net.minecraft.block

public class RedstoneWireBlock

extends Block

All mapped superinterfaces:

ItemConvertible

btn
net.minecraft.world.level.block.RedStoneWireBlock
net.minecraft.class_2457
net.minecraft.block.RedstoneWireBlock
net.minecraft.unmapped.C_hbdlqish
net.minecraft.block.RedstoneWireBlock
net.minecraft.block.RedstoneWireBlock

Field summary

Modifier and TypeField
public static final EnumProperty<WireConnection>
a
NORTH
field_11440
WIRE_CONNECTION_NORTH
f_isurntyc
field_176348_a
NORTH
public static final EnumProperty<WireConnection>
b
EAST
field_11436
WIRE_CONNECTION_EAST
f_qomovzle
field_176347_b
EAST
public static final EnumProperty<WireConnection>
c
SOUTH
field_11437
WIRE_CONNECTION_SOUTH
f_fyjjmxtv
field_176349_M
SOUTH
public static final EnumProperty<WireConnection>
d
WEST
field_11439
WIRE_CONNECTION_WEST
f_lhkdefum
field_176350_N
WEST
public static final IntProperty
e
POWER
field_11432
POWER
f_bcvuxzmx
field_176351_O
POWER
public static final Map<Direction, EnumProperty<WireConnection>>
f
PROPERTY_BY_DIRECTION
field_11435
DIRECTION_TO_WIRE_CONNECTION_PROPERTY
f_jjwmffoj
field_196498_A
FACING_PROPERTY_MAP
protected static final VoxelShape[]
g
SHAPE_BY_INDEX
field_11433
WIRE_CONNECTIONS_TO_SHAPE
f_plvslurj
field_196499_B
SHAPES
private boolean
h
shouldSignal
field_11438
wiresGivePower
f_quuiddba
field_150181_a
canProvidePower
private final Set<BlockPos>
i
toUpdate
field_11434
affectedNeighbors
f_otsrunld
field_150179_b
blocksNeedingUpdate

Constructor summary

ModifierConstructor
public (Block$Settings settings)

