net.minecraft.client.render

public class ItemInHandRenderer

bfn
net.minecraft.class_529
net.minecraft.client.render.ItemInHandRenderer
net.minecraft.client.renderer.ItemRenderer

Field summary

Modifier and TypeField
private static final Identifier
a
field_6458
MAP_BACKGROUND_LOCATION
RES_MAP_BACKGROUND
private static final Identifier
b
field_6459
UNDERWATER_LOCATION
RES_UNDERWATER_OVERLAY
private final Minecraft
c
field_1876
minecraft
mc
private ItemStack
d
field_1877
itemInHand
itemToRender
private float
e
field_1878
handHeight
equippedProgress
private float
f
field_1879
lastHandHeight
prevEquippedProgress
private final EntityRenderDispatcher
g
field_10791
dispatcher
renderManager
private final ItemRenderer
h
field_10792
renderer
itemRenderer
private int
i
field_1882
selectedSlot
equippedItemSlot

Constructor summary

ModifierConstructor
public (Minecraft minecraft)

Method summary

Modifier and TypeMethod
public void
a(pr arg0, zx arg1, bgr$b arg2)
method_9872(class_1699 arg0, class_1071 arg1, class_2462$class_2464 arg2)
render(LivingEntity entity, ItemStack item, ModelTransformations$Type transform)
renderItem(EntityLivingBase entityIn, ItemStack heldStack, ItemCameraTransforms$TransformType transform)
private boolean
a(afh arg0)
method_9865(class_197 arg0)
isTranslucent(Block block)
isBlockTranslucent(Block blockIn)
private void
a(float arg0, float arg1)
method_9862(float arg0, float arg1)
rotate(float x, float y)
rotateArroundXAndY(float angle, float angleY)
private void
a(bet arg0)
method_9866(class_1631 arg0)
setHandLightColor(ClientPlayerEntity player)
setLightMapFromPlayer(AbstractClientPlayer clientPlayer)
private void
a(bew arg0, float arg1)
method_9870(class_518 arg0, float arg1)
applyHandSway(LocalClientPlayerEntity player, float tickDelta)
rotateWithPlayerRotations(EntityPlayerSP entityplayerspIn, float partialTicks)
private float
c(float arg0)
method_9876(float arg0)
getMapPitch(float pitch)
getMapAngleFromPitch(float pitch)
private void
a(bln arg0)
method_9871(class_570 arg0)
renderRightArm(PlayerRenderer player)
renderRightArm(RenderPlayer renderPlayerIn)
private void
b(bln arg0)
method_9875(class_570 arg0)
renderLeftArm(PlayerRenderer player)
renderLeftArm(RenderPlayer renderPlayerIn)
private void
b(bet arg0)
method_9874(class_1631 arg0)
renderArms(ClientPlayerEntity player)
renderPlayerArms(AbstractClientPlayer clientPlayer)
private void
a(bet arg0, float arg1, float arg2, float arg3)
method_9869(class_1631 arg0, float arg1, float arg2, float arg3)
renderMap(ClientPlayerEntity player, float pitch, float swapProgress, float swingProgress)
renderItemMap(AbstractClientPlayer clientPlayer, float pitch, float equipmentProgress, float swingProgress)
private void
a(bet arg0, float arg1, float arg2)
method_9868(class_1631 arg0, float arg1, float arg2)
renderHand(ClientPlayerEntity player, float swapProgress, float swingProgress)
renderPlayerArm(AbstractClientPlayer clientPlayer, float equipProgress, float swingProgress)
private void
d(float arg0)
method_9878(float arg0)
applyArmSwing(float swingProgress)
doItemUsedTransformations(float swingProgress)
private void
a(bet arg0, float arg1)
method_9867(class_1631 arg0, float arg1)
applyConsuming(ClientPlayerEntity player, float tickDelta)
performDrinking(AbstractClientPlayer clientPlayer, float partialTicks)
private void
b(float arg0, float arg1)
method_9873(float arg0, float arg1)
applyFirstPersonTransform(float xU, float yU)
transformFirstPersonItem(float equipProgress, float swingProgress)
private void
a(float arg0, bet arg1)
method_9863(float arg0, class_1631 arg1)
applyBowNocking(float tickDelta, ClientPlayerEntity player)
doBowTransformations(float partialTicks, AbstractClientPlayer clientPlayer)
private void
d()
method_9877()
applySwordBlocking()
doBlockTransformations()
public void
a(float arg0)
method_1354(float arg0)
renderInFirstPerson(float tickDelta)
renderItemInFirstPerson(float partialTicks)
public void
b(float arg0)
method_1359(float arg0)
renderScreenEffects(float tickDelta)
renderOverlays(float partialTicks)
private void
a(float arg0, bmi arg1)
method_9864(float arg0, class_1639 arg1)
renderInWallEffect(float tickDelta, TextureAtlasSprite sprite)
renderBlockInHand(float partialTicks, TextureAtlasSprite atlas)
private void
e(float arg0)
method_1361(float arg0)
renderInWaterEffect(float tickDelta)
renderWaterOverlayTexture(float partialTicks)
private void
f(float arg0)
method_1362(float arg0)
renderOnFireEffect(float tickDelta)
renderFireInFirstPerson(float partialTicks)
public void
a()
method_1353()
tick()
updateEquippedItem()
public void
b()
method_1358()
onBlockUsed()
resetEquippedProgress()
public void
c()
method_1360()
onItemUsed()
resetEquippedProgress2()