| public void | | a(blc arg0, axy arg1, el arg2, blc arg3) | | method_8668(class_2232 arg0, class_1150 arg1, class_2552 arg2, class_2232 arg3) | | onAdded(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3) | | func_196259_b(IBlockState arg0, World arg1, BlockPos arg2, IBlockState arg3) | | onBlockAdded(IBlockState arg0, World arg1, BlockPos arg2, IBlockState arg3) |
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| public BlockState | | a(blc arg0, eq arg1, blc arg2, axz arg3, el arg4, el arg5) | | method_16575(class_2232 arg0, class_1354 arg1, class_2232 arg2, class_3598 arg3, class_2552 arg4, class_2552 arg5) | | updateShape(BlockState arg0, Direction arg1, BlockState arg2, WorldAccess arg3, BlockPos arg4, BlockPos arg5) | | func_196271_a(IBlockState arg0, EnumFacing arg1, IBlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5) | | updatePostPlacement(IBlockState arg0, EnumFacing arg1, IBlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5) |
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| public void | | a(blc arg0, axy arg1, el arg2, Random arg3) | | method_8661(class_2232 arg0, class_1150 arg1, class_2552 arg2, Random arg3) | | tick(BlockState arg0, World arg1, BlockPos arg2, Random arg3) | | func_196267_b(IBlockState arg0, World arg1, BlockPos arg2, Random arg3) | | tick(IBlockState arg0, World arg1, BlockPos arg2, Random arg3) |
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| private void | |
| protected void | |
| public int | |
| public static boolean | |
| public void | | a(axy arg0, el arg1, blc arg2, blc arg3) | | method_8766(class_1150 arg0, class_2552 arg1, class_2232 arg2, class_2232 arg3) | | land(World world, BlockPos pos, BlockState state, BlockState replaced) | | func_176502_a_(World arg0, BlockPos arg1, IBlockState arg2, IBlockState arg3) | | onEndFalling(World worldIn, BlockPos pos, IBlockState fallingState, IBlockState hitState) |
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| public void | |
| public void | | c(blc arg0, axy arg1, el arg2, Random arg3) | | method_8669(class_2232 arg0, class_1150 arg1, class_2552 arg2, Random arg3) | | randomDisplayTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3) | | func_180655_c(IBlockState arg0, World arg1, BlockPos arg2, Random arg3) | | animateTick(IBlockState arg0, World arg1, BlockPos arg2, Random arg3) |
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| public int | |