| protected void | |
| protected void | |
| public void | | a(bxb arg0, List<bxb> arg1, Random arg2) | | method_54(class_34 arg0, List<class_34> arg1, Random arg2) | | addChildren(StructurePiece arg0, List<StructurePiece> arg1, Random arg2) | | func_74861_a(StructurePiece arg0, List<StructurePiece> arg1, Random arg2) | | buildComponent(StructurePiece arg0, List<StructurePiece> arg1, Random arg2) |
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| public static FortressPieces$SmallCorridorRightTurn | | a(List<bxb> arg0, Random arg1, int arg2, int arg3, int arg4, eq arg5, int arg6) | | method_4068(List<class_34> arg0, Random arg1, int arg2, int arg3, int arg4, class_1354 arg5, int arg6) | | of(List<StructurePiece> pieces, Random random, int x, int y, int z, Direction facing, int generationDepth) | | func_175876_a(List<StructurePiece> arg0, Random arg1, int arg2, int arg3, int arg4, EnumFacing arg5, int arg6) | | createPiece(List<StructurePiece> arg0, Random arg1, int arg2, int arg3, int arg4, EnumFacing arg5, int arg6) |
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| public boolean | | a(axz arg0, Random arg1, bwf arg2, axm arg3) | | method_58(class_3598 arg0, Random arg1, class_1251 arg2, class_1146 arg3) | | postProcess(WorldAccess arg0, Random arg1, StructureBox arg2, ChunkPos arg3) | | func_74875_a(IWorld arg0, Random arg1, MutableBoundingBox arg2, ChunkPos arg3) | | addComponentParts(IWorld arg0, Random arg1, MutableBoundingBox arg2, ChunkPos arg3) |
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