net.minecraft.block

public abstract class DiodeBlock

extends HorizontalFacingBlock

apw
net.minecraft.class_1449
net.minecraft.block.DiodeBlock
net.minecraft.block.BlockRedstoneDiode
net.minecraft.block.BlockRedstoneDiode

Field summary

Modifier and TypeField
protected static final Box
c
field_12644
SHAPE
field_185548_c
REDSTONE_DIODE_AABB
protected final boolean
d
field_5539
powered
field_149914_a
isRepeaterPowered

Constructor summary

ModifierConstructor
protected (boolean powered)

Method summary

Modifier and TypeMethod
public Box
b(awt arg0, amy arg1, et arg2)
method_11554(class_2232 arg0, class_1158 arg1, class_2552 arg2)
getShape(BlockState arg0, WorldView arg1, BlockPos arg2)
func_185496_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
getBoundingBox(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
public boolean
c(awt arg0)
method_11562(class_2232 arg0)
isCube(BlockState arg0)
func_149686_d(IBlockState arg0)
isFullCube(IBlockState arg0)
public boolean
a(amu arg0, et arg1)
method_8673(class_1150 arg0, class_2552 arg1)
canBePlaced(World arg0, BlockPos arg1)
func_176196_c(World arg0, BlockPos arg1)
canPlaceBlockAt(World arg0, BlockPos arg1)
public boolean
b(amu arg0, et arg1)
method_8726(class_1150 arg0, class_2552 arg1)
canSurvive(World world, BlockPos pos)
func_176409_d(World arg0, BlockPos arg1)
canBlockStay(World worldIn, BlockPos pos)
public void
a(amu arg0, et arg1, awt arg2, Random arg3)
method_8643(class_1150 arg0, class_2552 arg1, class_2232 arg2, Random arg3)
randomTick(World arg0, BlockPos arg1, BlockState arg2, Random arg3)
func_180645_a(World arg0, BlockPos arg1, IBlockState arg2, Random arg3)
randomTick(World arg0, BlockPos arg1, IBlockState arg2, Random arg3)
public void
b(amu arg0, et arg1, awt arg2, Random arg3)
method_8661(class_1150 arg0, class_2552 arg1, class_2232 arg2, Random arg3)
tick(World arg0, BlockPos arg1, BlockState arg2, Random arg3)
func_180650_b(World arg0, BlockPos arg1, IBlockState arg2, Random arg3)
updateTick(World arg0, BlockPos arg1, IBlockState arg2, Random arg3)
protected boolean
A(awt arg0)
method_8734(class_2232 arg0)
isPowered(BlockState state)
func_176406_l(IBlockState arg0)
isPowered(IBlockState state)
public int
c(awt arg0, amy arg1, et arg2, fa arg3)
method_8664(class_2232 arg0, class_1158 arg1, class_2552 arg2, class_1354 arg3)
getDirectSignal(BlockState arg0, WorldView arg1, BlockPos arg2, Direction arg3)
func_176211_b(IBlockState arg0, IBlockAccess arg1, BlockPos arg2, EnumFacing arg3)
getStrongPower(IBlockState arg0, IBlockAccess arg1, BlockPos arg2, EnumFacing arg3)
public int
b(awt arg0, amy arg1, et arg2, fa arg3)
method_8653(class_2232 arg0, class_1158 arg1, class_2552 arg2, class_1354 arg3)
getSignal(BlockState arg0, WorldView arg1, BlockPos arg2, Direction arg3)
func_180656_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2, EnumFacing arg3)
getWeakPower(IBlockState arg0, IBlockAccess arg1, BlockPos arg2, EnumFacing arg3)
public void
a(awt arg0, amu arg1, et arg2, aow arg3, et arg4)
method_8641(class_2232 arg0, class_1150 arg1, class_2552 arg2, class_197 arg3, class_2552 arg4)
neighborChanged(BlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4)
func_189540_a(IBlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4)
neighborChanged(IBlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4)
protected void
