net.minecraft.block

public class RedstoneTorchBlock

extends TorchBlock

All mapped superinterfaces:

ItemLike

bgw
net.minecraft.class_164
net.minecraft.block.RedstoneTorchBlock
net.minecraft.block.BlockRedstoneTorch
net.minecraft.block.BlockRedstoneTorch

Field summary

Modifier and TypeField
public static final BooleanProperty
a
field_18451
LIT
field_196528_a
LIT
private static final Map<BlockView, List<RedstoneTorchBlock$ToggleEntry>>
b
field_18452
RECENT_TOGGLES
field_196529_b
BURNED_TORCHES

Constructor summary

ModifierConstructor
protected (Block$Properties arg0)

Method summary

Modifier and TypeMethod
public int
a(ayc arg0)
method_16565(class_3599 arg0)
getTickRate(WorldView arg0)
func_149738_a(IWorldReaderBase arg0)
tickRate(IWorldReaderBase arg0)
public void
a(blc arg0, axy arg1, el arg2, blc arg3)
method_8668(class_2232 arg0, class_1150 arg1, class_2552 arg2, class_2232 arg3)
onAdded(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3)
func_196259_b(IBlockState arg0, World arg1, BlockPos arg2, IBlockState arg3)
onBlockAdded(IBlockState arg0, World arg1, BlockPos arg2, IBlockState arg3)
public void
a(blc arg0, axy arg1, el arg2, blc arg3, boolean arg4)
method_8659(class_2232 arg0, class_1150 arg1, class_2552 arg2, class_2232 arg3, boolean arg4)
onRemoved(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
func_196243_a(IBlockState arg0, World arg1, BlockPos arg2, IBlockState arg3, boolean arg4)
onReplaced(IBlockState arg0, World arg1, BlockPos arg2, IBlockState arg3, boolean arg4)
public int
a(blc arg0, axk arg1, el arg2, eq arg3)
method_8653(class_2232 arg0, class_1158 arg1, class_2552 arg2, class_1354 arg3)
getSignal(BlockState arg0, BlockView arg1, BlockPos arg2, Direction arg3)
func_180656_a(IBlockState arg0, IBlockReader arg1, BlockPos arg2, EnumFacing arg3)
getWeakPower(IBlockState arg0, IBlockReader arg1, BlockPos arg2, EnumFacing arg3)
protected boolean
a(axy arg0, el arg1, blc arg2)
method_8885(class_1150 arg0, class_2552 arg1, class_2232 arg2)
hasNeighborSignal(World world, BlockPos pos, BlockState state)
func_176597_g(World arg0, BlockPos arg1, IBlockState arg2)
shouldBeOff(World worldIn, BlockPos pos, IBlockState state)
public void
a(blc arg0, axy arg1, el arg2, Random arg3)
method_8661(class_2232 arg0, class_1150 arg1, class_2552 arg2, Random arg3)
tick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
func_196267_b(IBlockState arg0, World arg1, BlockPos arg2, Random arg3)
tick(IBlockState arg0, World arg1, BlockPos arg2, Random arg3)
public static void
a(blc arg0, axy arg1, el arg2, Random arg3, boolean arg4)
method_16729(class_2232 arg0, class_1150 arg1, class_2552 arg2, Random arg3, boolean arg4)
doTick(BlockState state, World world, BlockPos pos, Random random, boolean hasNeighborSignal)
func_196527_a(IBlockState arg0, World arg1, BlockPos arg2, Random arg3, boolean arg4)
update(IBlockState arg0, World arg1, BlockPos arg2, Random arg3, boolean arg4)
public void
a(blc arg0, axy arg1, el arg2, bcs arg3, el arg4)
method_8641(class_2232 arg0, class_1150 arg1, class_2552 arg2, class_197 arg3, class_2552 arg4)
neighborChanged(BlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4)
func_189540_a(IBlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4)
neighborChanged(IBlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4)
public int
b(blc arg0, axk arg1, el arg2, eq arg3)
method_8664(class_2232 arg0, class_1158 arg1, class_2552 arg2, class_1354 arg3)
getDirectSignal(BlockState arg0, BlockView arg1, BlockPos arg2, Direction arg3)
func_176211_b(IBlockState arg0, IBlockReader arg1, BlockPos arg2, EnumFacing arg3)
getStrongPower(IBlockState arg0, IBlockReader arg1, BlockPos arg2, EnumFacing arg3)
public boolean
i(blc arg0)
method_11566(class_2232 arg0)
isSignalSource(BlockState arg0)
func_149744_f(IBlockState arg0)
canProvidePower(IBlockState arg0)
public int
m(blc arg0)
method_11572(class_2232 arg0)
getLight(BlockState arg0)
func_149750_m(IBlockState arg0)
getLightValue(IBlockState arg0)
protected void
a(ble$a<bcs, blc> arg0)
method_16576(class_2233$class_3757<class_197, class_2232> arg0)
buildStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
func_206840_a(StateContainer$Builder<Block, IBlockState> arg0)
fillStateContainer(StateContainer$Builder<Block, IBlockState> arg0)
private static boolean
a(axy arg0, el arg1, boolean arg2)
method_8884(class_1150 arg0, class_2552 arg1, boolean arg2)
shouldBurnOut(World world, BlockPos pos, boolean logToggle)
func_176598_a(World arg0, BlockPos arg1, boolean arg2)
isBurnedOut(World arg0, BlockPos worldIn, boolean pos)
public void
c(blc arg0, axy arg1, el arg2, Random arg3)
method_8669(class_2232 arg0, class_1150 arg1, class_2552 arg2, Random arg3)
randomDisplayTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
func_180655_c(IBlockState arg0, World arg1, BlockPos arg2, Random arg3)
animateTick(IBlockState arg0, World arg1, BlockPos arg2, Random arg3)