| public VoxelShape | | h(bvj arg0, bgr arg1, ev arg2) | | method_9571(class_2680 arg0, class_1922 arg1, class_2338 arg2) | | getOcclusionShape(BlockState arg0, BlockView arg1, BlockPos arg2) | | func_196247_c(BlockState arg0, IBlockReader arg1, BlockPos arg2) | | getRenderShape(BlockState arg0, IBlockReader arg1, BlockPos arg2) |
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| public boolean | | a(bvj arg0, bgr arg1, ev arg2, cnh arg3) | | method_9516(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_10 arg3) | | canWalkThrough(BlockState arg0, BlockView arg1, BlockPos arg2, EntityNavigationType arg3) | | func_196266_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, PathType arg3) | | allowsMovement(BlockState arg0, IBlockReader arg1, BlockPos arg2, PathType arg3) |
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| public boolean | | a(bvj arg0, boolean arg1, fa arg2) | | method_10184(class_2680 arg0, boolean arg1, class_2350 arg2) | | shouldConnectTo(BlockState arg0, boolean arg1, Direction arg2) | | func_220111_a(BlockState arg0, boolean arg1, Direction arg2) | | func_220111_a(BlockState arg0, boolean arg1, Direction arg2) |
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| public boolean | | a(bvj arg0, bhh arg1, ev arg2, avx arg3, agz arg4, crr arg5) | | method_9534(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_1268 arg4, class_3965 arg5) | | use(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, InteractionHand arg4, BlockHitResult arg5) | | func_220051_a(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockRayTraceResult arg5) | | func_220051_a(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockRayTraceResult arg5) |
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| public BlockState | |
| public BlockState | | a(bvj arg0, fa arg1, bvj arg2, bhi arg3, ev arg4, ev arg5) | | method_9559(class_2680 arg0, class_2350 arg1, class_2680 arg2, class_1936 arg3, class_2338 arg4, class_2338 arg5) | | updateShape(BlockState arg0, Direction arg1, BlockState arg2, WorldAccess arg3, BlockPos arg4, BlockPos arg5) | | func_196271_a(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5) | | updatePostPlacement(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5) |
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| protected void | |