net.minecraft.block

public class LiquidBlock

extends Block implements Bucketable

All mapped superinterfaces:

ItemLike, Bucketable

bpq
net.minecraft.class_2404
net.minecraft.block.LiquidBlock
net.minecraft.block.FlowingFluidBlock
net.minecraft.block.FlowingFluidBlock

Field summary

Modifier and TypeField
public static final IntegerProperty
a
field_11278
LEVEL
field_176367_b
field_176367_b
protected final FlowingFluid
b
field_11279
liquid
field_204517_c
field_204517_c
private final List<FluidState>
c
field_11276
fluidStates
field_212565_c
field_212565_c

Constructor summary

ModifierConstructor
protected (FlowingFluid liquid, Block$Properties properties)

Method summary

Modifier and TypeMethod
public void
c(bvj arg0, bhh arg1, ev arg2, Random arg3)
method_9514(class_2680 arg0, class_1937 arg1, class_2338 arg2, Random arg3)
randomTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
func_196265_a(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
randomTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
public boolean
b(bvj arg0, bgr arg1, ev arg2)
method_9579(class_2680 arg0, class_1922 arg1, class_2338 arg2)
propagatesSkyLight(BlockState arg0, BlockView arg1, BlockPos arg2)
func_200123_i(BlockState arg0, IBlockReader arg1, BlockPos arg2)
propagatesSkylightDown(BlockState arg0, IBlockReader arg1, BlockPos arg2)
public boolean
a(bvj arg0, bgr arg1, ev arg2, cnh arg3)
method_9516(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_10 arg3)
canWalkThrough(BlockState arg0, BlockView arg1, BlockPos arg2, EntityNavigationType arg3)
func_196266_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, PathType arg3)
allowsMovement(BlockState arg0, IBlockReader arg1, BlockPos arg2, PathType arg3)
public FluidState
g(bvj arg0)
method_9545(class_2680 arg0)
getFluidState(BlockState arg0)
func_204507_t(BlockState arg0)
getFluidState(BlockState arg0)
public RenderType
c(bvj arg0)
method_9604(class_2680 arg0)
getRenderType(BlockState arg0)
func_149645_b(BlockState arg0)
getRenderType(BlockState arg0)
public List<ItemStack>
a(bvj arg0, col$a arg1)
method_9560(class_2680 arg0, class_47$class_48 arg1)
getDropItems(BlockState arg0, LootContext$Builder arg1)
func_220076_a(BlockState arg0, LootContext$Builder arg1)
func_220076_a(BlockState arg0, LootContext$Builder arg1)
public VoxelShape
a(bvj arg0, bgr arg1, ev arg2, csa arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getShape(BlockState arg0, BlockView arg1, BlockPos arg2, CollisionContext arg3)
func_220053_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
func_220053_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
public int
a(bhk arg0)
method_9563(class_1941 arg0)
getTickRate(WorldView arg0)
func_149738_a(IWorldReader arg0)
tickRate(IWorldReader arg0)
public void
b(bvj arg0, bhh arg1, ev arg2, bvj arg3, boolean arg4)
method_9615(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3, boolean arg4)
onAdded(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
func_220082_b(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
func_220082_b(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
public BlockState
a(bvj arg0, fa arg1, bvj arg2, bhi arg3, ev arg4, ev arg5)
method_9559(class_2680 arg0, class_2350 arg1, class_2680 arg2, class_1936 arg3, class_2338 arg4, class_2338 arg5)
updateShape(BlockState arg0, Direction arg1, BlockState arg2, WorldAccess arg3, BlockPos arg4, BlockPos arg5)
func_196271_a(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
updatePostPlacement(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
public void
a(bvj arg0, bhh arg1, ev arg2, bml arg3, ev arg4, boolean arg5)
method_9612(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2248 arg3, class_2338 arg4, boolean arg5)
neighborChanged(BlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4, boolean arg5)
func_220069_a(BlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4, boolean arg5)
func_220069_a(BlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4, boolean arg5)
public boolean
a(bhh arg0, ev arg1, bvj arg2)
method_10316(class_1937 arg0, class_2338 arg1, class_2680 arg2)
checkSpreadCollisions(World world, BlockPos pos, BlockState state)
func_204515_c(World arg0, BlockPos arg1, BlockState arg2)
reactWithNeighbors(World worldIn, BlockPos pos, BlockState state)
private void
a(bhi arg0, ev arg1)
method_10318(class_1936 arg0, class_2338 arg1)
fizz(WorldAccess world, BlockPos pos)
func_180688_d(IWorld arg0, BlockPos arg1)
triggerMixEffects(IWorld worldIn, BlockPos pos)
protected void
a(bvk$a<bml, bvj> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
buildStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
func_206840_a(StateContainer$Builder<Block, BlockState> arg0)
fillStateContainer(StateContainer$Builder<Block, BlockState> arg0)
public Fluid
b(bhi arg0, ev arg1, bvj arg2)
method_9700(class_1936 arg0, class_2338 arg1, class_2680 arg2)
takeLiquid(WorldAccess arg0, BlockPos arg1, BlockState arg2)
func_204508_a(IWorld arg0, BlockPos arg1, BlockState arg2)
pickupFluid(IWorld arg0, BlockPos arg1, BlockState arg2)
public void
a(bvj arg0, bhh arg1, ev arg2, aif arg3)
method_9548(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1297 arg3)
onEntityCollision(BlockState arg0, World arg1, BlockPos arg2, Entity arg3)
func_196262_a(BlockState arg0, World arg1, BlockPos arg2, Entity arg3)
onEntityCollision(BlockState arg0, World arg1, BlockPos arg2, Entity arg3)
public boolean
a(bvj arg0, bvj arg1, fa arg2)
method_9522(class_2680 arg0, class_2680 arg1, class_2350 arg2)
shouldNotRender(BlockState arg0, BlockState arg1, Direction arg2)
func_200122_a(BlockState arg0, BlockState arg1, Direction arg2)
isSideInvisible(BlockState arg0, BlockState arg1, Direction arg2)