g(amu arg0, et arg1, awt arg2)
method_8730(class_1150 arg0, class_2552 arg1, class_2232 arg2)
checkOutputState(World world, BlockPos pos, BlockState state)
func_176398_g(World arg0, BlockPos arg1, IBlockState arg2)
updateState(World worldIn, BlockPos pos, IBlockState state)
public boolean
b(amy arg0, et arg1, awt arg2)
method_8722(class_1158 arg0, class_2552 arg1, class_2232 arg2)
isLocked(WorldView world, BlockPos pos, BlockState state)
func_176405_b(IBlockAccess arg0, BlockPos arg1, IBlockState arg2)
isLocked(IBlockAccess worldIn, BlockPos pos, IBlockState state)
protected boolean
e(amu arg0, et arg1, awt arg2)
method_8727(class_1150 arg0, class_2552 arg1, class_2232 arg2)
shouldBePowered(World world, BlockPos pos, BlockState state)
func_176404_e(World arg0, BlockPos arg1, IBlockState arg2)
shouldBePowered(World worldIn, BlockPos pos, IBlockState state)
protected int
f(amu arg0, et arg1, awt arg2)
method_8729(class_1150 arg0, class_2552 arg1, class_2232 arg2)
getInputSignal(World world, BlockPos pos, BlockState state)
func_176397_f(World arg0, BlockPos arg1, IBlockState arg2)
calculateInputStrength(World worldIn, BlockPos pos, IBlockState state)
protected int
c(amy arg0, et arg1, awt arg2)
method_8723(class_1158 arg0, class_2552 arg1, class_2232 arg2)
getInputSignalFromSides(WorldView world, BlockPos pos, BlockState state)
func_176407_c(IBlockAccess arg0, BlockPos arg1, IBlockState arg2)
getPowerOnSides(IBlockAccess worldIn, BlockPos pos, IBlockState state)
protected int
a(amy arg0, et arg1, fa arg2)
method_8724(class_1158 arg0, class_2552 arg1, class_1354 arg2)
getInputSignalFromSide(WorldView world, BlockPos pos, Direction dir)
func_176401_c(IBlockAccess arg0, BlockPos arg1, EnumFacing arg2)
getPowerOnSide(IBlockAccess worldIn, BlockPos pos, EnumFacing side)
public boolean
g(awt arg0)
method_11566(class_2232 arg0)
isSignalSource(BlockState arg0)
func_149744_f(IBlockState arg0)
canProvidePower(IBlockState arg0)
public BlockState
a(amu arg0, et arg1, fa arg2, float arg3, float arg4, float arg5, int arg6, vp arg7)
method_8645(class_1150 arg0, class_2552 arg1, class_1354 arg2, float arg3, float arg4, float arg5, int arg6, class_1699 arg7)
getPlacementState(World arg0, BlockPos arg1, Direction arg2, float arg3, float arg4, float arg5, int arg6, LivingEntity arg7)
func_180642_a(World arg0, BlockPos arg1, EnumFacing arg2, float arg3, float arg4, float arg5, int arg6, EntityLivingBase arg7)
getStateForPlacement(World arg0, BlockPos arg1, EnumFacing arg2, float arg3, float arg4, float arg5, int arg6, EntityLivingBase arg7)
public void
a(amu arg0, et arg1, awt arg2, vp arg3, aip arg4)
method_419(class_1150 arg0, class_2552 arg1, class_2232 arg2, class_1699 arg3, class_1071 arg4)
onPlaced(World arg0, BlockPos arg1, BlockState arg2, LivingEntity arg3, ItemStack arg4)
func_180633_a(World arg0, BlockPos arg1, IBlockState arg2, EntityLivingBase arg3, ItemStack arg4)
onBlockPlacedBy(World arg0, BlockPos arg1, IBlockState arg2, EntityLivingBase arg3, ItemStack arg4)
public void
c(amu arg0, et arg1, awt arg2)
method_8668(class_1150 arg0, class_2552 arg1, class_2232 arg2)
onAdded(World arg0, BlockPos arg1, BlockState arg2)
func_176213_c(World arg0, BlockPos arg1, IBlockState arg2)
onBlockAdded(World arg0, BlockPos arg1, IBlockState arg2)
protected void
h(amu arg0, et arg1, awt arg2)
method_8731(class_1150 arg0, class_2552 arg1, class_2232 arg2)
