net.minecraft.block

public abstract class DiodeBlock

extends HorizontalFacingBlock

All mapped superinterfaces:

ItemLike

bea
net.minecraft.class_1449
net.minecraft.block.DiodeBlock
net.minecraft.block.BlockRedstoneDiode
net.minecraft.block.BlockRedstoneDiode

Field summary

Modifier and TypeField
protected static final VoxelShape
b
field_18288
SHAPE
field_196347_b
SHAPE
public static final BooleanProperty
c
field_18289
POWERED
field_196348_c
POWERED

Constructor summary

ModifierConstructor
protected (Block$Properties arg0)

Method summary

Modifier and TypeMethod
public VoxelShape
a(blc arg0, axk arg1, el arg2)
method_11554(class_2232 arg0, class_1158 arg1, class_2552 arg2)
getShape(BlockState arg0, BlockView arg1, BlockPos arg2)
func_196244_b(IBlockState arg0, IBlockReader arg1, BlockPos arg2)
getShape(IBlockState arg0, IBlockReader arg1, BlockPos arg2)
public boolean
a(blc arg0)
method_11562(class_2232 arg0)
isCube(BlockState arg0)
func_149686_d(IBlockState arg0)
isFullCube(IBlockState arg0)
public boolean
a(blc arg0, ayc arg1, el arg2)
method_16570(class_2232 arg0, class_3599 arg1, class_2552 arg2)
canBePlaced(BlockState arg0, WorldView arg1, BlockPos arg2)
func_196260_a(IBlockState arg0, IWorldReaderBase arg1, BlockPos arg2)
isValidPosition(IBlockState arg0, IWorldReaderBase arg1, BlockPos arg2)
public void
a(blc arg0, axy arg1, el arg2, Random arg3)
method_8661(class_2232 arg0, class_1150 arg1, class_2552 arg2, Random arg3)
tick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
func_196267_b(IBlockState arg0, World arg1, BlockPos arg2, Random arg3)
tick(IBlockState arg0, World arg1, BlockPos arg2, Random arg3)
public int
b(blc arg0, axk arg1, el arg2, eq arg3)
method_8664(class_2232 arg0, class_1158 arg1, class_2552 arg2, class_1354 arg3)
getDirectSignal(BlockState arg0, BlockView arg1, BlockPos arg2, Direction arg3)
func_176211_b(IBlockState arg0, IBlockReader arg1, BlockPos arg2, EnumFacing arg3)
getStrongPower(IBlockState arg0, IBlockReader arg1, BlockPos arg2, EnumFacing arg3)
public int
a(blc arg0, axk arg1, el arg2, eq arg3)
method_8653(class_2232 arg0, class_1158 arg1, class_2552 arg2, class_1354 arg3)
getSignal(BlockState arg0, BlockView arg1, BlockPos arg2, Direction arg3)
func_180656_a(IBlockState arg0, IBlockReader arg1, BlockPos arg2, EnumFacing arg3)
getWeakPower(IBlockState arg0, IBlockReader arg1, BlockPos arg2, EnumFacing arg3)
public void
a(blc arg0, axy arg1, el arg2, bcs arg3, el arg4)
method_8641(class_2232 arg0, class_1150 arg1, class_2552 arg2, class_197 arg3, class_2552 arg4)
neighborChanged(BlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4)
func_189540_a(IBlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4)
neighborChanged(IBlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4)
protected void
c(axy arg0, el arg1, blc arg2)
method_8730(class_1150 arg0, class_2552 arg1, class_2232 arg2)
checkOutputState(World world, BlockPos pos, BlockState state)
func_176398_g(World arg0, BlockPos arg1, IBlockState arg2)
updateState(World worldIn, BlockPos pos, IBlockState state)
public boolean
a(ayc arg0, el arg1, blc arg2)
method_8722(class_3599 arg0, class_2552 arg1, class_2232 arg2)
isLocked(WorldView world, BlockPos pos, BlockState state)
func_176405_b(IWorldReaderBase arg0, BlockPos arg1, IBlockState arg2)
isLocked(IWorldReaderBase worldIn, BlockPos pos, IBlockState state)
protected boolean
a(axy arg0, el arg1, blc arg2)
method_8727(class_1150 arg0, class_2552 arg1, class_2232 arg2)
shouldBePowered(World world, BlockPos pos, BlockState state)
func_176404_e(World arg0, BlockPos arg1, IBlockState arg2)
shouldBePowered(World worldIn, BlockPos pos, IBlockState state)
protected int
b(axy arg0, el arg1, blc arg2)
method_8729(class_1150 arg0, class_2552 arg1, class_2232 arg2)
getInputSignal(World world, BlockPos pos, BlockState state)
func_176397_f(World arg0, BlockPos arg1, IBlockState arg2)
calculateInputStrength(World worldIn, BlockPos pos, IBlockState state)
protected int
b(ayc arg0, el arg1, blc arg2)
method_8723(class_3599 arg0, class_2552 arg1, class_2232 arg2)
getInputSignalFromSides(WorldView world, BlockPos pos, BlockState state)
