| protected int | |
| protected int | | b(axk arg0, el arg1, blc arg2) | | method_8721(class_1158 arg0, class_2552 arg1, class_2232 arg2) | | getOutputSignal(BlockView arg0, BlockPos arg1, BlockState arg2) | | func_176408_a(IBlockReader arg0, BlockPos arg1, IBlockState arg2) | | getActiveSignal(IBlockReader arg0, BlockPos arg1, IBlockState arg2) |
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| private int | | e(axy arg0, el arg1, blc arg2) | | method_8711(class_1150 arg0, class_2552 arg1, class_2232 arg2) | | calculateOutputSignal(World world, BlockPos pos, BlockState state) | | func_176460_j(World arg0, BlockPos arg1, IBlockState arg2) | | calculateOutput(World worldIn, BlockPos pos, IBlockState state) |
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| protected boolean | | a(axy arg0, el arg1, blc arg2) | | method_8727(class_1150 arg0, class_2552 arg1, class_2232 arg2) | | shouldBePowered(World arg0, BlockPos arg1, BlockState arg2) | | func_176404_e(World arg0, BlockPos arg1, IBlockState arg2) | | shouldBePowered(World arg0, BlockPos arg1, IBlockState arg2) |
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| protected void | |
| protected int | | b(axy arg0, el arg1, blc arg2) | | method_8729(class_1150 arg0, class_2552 arg1, class_2232 arg2) | | getInputSignal(World arg0, BlockPos arg1, BlockState arg2) | | func_176397_f(World arg0, BlockPos arg1, IBlockState arg2) | | calculateInputStrength(World arg0, BlockPos arg1, IBlockState arg2) |
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| private ItemFrameEntity | | a(axy arg0, eq arg1, el arg2) | | method_8710(class_1150 arg0, class_1354 arg1, class_2552 arg2) | | getItemFrame(World world, Direction facing, BlockPos pos) | | func_176461_a(World arg0, EnumFacing arg1, BlockPos arg2) | | findItemFrame(World worldIn, EnumFacing facing, BlockPos pos) |
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| public boolean | | a(blc arg0, axy arg1, el arg2, aog arg3, adk arg4, eq arg5, float arg6, float arg7, float arg8) | | method_421(class_2232 arg0, class_1150 arg1, class_2552 arg2, class_988 arg3, class_2961 arg4, class_1354 arg5, float arg6, float arg7, float arg8) | | use(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, InteractionHand arg4, Direction arg5, float arg6, float arg7, float arg8) | | func_196250_a(IBlockState arg0, World arg1, BlockPos arg2, EntityPlayer arg3, EnumHand arg4, EnumFacing arg5, float arg6, float arg7, float arg8) | | onBlockActivated(IBlockState arg0, World arg1, BlockPos arg2, EntityPlayer arg3, EnumHand arg4, EnumFacing arg5, float arg6, float arg7, float arg8) |
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| protected void | | c(axy arg0, el arg1, blc arg2) | | method_8730(class_1150 arg0, class_2552 arg1, class_2232 arg2) | | checkOutputState(World arg0, BlockPos arg1, BlockState arg2) | | func_176398_g(World arg0, BlockPos arg1, IBlockState arg2) | | updateState(World arg0, BlockPos arg1, IBlockState arg2) |
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| private void | | f(axy arg0, el arg1, blc arg2) | | method_8712(class_1150 arg0, class_2552 arg1, class_2232 arg2) | | updateOutputState(World world, BlockPos pos, BlockState state) | | func_176462_k(World arg0, BlockPos arg1, IBlockState arg2) | | onStateChange(World worldIn, BlockPos pos, IBlockState state) |
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| public void | | a(blc arg0, axy arg1, el arg2, Random arg3) | | method_8661(class_2232 arg0, class_1150 arg1, class_2552 arg2, Random arg3) | | tick(BlockState arg0, World arg1, BlockPos arg2, Random arg3) | | func_196267_b(IBlockState arg0, World arg1, BlockPos arg2, Random arg3) | | tick(IBlockState arg0, World arg1, BlockPos arg2, Random arg3) |
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| public boolean | | a(blc arg0, axy arg1, el arg2, int arg3, int arg4) | | method_435(class_2232 arg0, class_1150 arg1, class_2552 arg2, int arg3, int arg4) | | doEvent(BlockState arg0, World arg1, BlockPos arg2, int arg3, int arg4) | | func_189539_a(IBlockState arg0, World arg1, BlockPos arg2, int arg3, int arg4) | | eventReceived(IBlockState arg0, World arg1, BlockPos arg2, int arg3, int arg4) |
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| public BlockEntity | |
| protected void | |