net.minecraft.block

public class LeavesBlock

extends Block

All mapped superinterfaces:

ItemLike

bfr
net.minecraft.class_150
net.minecraft.block.LeavesBlock
net.minecraft.block.BlockLeaves
net.minecraft.block.BlockLeaves

Field summary

Modifier and TypeField
public static final IntegerProperty
a
field_18388
DISTANCE
field_208494_a
DISTANCE
public static final BooleanProperty
b
field_18389
PERSISTENT
field_208495_b
PERSISTENT
protected static boolean
c
field_18390
culling
field_196478_c
renderTranslucent

Constructor summary

ModifierConstructor
public (Block$Properties arg0)

Method summary

Modifier and TypeMethod
public boolean
s(blc arg0)
method_16604(class_2232 arg0)
ticksRandomly(BlockState arg0)
func_149653_t(IBlockState arg0)
ticksRandomly(IBlockState arg0)
public void
b(blc arg0, axy arg1, el arg2, Random arg3)
method_16582(class_2232 arg0, class_1150 arg1, class_2552 arg2, Random arg3)
randomTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
func_196265_a(IBlockState arg0, World arg1, BlockPos arg2, Random arg3)
randomTick(IBlockState arg0, World arg1, BlockPos arg2, Random arg3)
public void
a(blc arg0, axy arg1, el arg2, Random arg3)
method_8661(class_2232 arg0, class_1150 arg1, class_2552 arg2, Random arg3)
tick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
func_196267_b(IBlockState arg0, World arg1, BlockPos arg2, Random arg3)
tick(IBlockState arg0, World arg1, BlockPos arg2, Random arg3)
public int
j(blc arg0, axk arg1, el arg2)
method_16597(class_2232 arg0, class_1158 arg1, class_2552 arg2)
getOpacity(BlockState arg0, BlockView arg1, BlockPos arg2)
func_200011_d(IBlockState arg0, IBlockReader arg1, BlockPos arg2)
getOpacity(IBlockState arg0, IBlockReader arg1, BlockPos arg2)
public BlockState
a(blc arg0, eq arg1, blc arg2, axz arg3, el arg4, el arg5)
method_16575(class_2232 arg0, class_1354 arg1, class_2232 arg2, class_3598 arg3, class_2552 arg4, class_2552 arg5)
updateShape(BlockState arg0, Direction arg1, BlockState arg2, WorldAccess arg3, BlockPos arg4, BlockPos arg5)
func_196271_a(IBlockState arg0, EnumFacing arg1, IBlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
updatePostPlacement(IBlockState arg0, EnumFacing arg1, IBlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
private static BlockState
a(blc arg0, axz arg1, el arg2)
method_16692(class_2232 arg0, class_3598 arg1, class_2552 arg2)
updateDistance(BlockState state, WorldAccess world, BlockPos pos)
func_208493_b(IBlockState arg0, IWorld arg1, BlockPos arg2)
updateDistance(IBlockState arg0, IWorld arg1, BlockPos arg2)
private static int
w(blc arg0)
method_16694(class_2232 arg0)
getDistance(BlockState state)
func_208492_w(IBlockState arg0)
getDistance(IBlockState neighbor)
public int
a(blc arg0, Random arg1)
method_403(class_2232 arg0, Random arg1)
getBaseDropCount(BlockState arg0, Random arg1)
func_196264_a(IBlockState arg0, Random arg1)
quantityDropped(IBlockState arg0, Random arg1)
public ItemLike
a(blc arg0, axy arg1, el arg2, int arg3)
method_16568(class_2232 arg0, class_1150 arg1, class_2552 arg2, int arg3)
getDropItem(BlockState arg0, World arg1, BlockPos arg2, int arg3)
func_199769_a(IBlockState arg0, World arg1, BlockPos arg2, int arg3)
getItemDropped(IBlockState arg0, World arg1, BlockPos arg2, int arg3)
public void
a(blc arg0, axy arg1, el arg2, float arg3, int arg4)
method_410(class_2232 arg0, class_1150 arg1, class_2552 arg2, float arg3, int arg4)
dropItems(BlockState arg0, World arg1, BlockPos arg2, float arg3, int arg4)
func_196255_a(IBlockState arg0, World arg1, BlockPos arg2, float arg3, int arg4)
dropBlockAsItemWithChance(IBlockState arg0, World arg1, BlockPos arg2, float arg3, int arg4)
protected void
a(axy arg0, el arg1, blc arg2, int arg3)
method_16691(class_1150 arg0, class_2552 arg1, class_2232 arg2, int arg3)
dropAppleWithChance(World world, BlockPos pos, BlockState state, int chance)
func_196474_a(World arg0, BlockPos arg1, IBlockState arg2, int arg3)
dropApple(World arg0, BlockPos arg1, IBlockState arg2, int arg3)
protected int
k(blc arg0)
method_16693(class_2232 arg0)
getSaplingDropChance(BlockState state)
func_196472_i(IBlockState arg0)
getSaplingDropChance(IBlockState arg0)
public BlockLayer
c()
method_8687()
getRenderLayer()
func_180664_k()
getRenderLayer()
public boolean
q(blc arg0)
method_13703(class_2232 arg0)
isViewBlocking(BlockState arg0)
func_176214_u(IBlockState arg0)
causesSuffocation(IBlockState arg0)
public void
a(axy arg0, aog arg1, el arg2, blc arg3, bji arg4, ate arg5)
method_8651(class_1150 arg0, class_988 arg1, class_2552 arg2, class_2232 arg3, class_226 arg4, class_1071 arg5)
afterMinedByPlayer(World arg0, PlayerEntity arg1, BlockPos arg2, BlockState arg3, BlockEntity arg4, ItemStack arg5)
func_180657_a(World arg0, EntityPlayer arg1, BlockPos arg2, IBlockState arg3, TileEntity arg4, ItemStack arg5)
harvestBlock(World arg0, EntityPlayer arg1, BlockPos arg2, IBlockState arg3, TileEntity arg4, ItemStack arg5)
protected void
a(ble$a<bcs, blc> arg0)
method_16576(class_2233$class_3757<class_197, class_2232> arg0)
buildStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
func_206840_a(StateContainer$Builder<Block, IBlockState> arg0)
fillStateContainer(StateContainer$Builder<Block, IBlockState> arg0)
public BlockState
a(ark arg0)
method_16563(class_3544 arg0)
getPlacementState(BlockPlaceContext arg0)
func_196258_a(BlockItemUseContext arg0)
getStateForPlacement(BlockItemUseContext arg0)
public void
c(blc arg0, axy arg1, el arg2, Random arg3)
method_8669(class_2232 arg0, class_1150 arg1, class_2552 arg2, Random arg3)
randomDisplayTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
func_180655_c(IBlockState arg0, World arg1, BlockPos arg2, Random arg3)
animateTick(IBlockState arg0, World arg1, BlockPos arg2, Random arg3)
public static void
a(boolean arg0)
method_325(boolean arg0)
setCulling(boolean culling)
func_196475_b(boolean arg0)
setRenderTranslucent(boolean fancy)