net.minecraft.block

public class AnvilBlock

extends FallingBlock

All mapped superinterfaces:

ItemLike

bce
net.minecraft.class_1299
net.minecraft.block.AnvilBlock
net.minecraft.block.BlockAnvil
net.minecraft.block.BlockAnvil

Field summary

Modifier and TypeField
private static final org.apache.logging.log4j.Logger
c
field_12557
LOGGER
field_185762_e
LOGGER
public static final DirectionProperty
a
field_9244
FACING
field_176506_a
FACING
private static final VoxelShape
o
field_17713
BASE_SHAPE
field_196436_c
PART_BASE
private static final VoxelShape
p
field_17714
LEG_1_SHAPE_X
field_196439_y
PART_LOWER_X
private static final VoxelShape
q
field_17715
LEG_2_SHAPE_X
field_196440_z
PART_MID_X
private static final VoxelShape
r
field_17716
TOP_SHAPE_X
field_196434_A
PART_UPPER_X
private static final VoxelShape
s
field_17717
LEG_1_SHAPE_Z
field_196435_B
PART_LOWER_Z
private static final VoxelShape
t
field_17718
LEG_2_SHAPE_Z
field_196437_C
PART_MID_Z
private static final VoxelShape
u
field_17719
TOP_SHAPE_Z
field_196438_D
PART_UPPER_Z
private static final VoxelShape
v
field_17720
SHAPE_Z
field_185760_c
X_AXIS_AABB
private static final VoxelShape
w
field_17721
SHAPE_X
field_185761_d
Z_AXIS_AABB

Constructor summary

ModifierConstructor
public (Block$Properties arg0)

Method summary

Modifier and TypeMethod
public boolean
a(blc arg0)
method_11562(class_2232 arg0)
isCube(BlockState arg0)
func_149686_d(IBlockState arg0)
isFullCube(IBlockState arg0)
public FaceShape
a(axk arg0, blc arg1, el arg2, eq arg3)
method_14307(class_1158 arg0, class_2232 arg1, class_2552 arg2, class_1354 arg3)
getFaceShape(BlockView arg0, BlockState arg1, BlockPos arg2, Direction arg3)
func_193383_a(IBlockReader arg0, IBlockState arg1, BlockPos arg2, EnumFacing arg3)
getBlockFaceShape(IBlockReader arg0, IBlockState arg1, BlockPos arg2, EnumFacing arg3)
public BlockState
a(ark arg0)
method_16563(class_3544 arg0)
getPlacementState(BlockPlaceContext arg0)
func_196258_a(BlockItemUseContext arg0)
getStateForPlacement(BlockItemUseContext arg0)
public boolean
a(blc arg0, axy arg1, el arg2, aog arg3, adk arg4, eq arg5, float arg6, float arg7, float arg8)
method_421(class_2232 arg0, class_1150 arg1, class_2552 arg2, class_988 arg3, class_2961 arg4, class_1354 arg5, float arg6, float arg7, float arg8)
use(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, InteractionHand arg4, Direction arg5, float arg6, float arg7, float arg8)
func_196250_a(IBlockState arg0, World arg1, BlockPos arg2, EntityPlayer arg3, EnumHand arg4, EnumFacing arg5, float arg6, float arg7, float arg8)
onBlockActivated(IBlockState arg0, World arg1, BlockPos arg2, EntityPlayer arg3, EnumHand arg4, EnumFacing arg5, float arg6, float arg7, float arg8)
public VoxelShape
a(blc arg0, axk arg1, el arg2)
method_11554(class_2232 arg0, class_1158 arg1, class_2552 arg2)
getShape(BlockState arg0, BlockView arg1, BlockPos arg2)
func_196244_b(IBlockState arg0, IBlockReader arg1, BlockPos arg2)
getShape(IBlockState arg0, IBlockReader arg1, BlockPos arg2)
protected void
a(aml arg0)
method_6481(class_963 arg0)
beforeStartFalling(FallingBlockEntity arg0)
func_149829_a(EntityFallingBlock arg0)
onStartFalling(EntityFallingBlock arg0)
public void
a(axy arg0, el arg1, blc arg2, blc arg3)
method_8766(class_1150 arg0, class_2552 arg1, class_2232 arg2, class_2232 arg3)
land(World arg0, BlockPos arg1, BlockState arg2, BlockState arg3)
func_176502_a_(World arg0, BlockPos arg1, IBlockState arg2, IBlockState arg3)
onEndFalling(World arg0, BlockPos arg1, IBlockState arg2, IBlockState arg3)
public void
a(axy arg0, el arg1)
method_13705(class_1150 arg0, class_2552 arg1)
pop(World arg0, BlockPos arg1)
func_190974_b(World arg0, BlockPos arg1)
onBroken(World arg0, BlockPos arg1)
public static BlockState
a_(blc arg0)
method_16549(class_2232 arg0)
damage(BlockState state)
func_196433_f(IBlockState arg0)
damage(IBlockState state)
public BlockState
a(blc arg0, bhb arg1)
method_11556(class_2232 arg0, class_2734 arg1)
rotate(BlockState arg0, BlockRotation arg1)
func_185499_a(IBlockState arg0, Rotation arg1)
rotate(IBlockState arg0, Rotation arg1)
protected void
a(ble$a<bcs, blc> arg0)
method_16576(class_2233$class_3757<class_197, class_2232> arg0)
buildStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
func_206840_a(StateContainer$Builder<Block, IBlockState> arg0)
fillStateContainer(StateContainer$Builder<Block, IBlockState> arg0)
public boolean
a(blc arg0, axk arg1, el arg2, cbf arg3)
method_8663(class_2232 arg0, class_1158 arg1, class_2552 arg2, class_4064 arg3)
canWalkThrough(BlockState arg0, BlockView arg1, BlockPos arg2, EntityNavigationType arg3)
func_196266_a(IBlockState arg0, IBlockReader arg1, BlockPos arg2, PathType arg3)
allowsMovement(IBlockState arg0, IBlockReader arg1, BlockPos arg2, PathType arg3)