| public void | |
| private boolean | |
| private void | | a(float arg0, float arg1) | | method_9862(float arg0, float arg1) | | rotate(float x, float y) | | rotateArroundXAndY(float angle, float angleY) |
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| private void | |
| private void | |
| private float | | c(float arg0) | | method_9876(float arg0) | | getMapPitch(float pitch) | | getMapAngleFromPitch(float pitch) |
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| private void | |
| private void | |
| private void | |
| private void | | a(bet arg0, float arg1, float arg2, float arg3) | | method_9869(class_1631 arg0, float arg1, float arg2, float arg3) | | renderMap(ClientPlayerEntity player, float pitch, float swapProgress, float swingProgress) | | renderItemMap(AbstractClientPlayer clientPlayer, float pitch, float equipmentProgress, float swingProgress) |
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| private void | | a(bet arg0, float arg1, float arg2) | | method_9868(class_1631 arg0, float arg1, float arg2) | | renderHand(ClientPlayerEntity player, float swapProgress, float swingProgress) | | renderPlayerArm(AbstractClientPlayer clientPlayer, float equipProgress, float swingProgress) |
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| private void | | d(float arg0) | | method_9878(float arg0) | | applyArmSwing(float swingProgress) | | doItemUsedTransformations(float swingProgress) |
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| private void | |
| private void | | b(float arg0, float arg1) | | method_9873(float arg0, float arg1) | | applyFirstPersonTransform(float xU, float yU) | | transformFirstPersonItem(float equipProgress, float swingProgress) |
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| private void | |
| private void | | d() | | method_9877() | | applySwordBlocking() | | doBlockTransformations() |
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| public void | | a(float arg0) | | method_1354(float arg0) | | renderInFirstPerson(float tickDelta) | | renderItemInFirstPerson(float partialTicks) |
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| public void | | b(float arg0) | | method_1359(float arg0) | | renderScreenEffects(float tickDelta) | | renderOverlays(float partialTicks) |
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| private void | |
| private void | | e(float arg0) | | method_1361(float arg0) | | renderInWaterEffect(float tickDelta) | | renderWaterOverlayTexture(float partialTicks) |
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| private void | | f(float arg0) | | method_1362(float arg0) | | renderOnFireEffect(float tickDelta) | | renderFireInFirstPerson(float partialTicks) |
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| public void | | a() | | method_1353() | | tick() | | updateEquippedItem() |
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| public void | | b() | | method_1358() | | onBlockUsed() | | resetEquippedProgress() |
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| public void | | c() | | method_1360() | | onItemUsed() | | resetEquippedProgress2() |
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