net.minecraft.block

public class MovingBlock

extends BlockWithBlockEntity

All mapped superinterfaces:

ItemLike, BlockEntityProvider

bku
net.minecraft.class_229
net.minecraft.block.MovingBlock
net.minecraft.block.BlockPistonMoving
net.minecraft.block.BlockPistonMoving

Field summary

Modifier and TypeField
public static final DirectionProperty
a
field_9875
FACING
field_196344_a
FACING
public static final EnumProperty<PistonType>
b
field_9876
TYPE
field_196345_b
TYPE

Constructor summary

ModifierConstructor
public (Block$Properties arg0)

Method summary

Modifier and TypeMethod
public BlockEntity
a(axk arg0)
method_16671(class_1158 arg0)
createBlockEntity(BlockView arg0)
func_196283_a_(IBlockReader arg0)
createNewTileEntity(IBlockReader arg0)
public static BlockEntity
a(blc arg0, eq arg1, boolean arg2, boolean arg3)
method_9013(class_2232 arg0, class_1354 arg1, boolean arg2, boolean arg3)
createMovingBlockEntity(BlockState movedState, Direction facing, boolean extending, boolean source)
func_196343_a(IBlockState arg0, EnumFacing arg1, boolean arg2, boolean arg3)
createTilePiston(IBlockState arg0, EnumFacing arg1, boolean arg2, boolean arg3)
public void
a(blc arg0, axy arg1, el arg2, blc arg3, boolean arg4)
method_8659(class_2232 arg0, class_1150 arg1, class_2552 arg2, class_2232 arg3, boolean arg4)
onRemoved(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
func_196243_a(IBlockState arg0, World arg1, BlockPos arg2, IBlockState arg3, boolean arg4)
onReplaced(IBlockState arg0, World arg1, BlockPos arg2, IBlockState arg3, boolean arg4)
public void
b(axz arg0, el arg1, blc arg2)
method_8674(class_3598 arg0, class_2552 arg1, class_2232 arg2)
onBroken(WorldAccess arg0, BlockPos arg1, BlockState arg2)
func_176206_d(IWorld arg0, BlockPos arg1, IBlockState arg2)
onPlayerDestroy(IWorld arg0, BlockPos arg1, IBlockState arg2)
public boolean
f(blc arg0)
method_11560(class_2232 arg0)
hasAmbientOcclusion(BlockState arg0)
func_200124_e(IBlockState arg0)
isSolid(IBlockState arg0)
public boolean
a(blc arg0)
method_11562(class_2232 arg0)
isCube(BlockState arg0)
func_149686_d(IBlockState arg0)
isFullCube(IBlockState arg0)
public boolean
a(blc arg0, axy arg1, el arg2, aog arg3, adk arg4, eq arg5, float arg6, float arg7, float arg8)
method_421(class_2232 arg0, class_1150 arg1, class_2552 arg2, class_988 arg3, class_2961 arg4, class_1354 arg5, float arg6, float arg7, float arg8)
use(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, InteractionHand arg4, Direction arg5, float arg6, float arg7, float arg8)
func_196250_a(IBlockState arg0, World arg1, BlockPos arg2, EntityPlayer arg3, EnumHand arg4, EnumFacing arg5, float arg6, float arg7, float arg8)
onBlockActivated(IBlockState arg0, World arg1, BlockPos arg2, EntityPlayer arg3, EnumHand arg4, EnumFacing arg5, float arg6, float arg7, float arg8)
public ItemLike
a(blc arg0, axy arg1, el arg2, int arg3)
method_16568(class_2232 arg0, class_1150 arg1, class_2552 arg2, int arg3)
getDropItem(BlockState arg0, World arg1, BlockPos arg2, int arg3)
func_199769_a(IBlockState arg0, World arg1, BlockPos arg2, int arg3)
