net.minecraft.world.biome

public class MesaBiome

extends Biome

anw
net.minecraft.class_1746
net.minecraft.world.biome.MesaBiome
net.minecraft.world.biome.BiomeMesa
net.minecraft.world.biome.BiomeMesa

Field summary

Modifier and TypeField
protected static final BlockState
x
field_12545
COARSE_DIRT
field_185385_y
COARSE_DIRT
protected static final BlockState
y
field_12546
GRASS_BLOCK
field_185386_z
GRASS
protected static final BlockState
z
field_12541
HARDENED_CLAY
field_185381_A
HARDENED_CLAY
protected static final BlockState
A
field_12542
STAINED_HARDENED_CLAY
field_185382_B
STAINED_HARDENED_CLAY
protected static final BlockState
B
field_12543
ORANGE_TERRACOTTA
field_185383_C
ORANGE_STAINED_HARDENED_CLAY
protected static final BlockState
C
field_12544
RED_SAND
field_185384_D
RED_SAND
private BlockState[]
D
field_9243
clayLayers
field_150621_aC
clayBands
private long
E
field_7245
seed
field_150622_aD
worldSeed
private PerlinSimplexNoise
F
field_7246
clayPillarNoise
field_150623_aE
pillarNoise
private PerlinSimplexNoise
G
field_7247
claySurfaceNoise
field_150624_aF
pillarRoofNoise
private PerlinSimplexNoise
H
field_7248
clayOffsetNoise
field_150625_aG
clayBandsOffsetNoise
private final boolean
I
field_7249
mutated
field_150626_aH
brycePillars
private final boolean
J
field_7250
hasTrees
field_150620_aI
hasForest

Constructor summary

ModifierConstructor
public (boolean mutated, boolean hasTrees, Biome$Settings settings)

Method summary

Modifier and TypeMethod
protected FeatureDecorator
a()
method_3817()
createDecorator()
func_76729_a()
createBiomeDecorator()
public AbstractTreeFeature
a(Random arg0)
method_3822(Random arg0)
pickTree(Random arg0)
func_150567_a(Random arg0)
getRandomTreeFeature(Random arg0)
public void
a(amu arg0, Random arg1, ayw arg2, int arg3, int arg4, double arg5)
method_6420(class_1150 arg0, Random arg1, class_2252 arg2, int arg3, int arg4, double arg5)
prepareAndBuildSurfaces(World arg0, Random arg1, ProtoChunk arg2, int arg3, int arg4, double arg5)
func_180622_a(World arg0, Random arg1, ChunkPrimer arg2, int arg3, int arg4, double arg5)
genTerrainBlocks(World arg0, Random arg1, ChunkPrimer arg2, int arg3, int arg4, double arg5)
private void
a(long arg0)
method_6437(long arg0)
placeClayLayers(long seed)
func_150619_a(long arg0)
generateBands(long arg0)
private BlockState
a(int arg0, int arg1, int arg2)
method_6438(int arg0, int arg1, int arg2)
getClayLayer(int x, int y, int z)
func_180629_a(int arg0, int arg1, int arg2)
getBand(int arg0, int arg1, int arg2)
public int
c(et arg0)
method_8592(class_2552 arg0)
getFoliageColor(BlockPos arg0)
func_180625_c(BlockPos arg0)
getFoliageColorAtPos(BlockPos arg0)
public int
b(et arg0)
method_8591(class_2552 arg0)
getGrassColor(BlockPos arg0)
func_180627_b(BlockPos arg0)
getGrassColorAtPos(BlockPos arg0)