net.minecraft.block

public class DoorBlock

extends Block

All mapped superinterfaces:

ItemConvertible

bob
net.minecraft.class_2323
net.minecraft.block.DoorBlock
net.minecraft.block.DoorBlock
net.minecraft.block.DoorBlock
net.minecraft.block.DoorBlock

Field summary

Modifier and TypeField
public static final DirectionProperty
a
field_10938
FACING
FACING
field_176520_a
FACING
public static final BooleanProperty
b
field_10945
OPEN
OPEN
field_176519_b
OPEN
public static final EnumProperty<DoorHinge>
c
field_10941
HINGE
HINGE
field_176521_M
HINGE
public static final BooleanProperty
d
field_10940
POWERED
POWERED
field_176522_N
POWERED
public static final EnumProperty<DoubleBlockHalf>
e
field_10946
HALF
HALF
field_176523_O
HALF
protected static final VoxelShape
f
field_10942
NORTH_SHAPE
SOUTH_SHAPE
field_185658_f
SOUTH_AABB
protected static final VoxelShape
g
field_10939
SOUTH_SHAPE
NORTH_SHAPE
field_185659_g
NORTH_AABB
protected static final VoxelShape
h
field_10944
EAST_SHAPE
WEST_SHAPE
field_185656_B
WEST_AABB
protected static final VoxelShape
i
field_10943
WEST_SHAPE
EAST_SHAPE
field_185657_C
EAST_AABB

Constructor summary

ModifierConstructor
protected (Block$Settings arg0)

