net.minecraft.entity.living

public class ArmorStandEntity

extends LivingEntity

All mapped superinterfaces:

CommandSource

um
net.minecraft.class_2636
net.minecraft.entity.living.ArmorStandEntity
net.minecraft.entity.item.EntityArmorStand

Field summary

Modifier and TypeField
private static final Rotation
a
field_12016
DEFAULT_HEAD_ROTATION
DEFAULT_HEAD_ROTATION
private static final Rotation
b
field_12017
DEFAULT_BODY_ROTATION
DEFAULT_BODY_ROTATION
private static final Rotation
c
field_12026
DEFAULT_LEFT_ARM_ROTATION
DEFAULT_LEFTARM_ROTATION
private static final Rotation
d
field_12027
DEFAULT_RIGHT_ARM_ROTATION
DEFAULT_RIGHTARM_ROTATION
private static final Rotation
e
field_12028
DEFAULT_LEFT_LEG_ROTATION
DEFAULT_LEFTLEG_ROTATION
private static final Rotation
f
field_12029
DEFAULT_RIGHT_LEG_ROTATION
DEFAULT_RIGHTLEG_ROTATION
private final ItemStack[]
g
field_12030
equipment
contents
private boolean
h
field_12031
invisible
canInteract
private long
i
field_12032
lastDamageTime
punchCooldown
private int
bi
field_12018
getDisabledSlots
disabledSlots
private boolean
bj
field_12019
marker
field_181028_bj
private Rotation
bk
field_12020
headRotation
headRotation
private Rotation
bl
field_12021
bodyRotation
bodyRotation
private Rotation
bm
field_12022
leftArmRotation
leftArmRotation
private Rotation
bn
field_12023
rightArmRotation
rightArmRotation
private Rotation
bo
field_12024
leftLegRotation
leftLegRotation
private Rotation
bp
field_12025
rightLegRotation
rightLegRotation

Constructor summary

ModifierConstructor
public (World arg0)
public (World world, double x, double y, double z)

