net.minecraft.world.gen.structure

public class FortressPieces$SmallCorridorRightTurn

extends FortressPieces$FortressPiece

bwq$j
net.minecraft.unmapped.C_20686865$C_03359528
net.minecraft.world.gen.structure.FortressPieces$SmallCorridorRightTurn
net.minecraft.world.gen.feature.structure.FortressPieces$Corridor2

Field summary

Modifier and TypeField
private boolean
a
f_73983604
hasLootChest
field_111020_b

Constructor summary

ModifierConstructor
public ()
public (int generationDepth, Random random, StructureBox bounds, Direction facing)

Method summary

Modifier and TypeMethod
protected void
a(gy arg0, bxl arg1)
m_45494737(C_74087615 arg0, C_60046810 arg1)
readNbt(NbtCompound arg0, StructureManager arg1)
func_143011_b(NBTTagCompound arg0, TemplateManager arg1)
protected void
a(gy arg0)
m_36880336(C_74087615 arg0)
writeNbt(NbtCompound arg0)
func_143012_a(NBTTagCompound arg0)
public void
a(bxa arg0, List<bxa> arg1, Random arg2)
m_56844874(C_91792368 arg0, List<C_91792368> arg1, Random arg2)
addChildren(StructurePiece arg0, List<StructurePiece> arg1, Random arg2)
func_74861_a(StructurePiece arg0, List<StructurePiece> arg1, Random arg2)
public static FortressPieces$SmallCorridorRightTurn
a(List<bxa> arg0, Random arg1, int arg2, int arg3, int arg4, eq arg5, int arg6)
m_26058873(List<C_91792368> arg0, Random arg1, int arg2, int arg3, int arg4, C_28786548 arg5, int arg6)
of(List<StructurePiece> pieces, Random random, int x, int y, int z, Direction facing, int generationDepth)
func_175876_a(List<StructurePiece> arg0, Random arg1, int arg2, int arg3, int arg4, EnumFacing arg5, int arg6)
public boolean
a(axy arg0, Random arg1, bwe arg2, axl arg3)
m_06274008(C_49764715 arg0, Random arg1, C_61280729 arg2, C_97313606 arg3)
postProcess(WorldAccess arg0, Random arg1, StructureBox arg2, ChunkPos arg3)
func_74875_a(IWorld arg0, Random arg1, MutableBoundingBox arg2, ChunkPos arg3)