public void | |
| private void | |
| private void | |
| private void | | verifyRegion(GpuTexture colorTexture, int regionX, int regionY, int regionWidth, int regionHeight, int mipLevel) | | verifyRegion(GpuTexture colorTexture, int regionX, int regionY, int regionWidth, int regionHeight, int mipLevel) | | method_1_7954(class_1_1318 arg0, int arg1, int arg2, int arg3, int arg4, int arg5) | | assertValidRegion(GpuTexture texture, int regionX, int regionY, int regionWidth, int regionHeight, int mipLevel) |
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