Method summary

Modifier and TypeMethod
public VoxelShape
a(bvo arg0, bgw arg1, ev arg2, csg arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, EntityContext arg3)
getShape(BlockState arg0, BlockView arg1, BlockPos arg2, CollisionContext arg3)
func_220053_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
getShape(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
public BlockState
a(bvo arg0, fa arg1, bvo arg2, bhn arg3, ev arg4, ev arg5)
method_9559(class_2680 arg0, class_2350 arg1, class_2680 arg2, class_1936 arg3, class_2338 arg4, class_2338 arg5)
getStateForNeighborUpdate(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
updateShape(BlockState arg0, Direction arg1, BlockState arg2, WorldAccess arg3, BlockPos arg4, BlockPos arg5)
func_196271_a(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
updatePostPlacement(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
public void
a(bhm arg0, awb arg1, ev arg2, bvo arg3, btr arg4, bce arg5)
method_9556(class_1937 arg0, class_1657 arg1, class_2338 arg2, class_2680 arg3, class_2586 arg4, class_1799 arg5)
afterBreak(World arg0, PlayerEntity arg1, BlockPos arg2, BlockState arg3, BlockEntity arg4, ItemStack arg5)
afterMinedByPlayer(World arg0, PlayerEntity arg1, BlockPos arg2, BlockState arg3, BlockEntity arg4, ItemStack arg5)
func_180657_a(World arg0, PlayerEntity arg1, BlockPos arg2, BlockState arg3, TileEntity arg4, ItemStack arg5)
harvestBlock(World arg0, PlayerEntity arg1, BlockPos arg2, BlockState arg3, TileEntity arg4, ItemStack arg5)
public void
a(bhm arg0, ev arg1, bvo arg2, awb arg3)
method_9576(class_1937 arg0, class_2338 arg1, class_2680 arg2, class_1657 arg3)
onBreak(World arg0, BlockPos arg1, BlockState arg2, PlayerEntity arg3)
beforeMinedByPlayer(World arg0, BlockPos arg1, BlockState arg2, PlayerEntity arg3)
func_176208_a(World arg0, BlockPos arg1, BlockState arg2, PlayerEntity arg3)
onBlockHarvested(World arg0, BlockPos arg1, BlockState arg2, PlayerEntity arg3)
public boolean
a(bvo arg0, bgw arg1, ev arg2, cnn arg3)
method_9516(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_10 arg3)
canPlaceAtSide(BlockState arg0, BlockView arg1, BlockPos arg2, BlockPlacementEnvironment arg3)
canWalkThrough(BlockState arg0, BlockView arg1, BlockPos arg2, EntityNavigationType arg3)
func_196266_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, PathType arg3)
allowsMovement(BlockState arg0, IBlockReader arg1, BlockPos arg2, PathType arg3)
private int
d()
method_10034()
getOpenSoundEventId()
getClosingSound()
func_185654_e()
getCloseSound()
private int
e()
method_10032()
getCloseSoundEventId()
getOpeningSound()
func_185655_g()
getOpenSound()
public BlockState
a(bai arg0)
method_9605(class_1750 arg0)
getPlacementState(ItemPlacementContext arg0)
getPlacementState(BlockPlaceContext arg0)
func_196258_a(BlockItemUseContext arg0)
getStateForPlacement(BlockItemUseContext arg0)
public void
a(bhm arg0, ev arg1, bvo arg2, aiu arg3, bce arg4)
method_9567(class_1937 arg0, class_2338 arg1, class_2680 arg2, class_1309 arg3, class_1799 arg4)
onPlaced(World arg0, BlockPos arg1, BlockState arg2, LivingEntity arg3, ItemStack arg4)
onPlaced(World arg0, BlockPos arg1, BlockState arg2, LivingEntity arg3, ItemStack arg4)
func_180633_a(World arg0, BlockPos arg1, BlockState arg2, LivingEntity arg3, ItemStack arg4)
onBlockPlacedBy(World arg0, BlockPos arg1, BlockState arg2, LivingEntity arg3, ItemStack arg4)
private DoorHinge
b(bai arg0)
method_10035(class_1750 arg0)
getHinge(ItemPlacementContext arg0)
getHinge(BlockPlaceContext ctx)
func_208073_b(BlockItemUseContext arg0)
getHingeSide(BlockItemUseContext arg0)
public boolean
a(bvo arg0, bhm arg1, ev arg2, awb arg3, ahf arg4, crx arg5)
method_9534(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_1268 arg4, class_3965 arg5)
activate(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockHitResult arg5)
use(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, InteractionHand arg4, BlockHitResult arg5)
func_220051_a(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockRayTraceResult arg5)
onBlockActivated(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockRayTraceResult arg5)
public void
a(bhm arg0, ev arg1, boolean arg2)
method_10033(class_1937 arg0, class_2338 arg1, boolean arg2)
setOpen(World arg0, BlockPos arg1, boolean arg2)
updateOpenState(World world, BlockPos pos, boolean open)
func_176512_a(World arg0, BlockPos arg1, boolean arg2)
toggleDoor(World worldIn, BlockPos pos, boolean open)
public void
a(bvo arg0, bhm arg1, ev arg2, bmq arg3, ev arg4, boolean arg5)
method_9612(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2248 arg3, class_2338 arg4, boolean arg5)
neighborUpdate(BlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4, boolean arg5)
neighborChanged(BlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4, boolean arg5)
func_220069_a(BlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4, boolean arg5)
neighborChanged(BlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4, boolean arg5)
public boolean
a(bvo arg0, bhp arg1, ev arg2)
method_9558(class_2680 arg0, class_1941 arg1, class_2338 arg2)
canPlaceAt(BlockState arg0, ViewableWorld arg1, BlockPos arg2)
canBePlaced(BlockState arg0, WorldView arg1, BlockPos arg2)
func_196260_a(BlockState arg0, IWorldReader arg1, BlockPos arg2)
isValidPosition(BlockState arg0, IWorldReader arg1, BlockPos arg2)
private void
b(bhm arg0, ev arg1, boolean arg2)
method_10036(class_1937 arg0, class_2338 arg1, boolean arg2)
playOpenCloseSound(World arg0, BlockPos arg1, boolean arg2)
playSound(World world, BlockPos pos, boolean open)
func_196426_b(World arg0, BlockPos arg1, boolean arg2)
playSound(World worldIn, BlockPos pos, boolean isOpening)
public PistonBehavior
i(bvo arg0)
method_9527(class_2680 arg0)
getPistonBehavior(BlockState arg0)
getPistonMoveBehavior(BlockState arg0)
func_149656_h(BlockState arg0)
getPushReaction(BlockState arg0)
public BlockRenderLayer
c()
method_9551()
getRenderLayer()
getRenderLayer()
func_180664_k()
getRenderLayer()
public BlockState
a(bvo arg0, brb arg1)
method_9598(class_2680 arg0, class_2470 arg1)
rotate(BlockState arg0, BlockRotation arg1)
rotate(BlockState arg0, BlockRotation arg1)
func_185499_a(BlockState arg0, Rotation arg1)
rotate(BlockState arg0, Rotation arg1)
public BlockState
a(bvo arg0, bqb arg1)
method_9569(class_2680 arg0, class_2415 arg1)
mirror(BlockState arg0, BlockMirror arg1)
mirror(BlockState arg0, BlockMirror arg1)
func_185471_a(BlockState arg0, Mirror arg1)
mirror(BlockState arg0, Mirror arg1)
protected void
a(bvp$a<bmq, bvo> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateFactory$Builder<Block, BlockState> arg0)
buildStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
func_206840_a(StateContainer$Builder<Block, BlockState> arg0)
fillStateContainer(StateContainer$Builder<Block, BlockState> arg0)
public long
a(bvo arg0, ev arg1)
method_9535(class_2680 arg0, class_2338 arg1)
getRenderingSeed(BlockState arg0, BlockPos arg1)
getSeed(BlockState arg0, BlockPos arg1)
func_209900_a(BlockState arg0, BlockPos arg1)
getPositionRandom(BlockState arg0, BlockPos arg1)