updateNeighbors(World world, BlockPos x, BlockState state)
func_176400_h(World arg0, BlockPos arg1, IBlockState arg2)
notifyNeighbors(World worldIn, BlockPos pos, IBlockState state)
public void
d(amu arg0, et arg1, awt arg2)
method_8674(class_1150 arg0, class_2552 arg1, class_2232 arg2)
onBroken(World arg0, BlockPos arg1, BlockState arg2)
func_176206_d(World arg0, BlockPos arg1, IBlockState arg2)
onPlayerDestroy(World arg0, BlockPos arg1, IBlockState arg2)
public boolean
b(awt arg0)
method_11560(class_2232 arg0)
isSolidRender(BlockState arg0)
func_149662_c(IBlockState arg0)
isOpaqueCube(IBlockState arg0)
protected boolean
B(awt arg0)
method_11601(class_2232 arg0)
isValidSideInput(BlockState state)
func_185545_A(IBlockState arg0)
isAlternateInput(IBlockState state)
protected int
a(amy arg0, et arg1, awt arg2)
method_8721(class_1158 arg0, class_2552 arg1, class_2232 arg2)
getOutputSignal(WorldView world, BlockPos pos, BlockState state)
func_176408_a(IBlockAccess arg0, BlockPos arg1, IBlockState arg2)
getActiveSignal(IBlockAccess worldIn, BlockPos pos, IBlockState state)
public static boolean
C(awt arg0)
method_11602(class_2232 arg0)
isDiode(BlockState state)
func_185546_B(IBlockState arg0)
isDiode(IBlockState state)
public boolean
D(awt arg0)
method_11603(class_2232 arg0)
isSameDiode(BlockState state)
func_185547_C(IBlockState arg0)
isSameDiode(IBlockState state)
public boolean
i(amu arg0, et arg1, awt arg2)
method_8732(class_1150 arg0, class_2552 arg1, class_2232 arg2)
shouldPrioritize(World world, BlockPos pos, BlockState state)
func_176402_i(World arg0, BlockPos arg1, IBlockState arg2)
isFacingTowardsRepeater(World worldIn, BlockPos pos, IBlockState state)
protected int
E(awt arg0)
method_8735(class_2232 arg0)
getTickingDelay(BlockState state)
func_176399_m(IBlockState arg0)
getTickDelay(IBlockState state)
protected abstract int
x(awt arg0)
method_8725(class_2232 arg0)
getDelay(BlockState state)
func_176403_d(IBlockState arg0)
getDelay(IBlockState state)
protected abstract BlockState
y(awt arg0)
method_8728(class_2232 arg0)
setUnpowered(BlockState state)
func_180674_e(IBlockState arg0)
getPoweredState(IBlockState unpoweredState)
protected abstract BlockState
z(awt arg0)
method_8733(class_2232 arg0)
setPowered(BlockState state)
func_180675_k(IBlockState arg0)
getUnpoweredState(IBlockState poweredState)
public boolean
d(aow arg0)
method_6447(class_197 arg0)
is(Block arg0)
func_149667_c(Block arg0)
isAssociatedBlock(Block arg0)
public FaceShape
a(amy arg0, awt arg1, et arg2, fa arg3)
method_14307(class_1158 arg0, class_2232 arg1, class_2552 arg2, class_1354 arg3)
getFaceShape(WorldView arg0, BlockState arg1, BlockPos arg2, Direction arg3)
func_193383_a(IBlockAccess arg0, IBlockState arg1, BlockPos arg2, EnumFacing arg3)
getBlockFaceShape(IBlockAccess arg0, IBlockState arg1, BlockPos arg2, EnumFacing arg3)
public boolean
a(awt arg0, amy arg1, et arg2, fa arg3)
method_8654(class_2232 arg0, class_1158 arg1, class_2552 arg2, class_1354 arg3)
shouldRenderFace(BlockState arg0, WorldView arg1, BlockPos arg2, Direction arg3)
func_176225_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2, EnumFacing arg3)
shouldSideBeRendered(IBlockState arg0, IBlockAccess arg1, BlockPos arg2, EnumFacing arg3)
public BlockLayer
f()
method_8687()
getRenderLayer()
func_180664_k()
getRenderLayer()