net.minecraft.block

public class LeverBlock

extends FaceAttachedHorizontalFacingBlock

All mapped superinterfaces:

ItemLike

bft
net.minecraft.class_151
net.minecraft.block.LeverBlock
net.minecraft.block.BlockLever
net.minecraft.block.BlockLever

Field summary

Modifier and TypeField
public static final BooleanProperty
a
field_18391
POWERED
field_176359_b
POWERED
protected static final VoxelShape
b
field_18392
NORTH_SHAPE
field_185692_c
LEVER_NORTH_AABB
protected static final VoxelShape
c
field_18393
SOUTH_SHAPE
field_185693_d
LEVER_SOUTH_AABB
protected static final VoxelShape
o
field_18394
WEST_SHAPE
field_185694_e
LEVER_WEST_AABB
protected static final VoxelShape
p
field_18395
EAST_SHAPE
field_185695_f
LEVER_EAST_AABB
protected static final VoxelShape
q
field_18396
FLOOR_SHAPE_Z
field_209348_r
FLOOR_Z_SHAPE
protected static final VoxelShape
r
field_18397
FLOOR_SHAPE_X
field_209349_s
FLOOR_X_SHAPE
protected static final VoxelShape
s
field_18398
CEILING_SHAPE_Z
field_209350_t
CEILING_Z_SHAPE
protected static final VoxelShape
t
field_18399
CEILING_SHAPE_X
field_209351_u
CEILING_X_SHAPE

Constructor summary

ModifierConstructor
protected (Block$Properties arg0)

Method summary

Modifier and TypeMethod
public boolean
a(blc arg0)
method_11562(class_2232 arg0)
isCube(BlockState arg0)
func_149686_d(IBlockState arg0)
isFullCube(IBlockState arg0)
public VoxelShape
a(blc arg0, axk arg1, el arg2)
method_11554(class_2232 arg0, class_1158 arg1, class_2552 arg2)
getShape(BlockState arg0, BlockView arg1, BlockPos arg2)
func_196244_b(IBlockState arg0, IBlockReader arg1, BlockPos arg2)
getShape(IBlockState arg0, IBlockReader arg1, BlockPos arg2)
public boolean
a(blc arg0, axy arg1, el arg2, aog arg3, adk arg4, eq arg5, float arg6, float arg7, float arg8)
method_421(class_2232 arg0, class_1150 arg1, class_2552 arg2, class_988 arg3, class_2961 arg4, class_1354 arg5, float arg6, float arg7, float arg8)
use(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, InteractionHand arg4, Direction arg5, float arg6, float arg7, float arg8)
func_196250_a(IBlockState arg0, World arg1, BlockPos arg2, EntityPlayer arg3, EnumHand arg4, EnumFacing arg5, float arg6, float arg7, float arg8)
onBlockActivated(IBlockState arg0, World arg1, BlockPos arg2, EntityPlayer arg3, EnumHand arg4, EnumFacing arg5, float arg6, float arg7, float arg8)
private static void
a(blc arg0, axz arg1, el arg2, float arg3)
method_16695(class_2232 arg0, class_3598 arg1, class_2552 arg2, float arg3)
spawnParticle(BlockState state, WorldAccess world, BlockPos pos, float scale)
func_196379_a(IBlockState arg0, IWorld arg1, BlockPos arg2, float arg3)
addParticles(IBlockState state, IWorld worldIn, BlockPos pos, float alpha)
public void
a(blc arg0, axy arg1, el arg2, blc arg3, boolean arg4)
method_8659(class_2232 arg0, class_1150 arg1, class_2552 arg2, class_2232 arg3, boolean arg4)
onRemoved(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
func_196243_a(IBlockState arg0, World arg1, BlockPos arg2, IBlockState arg3, boolean arg4)
onReplaced(IBlockState arg0, World arg1, BlockPos arg2, IBlockState arg3, boolean arg4)
public int
a(blc arg0, axk arg1, el arg2, eq arg3)
method_8653(class_2232 arg0, class_1158 arg1, class_2552 arg2, class_1354 arg3)
getSignal(BlockState arg0, BlockView arg1, BlockPos arg2, Direction arg3)
func_180656_a(IBlockState arg0, IBlockReader arg1, BlockPos arg2, EnumFacing arg3)
getWeakPower(IBlockState arg0, IBlockReader arg1, BlockPos arg2, EnumFacing arg3)
public int
b(blc arg0, axk arg1, el arg2, eq arg3)
method_8664(class_2232 arg0, class_1158 arg1, class_2552 arg2, class_1354 arg3)
getDirectSignal(BlockState arg0, BlockView arg1, BlockPos arg2, Direction arg3)
func_176211_b(IBlockState arg0, IBlockReader arg1, BlockPos arg2, EnumFacing arg3)
getStrongPower(IBlockState arg0, IBlockReader arg1, BlockPos arg2, EnumFacing arg3)
public boolean
i(blc arg0)
method_11566(class_2232 arg0)
isSignalSource(BlockState arg0)
func_149744_f(IBlockState arg0)
canProvidePower(IBlockState arg0)
private void
b(blc arg0, axy arg1, el arg2)
method_16696(class_2232 arg0, class_1150 arg1, class_2552 arg2)
updateNeighbors(BlockState state, World world, BlockPos pos)
func_196378_d(IBlockState arg0, World arg1, BlockPos arg2)
updateNeighbors(IBlockState arg0, World arg1, BlockPos arg2)
protected void
a(ble$a<bcs, blc> arg0)
method_16576(class_2233$class_3757<class_197, class_2232> arg0)
buildStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
func_206840_a(StateContainer$Builder<Block, IBlockState> arg0)
fillStateContainer(StateContainer$Builder<Block, IBlockState> arg0)
public FaceShape
a(axk arg0, blc arg1, el arg2, eq arg3)
method_14307(class_1158 arg0, class_2232 arg1, class_2552 arg2, class_1354 arg3)
getFaceShape(BlockView arg0, BlockState arg1, BlockPos arg2, Direction arg3)
func_193383_a(IBlockReader arg0, IBlockState arg1, BlockPos arg2, EnumFacing arg3)
getBlockFaceShape(IBlockReader arg0, IBlockState arg1, BlockPos arg2, EnumFacing arg3)
public void
c(blc arg0, axy arg1, el arg2, Random arg3)
method_8669(class_2232 arg0, class_1150 arg1, class_2552 arg2, Random arg3)
randomDisplayTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
func_180655_c(IBlockState arg0, World arg1, BlockPos arg2, Random arg3)
animateTick(IBlockState arg0, World arg1, BlockPos arg2, Random arg3)