net.minecraft.block

public class RedstoneWireBlock

extends Block

atf
net.minecraft.class_177
net.minecraft.block.RedstoneWireBlock
net.minecraft.block.BlockRedstoneWire
net.minecraft.block.BlockRedstoneWire

Field summary

Modifier and TypeField
public static final EnumProperty<RedstoneWireBlock$ConnectionSide>
a
field_9630
NORTH
field_176348_a
NORTH
public static final EnumProperty<RedstoneWireBlock$ConnectionSide>
b
field_9631
EAST
field_176347_b
EAST
public static final EnumProperty<RedstoneWireBlock$ConnectionSide>
c
field_9627
SOUTH
field_176349_M
SOUTH
public static final EnumProperty<RedstoneWireBlock$ConnectionSide>
d
field_9628
WEST
field_176350_N
WEST
public static final IntegerProperty
e
field_9629
POWER
field_176351_O
POWER
protected static final Box[]
f
field_12731
SHAPES
field_185700_f
REDSTONE_WIRE_AABB
private boolean
g
field_313
shouldSignal
field_150181_a
canProvidePower
private final Set<BlockPos>
B
field_314
neighborsToUpdate
field_150179_b
blocksNeedingUpdate

Constructor summary

ModifierConstructor
public ()

Method summary

Modifier and TypeMethod
public Box
b(awt arg0, amy arg1, et arg2)
method_11554(class_2232 arg0, class_1158 arg1, class_2552 arg2)
getShape(BlockState arg0, WorldView arg1, BlockPos arg2)
func_185496_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
getBoundingBox(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
private static int
y(awt arg0)
method_11625(class_2232 arg0)
getShapeIndex(BlockState state)
func_185699_x(IBlockState arg0)
getAABBIndex(IBlockState state)
public BlockState
d(awt arg0, amy arg1, et arg2)
method_8656(class_2232 arg0, class_1158 arg1, class_2552 arg2)
resolveVirtualProperties(BlockState arg0, WorldView arg1, BlockPos arg2)
func_176221_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
getActualState(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
private RedstoneWireBlock$ConnectionSide
a(amy arg0, et arg1, fa arg2)
method_8878(class_1158 arg0, class_2552 arg1, class_1354 arg2)
getConnection(WorldView world, BlockPos pos, Direction dir)
func_176341_c(IBlockAccess arg0, BlockPos arg1, EnumFacing arg2)
getAttachPosition(IBlockAccess worldIn, BlockPos pos, EnumFacing direction)
public Box
a(awt arg0, amy arg1, et arg2)
method_8640(class_2232 arg0, class_1158 arg1, class_2552 arg2)
getCollisionShape(BlockState arg0, WorldView arg1, BlockPos arg2)
func_180646_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
getItem(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
public boolean
b(awt arg0)
method_11560(class_2232 arg0)
isSolidRender(BlockState arg0)
func_149662_c(IBlockState arg0)
isOpaqueCube(IBlockState arg0)
public boolean
c(awt arg0)
method_11562(class_2232 arg0)
isCube(BlockState arg0)
func_149686_d(IBlockState arg0)
isFullCube(IBlockState arg0)
public boolean
a(amu arg0, et arg1)
method_8673(class_1150 arg0, class_2552 arg1)
canBePlaced(World arg0, BlockPos arg1)
func_176196_c(World arg0, BlockPos arg1)
canPlaceBlockAt(World arg0, BlockPos arg1)
private BlockState
e(amu arg0, et arg1, awt arg2)
method_8882(class_1150 arg0, class_2552 arg1, class_2232 arg2)
updatePower(World world, BlockPos pos, BlockState state)
func_176338_e(World arg0, BlockPos arg1, IBlockState arg2)
updateSurroundingRedstone(World worldIn, BlockPos pos, IBlockState state)
private BlockState
a(amu arg0, et arg1, et arg2, awt arg3)
method_8875(class_1150 arg0, class_2552 arg1, class_2552 arg2, class_2232 arg3)
doUpdatePower(World world, BlockPos pos, BlockPos source, BlockState state)
func_176345_a(World arg0, BlockPos arg1, BlockPos arg2, IBlockState arg3)
calculateCurrentChanges(World worldIn, BlockPos pos1, BlockPos pos2, IBlockState state)
private void
b(amu arg0, et arg1)
method_8881(class_1150 arg0, class_2552 arg1)
updateNeighborsOfWire(World world, BlockPos pos)
func_176344_d(World arg0, BlockPos arg1)
notifyWireNeighborsOfStateChange(World worldIn, BlockPos pos)
public void
c(amu arg0, et arg1, awt arg2)
method_8668(class_1150 arg0, class_2552 arg1, class_2232 arg2)
onAdded(World arg0, BlockPos arg1, BlockState arg2)
func_176213_c(World arg0, BlockPos arg1, IBlockState arg2)
onBlockAdded(World arg0, BlockPos arg1, IBlockState arg2)
public void
b(amu arg0, et arg1, awt arg2)
method_8659(class_1150 arg0, class_2552 arg1, class_2232 arg2)
onRemoved(World arg0, BlockPos arg1, BlockState arg2)
func_180663_b(World arg0, BlockPos arg1, IBlockState arg2)
breakBlock(World arg0, BlockPos arg1, IBlockState arg2)
private int
a(amu arg0, et arg1, int arg2)
method_8874(class_1150 arg0, class_2552 arg1, int arg2)
getHighestWirePower(World world, BlockPos pos, int power)
func_176342_a(World arg0, BlockPos arg1, int arg2)