func_176407_c(IWorldReaderBase arg0, BlockPos arg1, IBlockState arg2)
getPowerOnSides(IWorldReaderBase worldIn, BlockPos pos, IBlockState state)
protected int
a(ayc arg0, el arg1, eq arg2)
method_8724(class_3599 arg0, class_2552 arg1, class_1354 arg2)
getInputSignalFromSide(WorldView world, BlockPos pos, Direction dir)
func_176401_c(IWorldReaderBase arg0, BlockPos arg1, EnumFacing arg2)
getPowerOnSide(IWorldReaderBase worldIn, BlockPos pos, EnumFacing side)
public boolean
i(blc arg0)
method_11566(class_2232 arg0)
isSignalSource(BlockState arg0)
func_149744_f(IBlockState arg0)
canProvidePower(IBlockState arg0)
public BlockState
a(ark arg0)
method_16563(class_3544 arg0)
getPlacementState(BlockPlaceContext arg0)
func_196258_a(BlockItemUseContext arg0)
getStateForPlacement(BlockItemUseContext arg0)
public void
a(axy arg0, el arg1, blc arg2, afa arg3, ate arg4)
method_419(class_1150 arg0, class_2552 arg1, class_2232 arg2, class_1699 arg3, class_1071 arg4)
onPlaced(World arg0, BlockPos arg1, BlockState arg2, LivingEntity arg3, ItemStack arg4)
func_180633_a(World arg0, BlockPos arg1, IBlockState arg2, EntityLivingBase arg3, ItemStack arg4)
onBlockPlacedBy(World arg0, BlockPos arg1, IBlockState arg2, EntityLivingBase arg3, ItemStack arg4)
public void
a(blc arg0, axy arg1, el arg2, blc arg3)
method_8668(class_2232 arg0, class_1150 arg1, class_2552 arg2, class_2232 arg3)
onAdded(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3)
func_196259_b(IBlockState arg0, World arg1, BlockPos arg2, IBlockState arg3)
onBlockAdded(IBlockState arg0, World arg1, BlockPos arg2, IBlockState arg3)
public void
a(blc arg0, axy arg1, el arg2, blc arg3, boolean arg4)
method_8659(class_2232 arg0, class_1150 arg1, class_2552 arg2, class_2232 arg3, boolean arg4)
onRemoved(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
func_196243_a(IBlockState arg0, World arg1, BlockPos arg2, IBlockState arg3, boolean arg4)
onReplaced(IBlockState arg0, World arg1, BlockPos arg2, IBlockState arg3, boolean arg4)
protected void
a(axy arg0, el arg1)
method_16664(class_1150 arg0, class_2552 arg1)
removeBlockEntity(World world, BlockPos pos)
func_211326_a(World arg0, BlockPos arg1)
onReplaced(World worldIn, BlockPos pos)
protected void
d(axy arg0, el arg1, blc arg2)
method_8731(class_1150 arg0, class_2552 arg1, class_2232 arg2)
updateNeighbors(World world, BlockPos x, BlockState state)
func_176400_h(World arg0, BlockPos arg1, IBlockState arg2)
notifyNeighbors(World worldIn, BlockPos pos, IBlockState state)
protected boolean
w(blc arg0)
method_11601(class_2232 arg0)
isValidSideInput(BlockState state)
func_185545_A(IBlockState arg0)
isAlternateInput(IBlockState state)
protected int
b(axk arg0, el arg1, blc arg2)
method_8721(class_1158 arg0, class_2552 arg1, class_2232 arg2)
getOutputSignal(BlockView world, BlockPos pos, BlockState state)
func_176408_a(IBlockReader arg0, BlockPos arg1, IBlockState arg2)
getActiveSignal(IBlockReader worldIn, BlockPos pos, IBlockState state)
public static boolean
x(blc arg0)
method_11602(class_2232 arg0)
isDiode(BlockState state)
func_185546_B(IBlockState arg0)
isDiode(IBlockState state)
public boolean
c(axk arg0, el arg1, blc arg2)
method_8732(class_1158 arg0, class_2552 arg1, class_2232 arg2)
shouldPrioritize(BlockView world, BlockPos pos, BlockState state)
func_176402_i(IBlockReader arg0, BlockPos arg1, IBlockState arg2)
isFacingTowardsRepeater(IBlockReader worldIn, BlockPos pos, IBlockState state)
protected abstract int
k(blc arg0)
method_8725(class_2232 arg0)
getDelay(BlockState state)
func_196346_i(IBlockState arg0)
getDelay(IBlockState arg0)
public BlockLayer
c()
method_8687()
getRenderLayer()
func_180664_k()
getRenderLayer()
public boolean
f(blc arg0)
method_11560(class_2232 arg0)
hasAmbientOcclusion(BlockState arg0)
func_200124_e(IBlockState arg0)
isSolid(IBlockState arg0)
public FaceShape
a(axk arg0, blc arg1, el arg2, eq arg3)
method_14307(class_1158 arg0, class_2232 arg1, class_2552 arg2, class_1354 arg3)
getFaceShape(BlockView arg0, BlockState arg1, BlockPos arg2, Direction arg3)
func_193383_a(IBlockReader arg0, IBlockState arg1, BlockPos arg2, EnumFacing arg3)
getBlockFaceShape(IBlockReader arg0, IBlockState arg1, BlockPos arg2, EnumFacing arg3)