net.minecraft.block

public abstract class AbstractPressurePlateBlock

extends Block

aor
net.minecraft.class_1445
net.minecraft.block.AbstractPressurePlateBlock
net.minecraft.block.BlockBasePressurePlate
net.minecraft.block.BlockBasePressurePlate

Field summary

Modifier and TypeField
protected static final Box
a
field_12563
PRESSED_SHAPE
field_185509_a
PRESSED_AABB
protected static final Box
b
field_12564
UNPRESSED_SHAPE
field_185510_b
UNPRESSED_AABB
protected static final Box
c
field_12565
COLLISION_SHAPE
field_185511_c
PRESSURE_AABB

Constructor summary

ModifierConstructor
protected (Material arg0)
protected (Material arg0, MapColor arg1)

Method summary

Modifier and TypeMethod
public Box
b(awt arg0, amy arg1, et arg2)
method_11554(class_2232 arg0, class_1158 arg1, class_2552 arg2)
getShape(BlockState arg0, WorldView arg1, BlockPos arg2)
func_185496_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
getBoundingBox(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
public int
a(amu arg0)
method_4789(class_1150 arg0)
getTickRate(World arg0)
func_149738_a(World arg0)
tickRate(World arg0)
public Box
a(awt arg0, amy arg1, et arg2)
method_8640(class_2232 arg0, class_1158 arg1, class_2552 arg2)
getCollisionShape(BlockState arg0, WorldView arg1, BlockPos arg2)
func_180646_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
getItem(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
public boolean
b(awt arg0)
method_11560(class_2232 arg0)
isSolidRender(BlockState arg0)
func_149662_c(IBlockState arg0)
isOpaqueCube(IBlockState arg0)
public boolean
c(awt arg0)
method_11562(class_2232 arg0)
isCube(BlockState arg0)
func_149686_d(IBlockState arg0)
isFullCube(IBlockState arg0)
public boolean
b(amy arg0, et arg1)
method_8663(class_1158 arg0, class_2552 arg1)
canWalkThrough(WorldView arg0, BlockPos arg1)
func_176205_b(IBlockAccess arg0, BlockPos arg1)
isPassable(IBlockAccess arg0, BlockPos arg1)
public boolean
d()
method_8678()
canRespawnIn()
func_181623_g()
canSpawnInBlock()
public boolean
a(amu arg0, et arg1)
method_8673(class_1150 arg0, class_2552 arg1)
canBePlaced(World arg0, BlockPos arg1)
func_176196_c(World arg0, BlockPos arg1)
canPlaceBlockAt(World arg0, BlockPos arg1)
public void
a(awt arg0, amu arg1, et arg2, aow arg3, et arg4)
method_8641(class_2232 arg0, class_1150 arg1, class_2552 arg2, class_197 arg3, class_2552 arg4)
neighborChanged(BlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4)
func_189540_a(IBlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4)
neighborChanged(IBlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4)
private boolean
i(amu arg0, et arg1)
method_8611(class_1150 arg0, class_2552 arg1)
canSitOnTop(World world, BlockPos pos)
func_176577_m(World arg0, BlockPos arg1)
canBePlacedOn(World worldIn, BlockPos pos)
public void
a(amu arg0, et arg1, awt arg2, Random arg3)
method_8643(class_1150 arg0, class_2552 arg1, class_2232 arg2, Random arg3)
randomTick(World arg0, BlockPos arg1, BlockState arg2, Random arg3)
func_180645_a(World arg0, BlockPos arg1, IBlockState arg2, Random arg3)
randomTick(World arg0, BlockPos arg1, IBlockState arg2, Random arg3)
public void
b(amu arg0, et arg1, awt arg2, Random arg3)
method_8661(class_1150 arg0, class_2552 arg1, class_2232 arg2, Random arg3)
tick(World arg0, BlockPos arg1, BlockState arg2, Random arg3)
func_180650_b(World arg0, BlockPos arg1, IBlockState arg2, Random arg3)
updateTick(World arg0, BlockPos arg1, IBlockState arg2, Random arg3)
public void
a(amu arg0, et arg1, awt arg2, vg arg3)
method_416(class_1150 arg0, class_2552 arg1, class_2232 arg2, class_864 arg3)
