net.minecraft.block

public class FenceBlock

extends Block

agt
net.minecraft.class_136
net.minecraft.block.FenceBlock
net.minecraft.block.BlockFence

Field summary

Modifier and TypeField
public static final BooleanProperty
a
field_9404
NORTH
NORTH
public static final BooleanProperty
b
field_9405
EAST
EAST
public static final BooleanProperty
N
field_9402
SOUTH
SOUTH
public static final BooleanProperty
O
field_9403
WEST
WEST

Constructor summary

ModifierConstructor
public (Material arg0)
public (Material arg0, MapColor arg1)

Method summary

Modifier and TypeMethod
public void
a(adm arg0, cj arg1, alz arg2, aug arg3, List<aug> arg4, pk arg5)
method_8642(class_1150 arg0, class_2552 arg1, class_2232 arg2, class_231 arg3, List<class_231> arg4, class_864 arg5)
addCollisions(World arg0, BlockPos arg1, BlockState arg2, Box arg3, List<Box> arg4, Entity arg5)
addCollisionBoxesToList(World arg0, BlockPos arg1, IBlockState arg2, AxisAlignedBB arg3, List<AxisAlignedBB> arg4, Entity arg5)
public void
a(adq arg0, cj arg1)
method_8652(class_1158 arg0, class_2552 arg1)
updateShape(WorldView arg0, BlockPos arg1)
setBlockBoundsBasedOnState(IBlockAccess arg0, BlockPos arg1)
public boolean
c()
method_449()
isSolidRender()
isOpaqueCube()
public boolean
d()
method_441()
isCube()
isFullCube()
public boolean
b(adq arg0, cj arg1)
method_8663(class_1158 arg0, class_2552 arg1)
canWalkThrough(WorldView arg0, BlockPos arg1)
isPassable(IBlockAccess arg0, BlockPos arg1)
public boolean
e(adq arg0, cj arg1)
method_8771(class_1158 arg0, class_2552 arg1)
shouldConnectTo(WorldView world, BlockPos pos)
canConnectTo(IBlockAccess worldIn, BlockPos pos)
public boolean
a(adm arg0, cj arg1, alz arg2, wn arg3, cq arg4, float arg5, float arg6, float arg7)
method_421(class_1150 arg0, class_2552 arg1, class_2232 arg2, class_988 arg3, class_1354 arg4, float arg5, float arg6, float arg7)
use(World arg0, BlockPos arg1, BlockState arg2, PlayerEntity arg3, Direction arg4, float arg5, float arg6, float arg7)
onBlockActivated(World arg0, BlockPos arg1, IBlockState arg2, EntityPlayer arg3, EnumFacing arg4, float arg5, float arg6, float arg7)
public int
c(alz arg0)
method_8671(class_2232 arg0)
getMetadataFromState(BlockState arg0)
getMetaFromState(IBlockState arg0)
public BlockState
a(alz arg0, adq arg1, cj arg2)
method_8656(class_2232 arg0, class_1158 arg1, class_2552 arg2)
resolveVirtualProperties(BlockState arg0, WorldView arg1, BlockPos arg2)
getActualState(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
protected StateDefinition
e()
method_8676()
createStateDefinition()
createBlockState()
public boolean
a(adq arg0, cj arg1, cq arg2)
method_8654(class_1158 arg0, class_2552 arg1, class_1354 arg2)
shouldRenderFace(WorldView arg0, BlockPos arg1, Direction arg2)
shouldSideBeRendered(IBlockAccess arg0, BlockPos arg1, EnumFacing arg2)