net.minecraft.entity.living.mob.monster

public abstract class AbstractSkeletonEntity

extends MonsterEntity implements RangedAttackMob

All mapped superinterfaces:

Nameable, CommandSource, Monster, SpawnableEntity, RangedAttackMob

amq
net.minecraft.class_3146
net.minecraft.entity.living.mob.monster.AbstractSkeletonEntity
net.minecraft.entity.monster.AbstractSkeleton
net.minecraft.entity.monster.AbstractSkeleton

Field summary

Modifier and TypeField
private static final DataAttribute<Boolean>
a
field_15531
AGGRESSIVE
field_184728_b
SWINGING_ARMS
private final BowAttackGoal<AbstractSkeletonEntity>
b
field_15532
rangeAttackGoal
field_85037_d
aiArrowAttack
private final MeleeAttackGoal
c
field_15533
meleeAttackGoal
field_85038_e
aiAttackOnCollide

Constructor summary

ModifierConstructor
protected (EntityType<?> arg0, World arg1)

Method summary

Modifier and TypeMethod
protected void
n()
method_13087()
initGoals()
func_184651_r()
initEntityAI()
protected void
bZ()
method_6129()
initAttributes()
func_110147_ax()
registerAttributes()
protected void
x_()
method_2484()
registerSyncedData()
func_70088_a()
registerData()
protected void
a(el arg0, blc arg1)
method_10936(class_2552 arg0, class_2232 arg1)
playStepSound(BlockPos arg0, BlockState arg1)
func_180429_a(BlockPos arg0, IBlockState arg1)
playStepSound(BlockPos arg0, IBlockState arg1)
abstract SoundEvent
l()
method_14060()
getStepSound()
func_190727_o()
getStepSound()
public MobType
cA()
method_2647()
getMobType()
func_70668_bt()
getCreatureAttribute()
public void
k()
method_2651()
mobTick()
func_70636_d()
livingTick()
public void
aH()
method_2478()
rideTick()
func_70098_U()
updateRidden()
protected void
a(adj arg0)
method_10983(class_2607 arg0)
addRandomEquipment(LocalDifficulty arg0)
func_180481_a(DifficultyInstance arg0)
setEquipmentBasedOnDifficulty(DifficultyInstance arg0)
public EntityData
a(adj arg0, afj arg1, gy arg2)
method_6156(class_2607 arg0, class_1700 arg1, class_322 arg2)
initialize(LocalDifficulty arg0, EntityData arg1, NbtCompound arg2)
func_204210_a(DifficultyInstance arg0, IEntityLivingData arg1, NBTTagCompound arg2)
onInitialSpawn(DifficultyInstance arg0, IEntityLivingData arg1, NBTTagCompound arg2)
public void
dz()
method_14058()
updateAttackType()
func_85036_m()
setCombatTask()
public void
a(afa arg0, float arg1)
method_4552(class_1699 arg0, float arg1)
doRangedAttack(LivingEntity arg0, float arg1)
func_82196_d(EntityLivingBase arg0, float arg1)
attackEntityWithRangedAttack(EntityLivingBase arg0, float arg1)
protected AbstractArrowEntity
a(float arg0)
method_14056(float arg0)
createArrowProjectile(float damageModifier)
func_190726_a(float arg0)
getArrow(float distanceFactor)
public void
a(gy arg0)
method_2498(class_322 arg0)
readCustomNbt(NbtCompound arg0)
func_70037_a(NBTTagCompound arg0)
readAdditional(NBTTagCompound arg0)
public void
a(aew arg0, ate arg1)
method_2527(class_2968 arg0, class_1071 arg1)
setEquipment(EquipmentSlot arg0, ItemStack arg1)
func_184201_a(EntityEquipmentSlot arg0, ItemStack arg1)
setItemStackToSlot(EntityEquipmentSlot arg0, ItemStack arg1)
public float
bF()
method_2544()
getEyeHeight()
func_70047_e()
getEyeHeight()
public double
aI()
method_2480()
getRideHeight()
func_70033_W()
getYOffset()
public void
s(boolean arg0)
method_13246(boolean arg0)
setAggressive(boolean arg0)
func_184724_a(boolean arg0)
setSwingingArms(boolean arg0)
public boolean
dy()
method_14059()
isAggressive()
func_184725_db()
isSwingingArms()