getMaxCurrentStrength(World worldIn, BlockPos pos, int strength)
public void
a(awt arg0, amu arg1, et arg2, aow arg3, et arg4)
method_8641(class_2232 arg0, class_1150 arg1, class_2552 arg2, class_197 arg3, class_2552 arg4)
neighborChanged(BlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4)
func_189540_a(IBlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4)
neighborChanged(IBlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4)
public Item
a(awt arg0, Random arg1, int arg2)
method_398(class_2232 arg0, Random arg1, int arg2)
getDropItem(BlockState arg0, Random arg1, int arg2)
func_180660_a(IBlockState arg0, Random arg1, int arg2)
getItemDropped(IBlockState arg0, Random arg1, int arg2)
public int
c(awt arg0, amy arg1, et arg2, fa arg3)
method_8664(class_2232 arg0, class_1158 arg1, class_2552 arg2, class_1354 arg3)
getDirectSignal(BlockState arg0, WorldView arg1, BlockPos arg2, Direction arg3)
func_176211_b(IBlockState arg0, IBlockAccess arg1, BlockPos arg2, EnumFacing arg3)
getStrongPower(IBlockState arg0, IBlockAccess arg1, BlockPos arg2, EnumFacing arg3)
public int
b(awt arg0, amy arg1, et arg2, fa arg3)
method_8653(class_2232 arg0, class_1158 arg1, class_2552 arg2, class_1354 arg3)
getSignal(BlockState arg0, WorldView arg1, BlockPos arg2, Direction arg3)
func_180656_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2, EnumFacing arg3)
getWeakPower(IBlockState arg0, IBlockAccess arg1, BlockPos arg2, EnumFacing arg3)
private boolean
b(amy arg0, et arg1, fa arg2)
method_8879(class_1158 arg0, class_2552 arg1, class_1354 arg2)
connectsTo(WorldView world, BlockPos pos, Direction dir)
func_176339_d(IBlockAccess arg0, BlockPos arg1, EnumFacing arg2)
isPowerSourceAt(IBlockAccess worldIn, BlockPos pos, EnumFacing side)
protected static boolean
c(amy arg0, et arg1)
method_8883(class_1158 arg0, class_2552 arg1)
shouldConnectTo(WorldView world, BlockPos pos)
func_176340_e(IBlockAccess arg0, BlockPos arg1)
canConnectUpwardsTo(IBlockAccess worldIn, BlockPos pos)
protected static boolean
x(awt arg0)
method_8880(class_2232 arg0)
shouldConnectTo(BlockState state)
func_176346_d(IBlockState arg0)
canConnectUpwardsTo(IBlockState state)
protected static boolean
a(awt arg0, fa arg1)
method_8876(class_2232 arg0, class_1354 arg1)
shouldConnectTo(BlockState state, Direction dir)
func_176343_a(IBlockState arg0, EnumFacing arg1)
canConnectTo(IBlockState blockState, EnumFacing side)
public boolean
g(awt arg0)
method_11566(class_2232 arg0)
isSignalSource(BlockState arg0)
func_149744_f(IBlockState arg0)
canProvidePower(IBlockState arg0)
public ItemStack
a(amu arg0, et arg1, awt arg2)
method_8640(class_1150 arg0, class_2552 arg1, class_2232 arg2)
getPickItem(World arg0, BlockPos arg1, BlockState arg2)
func_185473_a(World arg0, BlockPos arg1, IBlockState arg2)
getItem(World arg0, BlockPos arg1, IBlockState arg2)
public BlockState
a(int arg0)
method_8635(int arg0)
getStateFromMetadata(int arg0)
func_176203_a(int arg0)
getStateFromMeta(int arg0)
public int
e(awt arg0)
method_8671(class_2232 arg0)
getMetadataFromState(BlockState arg0)
func_176201_c(IBlockState arg0)
getMetaFromState(IBlockState arg0)
public BlockState
a(awt arg0, atm arg1)
method_11556(class_2232 arg0, class_2734 arg1)
rotate(BlockState arg0, BlockRotation arg1)
func_185499_a(IBlockState arg0, Rotation arg1)
withRotation(IBlockState arg0, Rotation arg1)
public BlockState
a(awt arg0, ary arg1)
method_11555(class_2232 arg0, class_2727 arg1)
mirror(BlockState arg0, BlockMirror arg1)
func_185471_a(IBlockState arg0, Mirror arg1)
withMirror(IBlockState arg0, Mirror arg1)
protected StateDefinition
b()
method_8676()
createStateDefinition()
func_180661_e()
createBlockState()
public FaceShape
a(amy arg0, awt arg1, et arg2, fa arg3)
method_14307(class_1158 arg0, class_2232 arg1, class_2552 arg2, class_1354 arg3)
getFaceShape(WorldView arg0, BlockState arg1, BlockPos arg2, Direction arg3)
func_193383_a(IBlockAccess arg0, IBlockState arg1, BlockPos arg2, EnumFacing arg3)
getBlockFaceShape(IBlockAccess arg0, IBlockState arg1, BlockPos arg2, EnumFacing arg3)
public static int
b(int arg0)
method_8877(int arg0)
getColorForPower(int power)
func_176337_b(int arg0)
colorMultiplier(int arg0)
public void
a(awt arg0, amu arg1, et arg2, Random arg3)
method_8669(class_2232 arg0, class_1150 arg1, class_2552 arg2, Random arg3)
randomDisplayTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
func_180655_c(IBlockState arg0, World arg1, BlockPos arg2, Random arg3)
randomDisplayTick(IBlockState arg0, World arg1, BlockPos arg2, Random arg3)
public BlockLayer
f()
method_8687()
getRenderLayer()
func_180664_k()
getRenderLayer()