net.minecraft.block

public class TntBlock

extends Block

All mapped superinterfaces:

ItemLike

bij
net.minecraft.class_201
net.minecraft.block.TntBlock
net.minecraft.block.BlockTNT
net.minecraft.block.BlockTNT

Field summary

Modifier and TypeField
public static final BooleanProperty
a
field_18529
UNSTABLE
field_212569_a
UNSTABLE

Constructor summary

ModifierConstructor
public (Block$Properties arg0)

Method summary

Modifier and TypeMethod
public void
a(blc arg0, axy arg1, el arg2, blc arg3)
method_8668(class_2232 arg0, class_1150 arg1, class_2552 arg2, class_2232 arg3)
onAdded(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3)
func_196259_b(IBlockState arg0, World arg1, BlockPos arg2, IBlockState arg3)
onBlockAdded(IBlockState arg0, World arg1, BlockPos arg2, IBlockState arg3)
public void
a(blc arg0, axy arg1, el arg2, bcs arg3, el arg4)
method_8641(class_2232 arg0, class_1150 arg1, class_2552 arg2, class_197 arg3, class_2552 arg4)
neighborChanged(BlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4)
func_189540_a(IBlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4)
neighborChanged(IBlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4)
public void
a(blc arg0, axy arg1, el arg2, float arg3, int arg4)
method_410(class_2232 arg0, class_1150 arg1, class_2552 arg2, float arg3, int arg4)
dropItems(BlockState arg0, World arg1, BlockPos arg2, float arg3, int arg4)
func_196255_a(IBlockState arg0, World arg1, BlockPos arg2, float arg3, int arg4)
dropBlockAsItemWithChance(IBlockState arg0, World arg1, BlockPos arg2, float arg3, int arg4)
public void
a(axy arg0, el arg1, blc arg2, aog arg3)
method_8644(class_1150 arg0, class_2552 arg1, class_2232 arg2, class_988 arg3)
beforeMinedByPlayer(World arg0, BlockPos arg1, BlockState arg2, PlayerEntity arg3)
func_176208_a(World arg0, BlockPos arg1, IBlockState arg2, EntityPlayer arg3)
onBlockHarvested(World arg0, BlockPos arg1, IBlockState arg2, EntityPlayer arg3)
public void
a(axy arg0, el arg1, axr arg2)
method_8639(class_1150 arg0, class_2552 arg1, class_1147 arg2)
onExploded(World arg0, BlockPos arg1, Explosion arg2)
func_180652_a(World arg0, BlockPos arg1, Explosion arg2)
onExplosionDestroy(World arg0, BlockPos arg1, Explosion arg2)
public void
a(axy arg0, el arg1)
method_16751(class_1150 arg0, class_2552 arg1)
ignite(World world, BlockPos pos)
func_196534_a(World arg0, BlockPos arg1)
explode(World worldIn, BlockPos arg1)
private void
a(axy arg0, el arg1, afa arg2)
method_11639(class_1150 arg0, class_2552 arg1, class_1699 arg2)
ignite(World world, BlockPos pos, LivingEntity igniter)
func_196535_a(World arg0, BlockPos arg1, EntityLivingBase arg2)
explode(World arg0, BlockPos arg1, EntityLivingBase arg2)
public boolean
a(blc arg0, axy arg1, el arg2, aog arg3, adk arg4, eq arg5, float arg6, float arg7, float arg8)
method_421(class_2232 arg0, class_1150 arg1, class_2552 arg2, class_988 arg3, class_2961 arg4, class_1354 arg5, float arg6, float arg7, float arg8)
use(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, InteractionHand arg4, Direction arg5, float arg6, float arg7, float arg8)
func_196250_a(IBlockState arg0, World arg1, BlockPos arg2, EntityPlayer arg3, EnumHand arg4, EnumFacing arg5, float arg6, float arg7, float arg8)
onBlockActivated(IBlockState arg0, World arg1, BlockPos arg2, EntityPlayer arg3, EnumHand arg4, EnumFacing arg5, float arg6, float arg7, float arg8)
public void
a(blc arg0, axy arg1, el arg2, aer arg3)
method_416(class_2232 arg0, class_1150 arg1, class_2552 arg2, class_864 arg3)
onEntityCollision(BlockState arg0, World arg1, BlockPos arg2, Entity arg3)
func_196262_a(IBlockState arg0, World arg1, BlockPos arg2, Entity arg3)
onEntityCollision(IBlockState arg0, World arg1, BlockPos arg2, Entity arg3)
public boolean
a(axr arg0)
method_4184(class_1147 arg0)
shouldDropItemsOnExplosion(Explosion arg0)
func_149659_a(Explosion arg0)
canDropFromExplosion(Explosion arg0)
protected void
a(ble$a<bcs, blc> arg0)
method_16576(class_2233$class_3757<class_197, class_2232> arg0)
buildStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
func_206840_a(StateContainer$Builder<Block, IBlockState> arg0)
fillStateContainer(StateContainer$Builder<Block, IBlockState> arg0)