net.minecraft.block

public class RedstoneOreBlock

extends Block

All mapped superinterfaces:

ItemLike

bgt
net.minecraft.class_178
net.minecraft.block.RedstoneOreBlock
net.minecraft.block.BlockRedstoneOre
net.minecraft.block.BlockRedstoneOre

Field summary

Modifier and TypeField
public static final BooleanProperty
a
field_18442
LIT
field_196501_a
LIT

Constructor summary

ModifierConstructor
public (Block$Properties arg0)

Method summary

Modifier and TypeMethod
public int
m(blc arg0)
method_11572(class_2232 arg0)
getLight(BlockState arg0)
func_149750_m(IBlockState arg0)
getLightValue(IBlockState arg0)
public void
a(blc arg0, axy arg1, el arg2, aog arg3)
method_420(class_2232 arg0, class_1150 arg1, class_2552 arg2, class_988 arg3)
startMining(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3)
func_196270_a(IBlockState arg0, World arg1, BlockPos arg2, EntityPlayer arg3)
onBlockClicked(IBlockState arg0, World arg1, BlockPos arg2, EntityPlayer arg3)
public void
a(axy arg0, el arg1, aer arg2)
method_437(class_1150 arg0, class_2552 arg1, class_864 arg2)
onSteppedOn(World arg0, BlockPos arg1, Entity arg2)
func_176199_a(World arg0, BlockPos arg1, Entity arg2)
onEntityWalk(World arg0, BlockPos arg1, Entity arg2)
public boolean
a(blc arg0, axy arg1, el arg2, aog arg3, adk arg4, eq arg5, float arg6, float arg7, float arg8)
method_421(class_2232 arg0, class_1150 arg1, class_2552 arg2, class_988 arg3, class_2961 arg4, class_1354 arg5, float arg6, float arg7, float arg8)
use(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, InteractionHand arg4, Direction arg5, float arg6, float arg7, float arg8)
func_196250_a(IBlockState arg0, World arg1, BlockPos arg2, EntityPlayer arg3, EnumHand arg4, EnumFacing arg5, float arg6, float arg7, float arg8)
onBlockActivated(IBlockState arg0, World arg1, BlockPos arg2, EntityPlayer arg3, EnumHand arg4, EnumFacing arg5, float arg6, float arg7, float arg8)
private static void
b(blc arg0, axy arg1, el arg2)
method_16727(class_2232 arg0, class_1150 arg1, class_2552 arg2)
interact(BlockState arg0, World arg1, BlockPos arg2)
func_196500_d(IBlockState arg0, World arg1, BlockPos arg2)
activate(IBlockState arg0, World arg1, BlockPos arg2)
public void
a(blc arg0, axy arg1, el arg2, Random arg3)
method_8661(class_2232 arg0, class_1150 arg1, class_2552 arg2, Random arg3)
tick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
func_196267_b(IBlockState arg0, World arg1, BlockPos arg2, Random arg3)
tick(IBlockState arg0, World arg1, BlockPos arg2, Random arg3)
public ItemLike
a(blc arg0, axy arg1, el arg2, int arg3)
method_16568(class_2232 arg0, class_1150 arg1, class_2552 arg2, int arg3)
getDropItem(BlockState arg0, World arg1, BlockPos arg2, int arg3)
func_199769_a(IBlockState arg0, World arg1, BlockPos arg2, int arg3)
getItemDropped(IBlockState arg0, World arg1, BlockPos arg2, int arg3)
public int
a(blc arg0, int arg1, axy arg2, el arg3, Random arg4)
method_397(class_2232 arg0, int arg1, class_1150 arg2, class_2552 arg3, Random arg4)
getDropCount(BlockState arg0, int arg1, World arg2, BlockPos arg3, Random arg4)
func_196251_a(IBlockState arg0, int arg1, World arg2, BlockPos arg3, Random arg4)
getItemsToDropCount(IBlockState arg0, int arg1, World arg2, BlockPos arg3, Random arg4)
public int
a(blc arg0, Random arg1)
method_403(class_2232 arg0, Random arg1)
getBaseDropCount(BlockState arg0, Random arg1)
func_196264_a(IBlockState arg0, Random arg1)
quantityDropped(IBlockState arg0, Random arg1)
public void
a(blc arg0, axy arg1, el arg2, float arg3, int arg4)
method_410(class_2232 arg0, class_1150 arg1, class_2552 arg2, float arg3, int arg4)
dropItems(BlockState arg0, World arg1, BlockPos arg2, float arg3, int arg4)
func_196255_a(IBlockState arg0, World arg1, BlockPos arg2, float arg3, int arg4)
dropBlockAsItemWithChance(IBlockState arg0, World arg1, BlockPos arg2, float arg3, int arg4)
private static void
a(axy arg0, el arg1)
method_8873(class_1150 arg0, class_2552 arg1)
addParticles(World arg0, BlockPos world)
func_180691_e(World arg0, BlockPos arg1)
spawnParticles(World arg0, BlockPos worldIn)
protected void
a(ble$a<bcs, blc> arg0)
method_16576(class_2233$class_3757<class_197, class_2232> arg0)
buildStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
func_206840_a(StateContainer$Builder<Block, IBlockState> arg0)
fillStateContainer(StateContainer$Builder<Block, IBlockState> arg0)
public void
c(blc arg0, axy arg1, el arg2, Random arg3)
method_8669(class_2232 arg0, class_1150 arg1, class_2552 arg2, Random arg3)
randomDisplayTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
func_180655_c(IBlockState arg0, World arg1, BlockPos arg2, Random arg3)
animateTick(IBlockState arg0, World arg1, BlockPos arg2, Random arg3)