getItemDropped(IBlockState arg0, World arg1, BlockPos arg2, int arg3)
public void
a(blc arg0, axy arg1, el arg2, float arg3, int arg4)
method_410(class_2232 arg0, class_1150 arg1, class_2552 arg2, float arg3, int arg4)
dropItems(BlockState arg0, World arg1, BlockPos arg2, float arg3, int arg4)
func_196255_a(IBlockState arg0, World arg1, BlockPos arg2, float arg3, int arg4)
dropBlockAsItemWithChance(IBlockState arg0, World arg1, BlockPos arg2, float arg3, int arg4)
public VoxelShape
a(blc arg0, axk arg1, el arg2)
method_11554(class_2232 arg0, class_1158 arg1, class_2552 arg2)
getShape(BlockState arg0, BlockView arg1, BlockPos arg2)
func_196244_b(IBlockState arg0, IBlockReader arg1, BlockPos arg2)
getShape(IBlockState arg0, IBlockReader arg1, BlockPos arg2)
public VoxelShape
f(blc arg0, axk arg1, el arg2)
method_8640(class_2232 arg0, class_1158 arg1, class_2552 arg2)
getCollisionShape(BlockState arg0, BlockView arg1, BlockPos arg2)
func_196268_f(IBlockState arg0, IBlockReader arg1, BlockPos arg2)
getCollisionShape(IBlockState arg0, IBlockReader arg1, BlockPos arg2)
private MovingBlockEntity
a(axk arg0, el arg1)
method_9014(class_1158 arg0, class_2552 arg1)
getMovingBlockEntity(BlockView arg0, BlockPos arg1)
func_196342_a(IBlockReader arg0, BlockPos arg1)
getTilePistonAt(IBlockReader arg0, BlockPos arg1)
public ItemStack
a(axk arg0, el arg1, blc arg2)
method_8640(class_1158 arg0, class_2552 arg1, class_2232 arg2)
getPickItem(BlockView arg0, BlockPos arg1, BlockState arg2)
func_185473_a(IBlockReader arg0, BlockPos arg1, IBlockState arg2)
getCollisionShape(IBlockReader arg0, BlockPos arg1, IBlockState arg2)
public BlockState
a(blc arg0, bhb arg1)
method_11556(class_2232 arg0, class_2734 arg1)
rotate(BlockState arg0, BlockRotation arg1)
func_185499_a(IBlockState arg0, Rotation arg1)
rotate(IBlockState arg0, Rotation arg1)
public BlockState
a(blc arg0, bfz arg1)
method_11555(class_2232 arg0, class_2727 arg1)
mirror(BlockState arg0, BlockMirror arg1)
func_185471_a(IBlockState arg0, Mirror arg1)
mirror(IBlockState arg0, Mirror arg1)
protected void
a(ble$a<bcs, blc> arg0)
method_16576(class_2233$class_3757<class_197, class_2232> arg0)
buildStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
func_206840_a(StateContainer$Builder<Block, IBlockState> arg0)
fillStateContainer(StateContainer$Builder<Block, IBlockState> arg0)
public FaceShape
a(axk arg0, blc arg1, el arg2, eq arg3)
method_14307(class_1158 arg0, class_2232 arg1, class_2552 arg2, class_1354 arg3)
getFaceShape(BlockView arg0, BlockState arg1, BlockPos arg2, Direction arg3)
func_193383_a(IBlockReader arg0, IBlockState arg1, BlockPos arg2, EnumFacing arg3)
getBlockFaceShape(IBlockReader arg0, IBlockState arg1, BlockPos arg2, EnumFacing arg3)
public boolean
a(blc arg0, axk arg1, el arg2, cbf arg3)
method_8663(class_2232 arg0, class_1158 arg1, class_2552 arg2, class_4064 arg3)
canWalkThrough(BlockState arg0, BlockView arg1, BlockPos arg2, EntityNavigationType arg3)
func_196266_a(IBlockState arg0, IBlockReader arg1, BlockPos arg2, PathType arg3)
allowsMovement(IBlockState arg0, IBlockReader arg1, BlockPos arg2, PathType arg3)