net.minecraft.block

public class FenceGateBlock

extends HorizontalFacingBlock

All mapped superinterfaces:

ItemLike

bol
net.minecraft.class_2349
net.minecraft.block.FenceGateBlock
net.minecraft.block.FenceGateBlock
net.minecraft.block.FenceGateBlock

Field summary

Modifier and TypeField
public static final BooleanProperty
a
field_11026
OPEN
field_176466_a
field_176466_a
public static final BooleanProperty
b
field_11021
POWERED
field_176465_b
field_176465_b
public static final BooleanProperty
c
field_11024
IN_WALL
field_176467_M
field_176467_M
protected static final VoxelShape
d
field_11022
SHAPE_Z
field_185541_d
field_185541_d
protected static final VoxelShape
e
field_11017
SHAPE_X
field_185542_e
field_185542_e
protected static final VoxelShape
f
field_11025
IN_WALL_SHAPE_Z
field_185543_f
field_185543_f
protected static final VoxelShape
g
field_11016
IN_WALL_SHAPE_X
field_185544_g
field_185544_g
protected static final VoxelShape
h
field_11028
COLLISION_SHAPE_Z
field_208068_x
field_208068_x
protected static final VoxelShape
i
field_11019
COLLISION_SHAPE_X
field_185540_C
field_185540_C
protected static final VoxelShape
j
field_11018
OCCLUSION_SHAPE_Z
field_208069_z
field_208069_z
protected static final VoxelShape
k
field_11023
OCCLUSION_SHAPE_X
field_185539_B
field_185539_B
protected static final VoxelShape
w
field_11020
IN_WALL_OCCLUSION_SHAPE_Z
field_208066_B
field_208066_B
protected static final VoxelShape
x
field_11027
IN_WALL_OCCLUSION_SHAPE_X
field_208067_C
field_208067_C

Constructor summary

ModifierConstructor
public (Block$Properties arg0)

Method summary

Modifier and TypeMethod
public VoxelShape
a(bvj arg0, bgr arg1, ev arg2, csa arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getShape(BlockState arg0, BlockView arg1, BlockPos arg2, CollisionContext arg3)
func_220053_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
func_220053_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
public BlockState
a(bvj arg0, fa arg1, bvj arg2, bhi arg3, ev arg4, ev arg5)
method_9559(class_2680 arg0, class_2350 arg1, class_2680 arg2, class_1936 arg3, class_2338 arg4, class_2338 arg5)
updateShape(BlockState arg0, Direction arg1, BlockState arg2, WorldAccess arg3, BlockPos arg4, BlockPos arg5)
func_196271_a(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
updatePostPlacement(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
public VoxelShape
b(bvj arg0, bgr arg1, ev arg2, csa arg3)
method_9549(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getCollisionShape(BlockState arg0, BlockView arg1, BlockPos arg2, CollisionContext arg3)
func_220071_b(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
func_220071_b(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
public VoxelShape
h(bvj arg0, bgr arg1, ev arg2)
method_9571(class_2680 arg0, class_1922 arg1, class_2338 arg2)
getOcclusionShape(BlockState arg0, BlockView arg1, BlockPos arg2)
func_196247_c(BlockState arg0, IBlockReader arg1, BlockPos arg2)
getRenderShape(BlockState arg0, IBlockReader arg1, BlockPos arg2)
public boolean
a(bvj arg0, bgr arg1, ev arg2, cnh arg3)
method_9516(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_10 arg3)
canWalkThrough(BlockState arg0, BlockView arg1, BlockPos arg2, EntityNavigationType arg3)
func_196266_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, PathType arg3)
allowsMovement(BlockState arg0, IBlockReader arg1, BlockPos arg2, PathType arg3)
public BlockState
a(bae arg0)
method_9605(class_1750 arg0)
getPlacementState(BlockPlaceContext arg0)
func_196258_a(BlockItemUseContext arg0)
getStateForPlacement(BlockItemUseContext arg0)
private boolean
j(bvj arg0)
method_10138(class_2680 arg0)
isWall(BlockState state)
func_196380_i(BlockState arg0)
isWall(BlockState arg0)
public boolean
a(bvj arg0, bhh arg1, ev arg2, avx arg3, agz arg4, crr arg5)
method_9534(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_1268 arg4, class_3965 arg5)
use(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, InteractionHand arg4, BlockHitResult arg5)
func_220051_a(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockRayTraceResult arg5)
func_220051_a(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockRayTraceResult arg5)
public void
a(bvj arg0, bhh arg1, ev arg2, bml arg3, ev arg4, boolean arg5)
method_9612(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2248 arg3, class_2338 arg4, boolean arg5)
neighborChanged(BlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4, boolean arg5)
func_220069_a(BlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4, boolean arg5)
func_220069_a(BlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4, boolean arg5)
protected void
a(bvk$a<bml, bvj> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
buildStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
func_206840_a(StateContainer$Builder<Block, BlockState> arg0)
fillStateContainer(StateContainer$Builder<Block, BlockState> arg0)
public static boolean
a(bvj arg0, fa arg1)
method_16703(class_2680 arg0, class_2350 arg1)
m_26120570(BlockState arg0, Direction arg1)
func_220253_a(BlockState arg0, Direction arg1)
func_220253_a(BlockState arg0, Direction arg1)