onEntityCollision(World arg0, BlockPos arg1, BlockState arg2, Entity arg3)
func_180634_a(World arg0, BlockPos arg1, IBlockState arg2, Entity arg3)
onEntityCollision(World arg0, BlockPos arg1, IBlockState arg2, Entity arg3)
protected void
a(amu arg0, et arg1, awt arg2, int arg3)
method_11548(class_1150 arg0, class_2552 arg1, class_2232 arg2, int arg3)
updateOutputState(World world, BlockPos pos, BlockState state, int signal)
func_180666_a(World arg0, BlockPos arg1, IBlockState arg2, int arg3)
updateState(World worldIn, BlockPos pos, IBlockState state, int oldRedstoneStrength)
protected abstract void
b(amu arg0, et arg1)
method_11549(class_1150 arg0, class_2552 arg1)
playPressSound(World world, BlockPos pos)
func_185507_b(World arg0, BlockPos arg1)
playClickOnSound(World worldIn, BlockPos color)
protected abstract void
c(amu arg0, et arg1)
method_11550(class_1150 arg0, class_2552 arg1)
playUnpressSound(World world, BlockPos pos)
func_185508_c(World arg0, BlockPos arg1)
playClickOffSound(World worldIn, BlockPos pos)
public void
b(amu arg0, et arg1, awt arg2)
method_8659(class_1150 arg0, class_2552 arg1, class_2232 arg2)
onRemoved(World arg0, BlockPos arg1, BlockState arg2)
func_180663_b(World arg0, BlockPos arg1, IBlockState arg2)
breakBlock(World arg0, BlockPos arg1, IBlockState arg2)
protected void
d(amu arg0, et arg1)
method_8608(class_1150 arg0, class_2552 arg1)
updateNeighbors(World world, BlockPos pos)
func_176578_d(World arg0, BlockPos arg1)
updateNeighbors(World worldIn, BlockPos pos)
public int
b(awt arg0, amy arg1, et arg2, fa arg3)
method_8653(class_2232 arg0, class_1158 arg1, class_2552 arg2, class_1354 arg3)
getSignal(BlockState arg0, WorldView arg1, BlockPos arg2, Direction arg3)
func_180656_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2, EnumFacing arg3)
getWeakPower(IBlockState arg0, IBlockAccess arg1, BlockPos arg2, EnumFacing arg3)
public int
c(awt arg0, amy arg1, et arg2, fa arg3)
method_8664(class_2232 arg0, class_1158 arg1, class_2552 arg2, class_1354 arg3)
getDirectSignal(BlockState arg0, WorldView arg1, BlockPos arg2, Direction arg3)
func_176211_b(IBlockState arg0, IBlockAccess arg1, BlockPos arg2, EnumFacing arg3)
getStrongPower(IBlockState arg0, IBlockAccess arg1, BlockPos arg2, EnumFacing arg3)
public boolean
g(awt arg0)
method_11566(class_2232 arg0)
isSignalSource(BlockState arg0)
func_149744_f(IBlockState arg0)
canProvidePower(IBlockState arg0)
public PistonMoveBehavior
h(awt arg0)
method_11567(class_2232 arg0)
getPistonMoveBehavior(BlockState arg0)
func_149656_h(IBlockState arg0)
getPushReaction(IBlockState arg0)
protected abstract int
e(amu arg0, et arg1)
method_8610(class_1150 arg0, class_2552 arg1)
calculateOutputSignal(World world, BlockPos pos)
func_180669_e(World arg0, BlockPos arg1)
computeRedstoneStrength(World worldIn, BlockPos pos)
protected abstract int
i(awt arg0)
method_8609(class_2232 arg0)
getOutputSignal(BlockState state)
func_176576_e(IBlockState arg0)
getRedstoneStrength(IBlockState state)
protected abstract BlockState
a(awt arg0, int arg1)
method_8605(class_2232 arg0, int arg1)
setOutputSignal(BlockState state, int signal)
func_176575_a(IBlockState arg0, int arg1)
setRedstoneStrength(IBlockState state, int strength)
public FaceShape
a(amy arg0, awt arg1, et arg2, fa arg3)
method_14307(class_1158 arg0, class_2232 arg1, class_2552 arg2, class_1354 arg3)
getFaceShape(WorldView arg0, BlockState arg1, BlockPos arg2, Direction arg3)
func_193383_a(IBlockAccess arg0, IBlockState arg1, BlockPos arg2, EnumFacing arg3)
getBlockFaceShape(IBlockAccess arg0, IBlockState arg1, BlockPos arg2, EnumFacing arg3)