Method summary

Modifier and TypeMethod
public boolean
bM()
method_2609()
isLocallyControlled()
isServerWorld()
protected void
h()
method_2484()
registerSyncedData()
entityInit()
public ItemStack
bA()
method_2640()
getDisplayItemInHand()
getHeldItem()
public ItemStack
p(int arg0)
method_4484(int arg0)
getEquipment(int arg0)
getEquipmentInSlot(int arg0)
public void
c(int arg0, zx arg1)
method_2527(int arg0, class_1071 arg1)
setEquipment(int arg0, ItemStack arg1)
setCurrentItemOrArmor(int arg0, ItemStack arg1)
public ItemStack[]
as()
method_2531()
getEquipment()
getInventory()
public boolean
d(int arg0, zx arg1)
method_10956(int arg0, class_1071 arg1)
replaceItem(int arg0, ItemStack arg1)
replaceItemInInventory(int arg0, ItemStack arg1)
public void
b(dn arg0)
method_2528(class_322 arg0)
writeCustomNbt(NbtCompound arg0)
writeEntityToNBT(NBTTagCompound arg0)
public void
a(dn arg0)
method_2498(class_322 arg0)
readCustomNbt(NbtCompound arg0)
readEntityFromNBT(NBTTagCompound arg0)
private void
h(dn arg0)
method_11128(class_322 arg0)
setPose(NbtCompound nbt)
writePoseToNBT(NBTTagCompound tagCompound)
private NbtCompound
z()
method_11145()
getPose()
readPoseFromNBT()
public boolean
ae()
method_2472()
isPushable()
canBePushed()
protected void
s(pk arg0)
method_4483(class_864 arg0)
pushAway(Entity arg0)
collideWithEntity(Entity arg0)
protected void
bL()
method_4478()
pushAwayCollidingEntities()
collideWithNearbyEntities()
public boolean
a(wn arg0, aui arg1)
method_10939(class_988 arg0, class_236 arg1)
interactAt(PlayerEntity arg0, Vec3d arg1)
interactAt(EntityPlayer arg0, Vec3 arg1)
private void
a(wn arg0, int arg1)
method_11121(class_988 arg0, int arg1)
swapItem(PlayerEntity player, int slot)
func_175422_a(EntityPlayer arg0, int arg1)
public boolean
a(ow arg0, float arg1)
method_2499(class_856 arg0, float arg1)
takeDamage(DamageSource arg0, float arg1)
attackEntityFrom(DamageSource arg0, float arg1)
private void
A()
method_11116()
addBreakingParticles()
playParticles()
private void
a(float arg0)
method_11119(float arg0)
takeFireDamage(float amount)
damageArmorStand(float arg0)
private void
C()
method_11117()
onBrokenByPlayer()
dropBlock()
private void
D()
method_11118()
onBroken()
dropContents()
protected float
h(float arg0, float arg1)
method_6140(float arg0, float arg1)
bodyMovement(float arg0, float arg1)
updateDistance(float arg0, float arg1)
public float
aS()
method_2544()
getEyeHeight()
getEyeHeight()
public void
g(float arg0, float arg1)
method_2657(float arg0, float arg1)
moveRelative(float arg0, float arg1)
moveEntityWithHeading(float arg0, float arg1)
public void
t_()
method_2558()
tick()
onUpdate()
private void
a(boolean arg0)
method_11122(boolean arg0)
updateSize(boolean marker)
func_181550_a(boolean arg0)
protected void
B()
method_10977()
updateVisibility()
updatePotionMetadata()
public void
e(boolean arg0)
method_4452(boolean arg0)
setInvisible(boolean arg0)
setInvisible(boolean arg0)
public boolean
j_()
method_2662()
isBaby()
isChild()
public void
G()
method_10927()
discard()
onKillCommand()
public boolean
aW()
method_10949()
isImmuneToExplosions()
isImmuneToExplosions()
private void
j(boolean arg0)
method_11129(boolean arg0)
setSmall(boolean small)
setSmall(boolean arg0)
public boolean
n()
method_11133()
isSmall()
isSmall()
private void
k(boolean arg0)
method_11130(boolean arg0)
setNoGravity(boolean noGravity)
setNoGravity(boolean arg0)
public boolean
p()
method_11135()
isNoGravity()
hasNoGravity()
private void
l(boolean arg0)
method_11131(boolean arg0)
setShowArms(boolean showArms)
setShowArms(boolean arg0)
public boolean
q()
method_11136()
isShowArms()
getShowArms()
private void
m(boolean arg0)
method_11132(boolean arg0)
setArmsVisible(boolean visible)
setNoBasePlate(boolean arg0)
public boolean
r()
method_11137()
isBasePlateVisible()
hasNoBasePlate()
private void
n(boolean arg0)
method_11134(boolean arg0)
setMarker(boolean marker)
setMarker(boolean arg0)
public boolean
s()
method_11138()
isMarker()
hasMarker()
public void
a(dc arg0)
method_11120(class_2563 arg0)
setHeadRotation(Rotation rotation)
setHeadRotation(Rotations arg0)
public void
b(dc arg0)
method_11123(class_2563 arg0)
setBodyRotation(Rotation rotation)
setBodyRotation(Rotations arg0)
public void
c(dc arg0)
method_11124(class_2563 arg0)
setLeftArmRotation(Rotation rotation)
setLeftArmRotation(Rotations arg0)
public void
d(dc arg0)
method_11125(class_2563 arg0)
setRightArmRotation(Rotation rotation)
setRightArmRotation(Rotations arg0)
public void
e(dc arg0)
method_11126(class_2563 arg0)
setLeftLegRotation(Rotation rotation)
setLeftLegRotation(Rotations arg0)
public void
f(dc arg0)
method_11127(class_2563 arg0)
setRightLegRotation(Rotation rotation)
setRightLegRotation(Rotations arg0)
public Rotation
t()
method_11139()
getHeadRotation()
getHeadRotation()
public Rotation
u()
method_11140()
getBodyRotation()
getBodyRotation()
public boolean
ad()
method_2471()
hasCollision()
canBeCollidedWith()
public ItemStack
q(int arg0)
method_4485(int arg0)
getArmor(int arg0)
getCurrentArmor(int arg0)
public boolean
a(double arg0)
method_2486(double arg0)
shouldRender(double arg0)
isInRangeToRenderDist(double arg0)
public Rotation
v()
method_11141()
getLeftArmRotation()
getLeftArmRotation()
public Rotation
w()
method_11142()
getRightArmRotation()
getRightArmRotation()
public Rotation
x()
method_11143()
getLeftLegRotation()
getLeftLegRotation()
public Rotation
y()
method_11144()
getRightLegRotation()
getRightLegRotation()