| public void | |
| private BackendRenderPipeline$Layout | | generateBackendCreateInfo(RenderPipeline pipeline, ShaderSource shaderSource, it.unimi.dsi.fastutil.objects.ReferenceArrayList<BackendRenderPipeline$CreateInfo$Shader> shaderCreateInfos, it.unimi.dsi.fastutil.objects.Object2IntOpenHashMap<String> uniformBindings) | | generateBackendCreateInfo(RenderPipeline pipeline, ShaderSource shaderSource, it.unimi.dsi.fastutil.objects.ReferenceArrayList<BackendRenderPipeline$CreateInfo$Shader> shaderCreateInfos, it.unimi.dsi.fastutil.objects.Object2IntOpenHashMap<String> uniformBindings) | | method_1_10048(class_1_1257 arg0, class_12289 arg1, it.unimi.dsi.fastutil.objects.ReferenceArrayList<class_1_1386$class_1_1387$class_1_1389> arg2, it.unimi.dsi.fastutil.objects.Object2IntOpenHashMap<String> arg3) | | compile(RenderPipeline pipeline, ShaderSourceGetter shaderSourceGetter, it.unimi.dsi.fastutil.objects.ReferenceArrayList<BackendRenderPipeline$Layout$Shader> compiledShadersOut, it.unimi.dsi.fastutil.objects.Object2IntOpenHashMap<String> uniformIndicesOut) |
|
| public CompletableFuture<CompiledRenderPipeline$Supplier> | |
| private static String | |
| private static it.unimi.dsi.fastutil.ints.Int2ObjectMap<RenderPipelineCompiler$InterfaceVar> | |