Method summary

Modifier and TypeMethod
public VoxelShape
a(byj arg0, bjg arg1, fk arg2, cvq arg3)
getShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, EntityContext arg3)
m_ijgknxkn(C_txtbiemp arg0, C_peaveboq arg1, C_hynzadkk arg2, C_pbfjvesm arg3)
func_220053_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
getShape(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
private static int
i(byj arg0)
getAABBIndex(BlockState arg0)
method_10480(class_2680 arg0)
getWireConnectionMask(BlockState state)
m_dyzjhmpw(C_txtbiemp arg0)
func_185699_x(BlockState arg0)
getAABBIndex(BlockState state)
public BlockState
a(bcq arg0)
getStateForPlacement(BlockPlaceContext arg0)
method_9605(class_1750 arg0)
getPlacementState(ItemPlacementContext arg0)
m_iwedynhy(C_aiootljq arg0)
func_196258_a(BlockItemUseContext arg0)
getStateForPlacement(BlockItemUseContext arg0)
public BlockState
a(byj arg0, fp arg1, byj arg2, bjx arg3, fk arg4, fk arg5)
updateShape(BlockState arg0, Direction arg1, BlockState arg2, LevelAccessor arg3, BlockPos arg4, BlockPos arg5)
method_9559(class_2680 arg0, class_2350 arg1, class_2680 arg2, class_1936 arg3, class_2338 arg4, class_2338 arg5)
getStateForNeighborUpdate(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
m_mzeifinm(C_txtbiemp arg0, C_xpuuihxf arg1, C_txtbiemp arg2, C_vdvbsyle arg3, C_hynzadkk arg4, C_hynzadkk arg5)
func_196271_a(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
updatePostPlacement(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
public void
b(byj arg0, bjx arg1, fk arg2, int arg3)
updateIndirectNeighbourShapes(BlockState arg0, LevelAccessor arg1, BlockPos arg2, int arg3)
method_9517(class_2680 arg0, class_1936 arg1, class_2338 arg2, int arg3)
method_9517(BlockState arg0, IWorld arg1, BlockPos arg2, int arg3)
m_gnzftrcz(C_txtbiemp arg0, C_vdvbsyle arg1, C_hynzadkk arg2, int arg3)
func_196248_b(BlockState arg0, IWorld arg1, BlockPos arg2, int arg3)
updateDiagonalNeighbors(BlockState arg0, IWorld arg1, BlockPos arg2, int arg3)
private WireConnection
a(bjg arg0, fk arg1, fp arg2)
getConnectingSide(BlockGetter arg0, BlockPos arg1, Direction arg2)
method_10477(class_1922 arg0, class_2338 arg1, class_2350 arg2)
getRenderConnectionType(BlockView view, BlockPos pos, Direction dir)
m_gkfyldse(C_peaveboq arg0, C_hynzadkk arg1, C_xpuuihxf arg2)
func_208074_a(IBlockReader arg0, BlockPos arg1, Direction arg2)
getSide(IBlockReader worldIn, BlockPos pos, Direction face)
public boolean
a(byj arg0, bjz arg1, fk arg2)
canSurvive(BlockState arg0, LevelReader arg1, BlockPos arg2)
method_9558(class_2680 arg0, class_4538 arg1, class_2338 arg2)
canPlaceAt(BlockState arg0, WorldView arg1, BlockPos arg2)
m_avtiglti(C_txtbiemp arg0, C_eemzphbi arg1, C_hynzadkk arg2)
func_196260_a(BlockState arg0, IWorldReader arg1, BlockPos arg2)
isValidPosition(BlockState arg0, IWorldReader arg1, BlockPos arg2)
private BlockState
a(bjw arg0, fk arg1, byj arg2)
updatePowerStrength(Level arg0, BlockPos arg1, BlockState arg2)
method_10485(class_1937 arg0, class_2338 arg1, class_2680 arg2)
update(World world, BlockPos pos, BlockState state)
m_pqfwfeyi(C_cdctfzbn arg0, C_hynzadkk arg1, C_txtbiemp arg2)
func_176338_e(World arg0, BlockPos arg1, BlockState arg2)
updateSurroundingRedstone(World worldIn, BlockPos pos, BlockState state)
private BlockState
b(bjw arg0, fk arg1, byj arg2)
updatePowerStrengthImpl(Level arg0, BlockPos arg1, BlockState arg2)
method_10481(class_1937 arg0, class_2338 arg1, class_2680 arg2)
updateLogic(World world, BlockPos pos, BlockState state)
m_ttsrvctv(C_cdctfzbn arg0, C_hynzadkk arg1, C_txtbiemp arg2)
func_212568_b(World arg0, BlockPos arg1, BlockState arg2)
updatePower(World worldIn, BlockPos pos, BlockState state)
private void
a(bjw arg0, fk arg1)
checkCornerChangeAt(Level arg0, BlockPos arg1)
method_10479(class_1937 arg0, class_2338 arg1)
updateNeighbors(World world, BlockPos pos)
m_brufkqwu(C_cdctfzbn arg0, C_hynzadkk arg1)
func_176344_d(World arg0, BlockPos arg1)
notifyWireNeighborsOfStateChange(World worldIn, BlockPos pos)
public void
b(byj arg0, bjw arg1, fk arg2, byj arg3, boolean arg4)
onPlace(BlockState arg0, Level arg1, BlockPos arg2, BlockState arg3, boolean arg4)
method_9615(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3, boolean arg4)
onBlockAdded(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
m_hirnkowl(C_txtbiemp arg0, C_cdctfzbn arg1, C_hynzadkk arg2, C_txtbiemp arg3, boolean arg4)
func_220082_b(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
onBlockAdded(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
public void
a(byj arg0, bjw arg1, fk arg2, byj arg3, boolean arg4)
onRemove(BlockState arg0, Level arg1, BlockPos arg2, BlockState arg3, boolean arg4)
method_9536(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3, boolean arg4)
onBlockRemoved(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
m_hzvqltib(C_txtbiemp arg0, C_cdctfzbn arg1, C_hynzadkk arg2, C_txtbiemp arg3, boolean arg4)
func_196243_a(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
onReplaced(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
private int
a(int arg0, byj arg1)
checkTarget(int arg0, BlockState arg1)
method_10486(int arg0, class_2680 arg1)
increasePower(int power, BlockState state)
m_swbucnzb(int arg0, C_txtbiemp arg1)
func_212567_a(int arg0, BlockState arg1)
maxSignal(int existingSignal, BlockState neighbor)
public void
a(byj arg0, bjw arg1, fk arg2, bph arg3, fk arg4, boolean arg5)
neighborChanged(BlockState arg0, Level arg1, BlockPos arg2, Block arg3, BlockPos arg4, boolean arg5)
method_9612(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2248 arg3, class_2338 arg4, boolean arg5)
neighborUpdate(BlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4, boolean arg5)
m_wqptvpbk(C_txtbiemp arg0, C_cdctfzbn arg1, C_hynzadkk arg2, C_mmxmpdoq arg3, C_hynzadkk arg4, boolean arg5)
func_220069_a(BlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4, boolean arg5)
neighborChanged(BlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4, boolean arg5)
public int
b(byj arg0, bjg arg1, fk arg2, fp arg3)
getDirectSignal(BlockState arg0, BlockGetter arg1, BlockPos arg2, Direction arg3)
method_9603(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_2350 arg3)
getStrongRedstonePower(BlockState arg0, BlockView arg1, BlockPos arg2, Direction arg3)
m_ryrvqnts(C_txtbiemp arg0, C_peaveboq arg1, C_hynzadkk arg2, C_xpuuihxf arg3)
func_176211_b(BlockState arg0, IBlockReader arg1, BlockPos arg2, Direction arg3)
getStrongPower(BlockState arg0, IBlockReader arg1, BlockPos arg2, Direction arg3)
public int
a(byj arg0, bjg arg1, fk arg2, fp arg3)
getSignal(BlockState arg0, BlockGetter arg1, BlockPos arg2, Direction arg3)
method_9524(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_2350 arg3)
getWeakRedstonePower(BlockState arg0, BlockView arg1, BlockPos arg2, Direction arg3)
m_coomxzmo(C_txtbiemp arg0, C_peaveboq arg1, C_hynzadkk arg2, C_xpuuihxf arg3)
func_180656_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, Direction arg3)
getWeakPower(BlockState arg0, IBlockReader arg1, BlockPos arg2, Direction arg3)
private boolean
b(bjg arg0, fk arg1, fp arg2)
isPowerSourceAt(BlockGetter arg0, BlockPos arg1, Direction arg2)
method_10478(class_1922 arg0, class_2338 arg1, class_2350 arg2)
couldConnectTo(BlockView view, BlockPos pos, Direction dir)
m_jznywyfz(C_peaveboq arg0, C_hynzadkk arg1, C_xpuuihxf arg2)
func_176339_d(IBlockReader arg0, BlockPos arg1, Direction arg2)
isPowerSourceAt(IBlockReader worldIn, BlockPos pos, Direction side)
protected static boolean
a(bjg arg0, fk arg1)
shouldConnectTo(BlockGetter arg0, BlockPos arg1)
method_10483(class_1922 arg0, class_2338 arg1)
connectsTo(BlockView view, BlockPos pos)
m_pkahwhxn(C_peaveboq arg0, C_hynzadkk arg1)
func_176340_e(IBlockReader arg0, BlockPos arg1)
canConnectUpwardsTo(IBlockReader worldIn, BlockPos pos)
protected static boolean
h(byj arg0)
shouldConnectTo(BlockState arg0)
method_10484(class_2680 arg0)
connectsTo(BlockState state)
m_fpgdlcmq(C_txtbiemp arg0)
func_176346_d(BlockState arg0)
canConnectUpwardsTo(BlockState state)
protected static boolean
a(byj arg0, fp arg1)
shouldConnectTo(BlockState arg0, Direction arg1)
method_10482(class_2680 arg0, class_2350 arg1)
connectsTo(BlockState state, Direction dir)
m_dbodizuz(C_txtbiemp arg0, C_xpuuihxf arg1)
func_176343_a(BlockState arg0, Direction arg1)
canConnectTo(BlockState blockState, Direction side)
public boolean
f(byj arg0)
isSignalSource(BlockState arg0)
method_9506(class_2680 arg0)
emitsRedstonePower(BlockState arg0)
m_ltrwlrww(C_txtbiemp arg0)
func_149744_f(BlockState arg0)
canProvidePower(BlockState arg0)
public BlockState
a(byj arg0, btu arg1)
rotate(BlockState arg0, Rotation arg1)
method_9598(class_2680 arg0, class_2470 arg1)
rotate(BlockState arg0, BlockRotation arg1)
m_hiewxoya(C_txtbiemp arg0, C_mboglirk arg1)
func_185499_a(BlockState arg0, Rotation arg1)
rotate(BlockState arg0, Rotation arg1)
public BlockState
a(byj arg0, bsu arg1)
mirror(BlockState arg0, Mirror arg1)
method_9569(class_2680 arg0, class_2415 arg1)
mirror(BlockState arg0, BlockMirror arg1)
m_yaqgytid(C_txtbiemp arg0, C_qomzaqud arg1)
func_185471_a(BlockState arg0, Mirror arg1)
mirror(BlockState arg0, Mirror arg1)
protected void
a(byk$a<bph, byj> arg0)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
m_yujtcnah(C_ezfeikaq$C_mfnsmxhw<C_mmxmpdoq, C_txtbiemp> arg0)
func_206840_a(StateContainer$Builder<Block, BlockState> arg0)
fillStateContainer(StateContainer$Builder<Block, BlockState> arg0)
public static int
b(int arg0)
getColorForData(int arg0)
method_10487(int arg0)
getWireColor(int powerLevel)
m_tdbtvrpm(int arg0)
func_176337_b(int arg0)
colorMultiplier(int arg0)
public void
a(byj arg0, bjw arg1, fk arg2, Random arg3)
animateTick(BlockState arg0, Level arg1, BlockPos arg2, Random arg3)
method_9496(class_2680 arg0, class_1937 arg1, class_2338 arg2, Random arg3)
randomDisplayTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
m_qdvbqnpt(C_txtbiemp arg0, C_cdctfzbn arg1, C_hynzadkk arg2, Random arg3)
func_180655_c(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
animateTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)