net.minecraft.block

public class CauldronBlock

extends Block

All mapped superinterfaces:

ItemLike

bdg
net.minecraft.class_117
net.minecraft.block.CauldronBlock
net.minecraft.block.BlockCauldron
net.minecraft.block.BlockCauldron

Field summary

Modifier and TypeField
public static final IntegerProperty
a
field_18235
LEVEL
field_176591_a
LEVEL
protected static final VoxelShape
b
field_18236
INSIDE_SHAPE
field_196403_b
INSIDE
protected static final VoxelShape
c
field_18237
SHAPE
field_196404_c
WALLS

Constructor summary

ModifierConstructor
public (Block$Properties arg0)

Method summary

Modifier and TypeMethod
public VoxelShape
a(blc arg0, axk arg1, el arg2)
method_11554(class_2232 arg0, class_1158 arg1, class_2552 arg2)
getShape(BlockState arg0, BlockView arg1, BlockPos arg2)
func_196244_b(IBlockState arg0, IBlockReader arg1, BlockPos arg2)
getShape(IBlockState arg0, IBlockReader arg1, BlockPos arg2)
public boolean
f(blc arg0)
method_11560(class_2232 arg0)
hasAmbientOcclusion(BlockState arg0)
func_200124_e(IBlockState arg0)
isSolid(IBlockState arg0)
public VoxelShape
h(blc arg0, axk arg1, el arg2)
method_16595(class_2232 arg0, class_1158 arg1, class_2552 arg2)
getInteractionShape(BlockState arg0, BlockView arg1, BlockPos arg2)
func_199600_g(IBlockState arg0, IBlockReader arg1, BlockPos arg2)
getRaytraceShape(IBlockState arg0, IBlockReader arg1, BlockPos arg2)
public boolean
a(blc arg0)
method_11562(class_2232 arg0)
isCube(BlockState arg0)
func_149686_d(IBlockState arg0)
isFullCube(IBlockState arg0)
public void
a(blc arg0, axy arg1, el arg2, aer arg3)
method_416(class_2232 arg0, class_1150 arg1, class_2552 arg2, class_864 arg3)
onEntityCollision(BlockState arg0, World arg1, BlockPos arg2, Entity arg3)
func_196262_a(IBlockState arg0, World arg1, BlockPos arg2, Entity arg3)
onEntityCollision(IBlockState arg0, World arg1, BlockPos arg2, Entity arg3)
public boolean
a(blc arg0, axy arg1, el arg2, aog arg3, adk arg4, eq arg5, float arg6, float arg7, float arg8)
method_421(class_2232 arg0, class_1150 arg1, class_2552 arg2, class_988 arg3, class_2961 arg4, class_1354 arg5, float arg6, float arg7, float arg8)
use(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, InteractionHand arg4, Direction arg5, float arg6, float arg7, float arg8)
func_196250_a(IBlockState arg0, World arg1, BlockPos arg2, EntityPlayer arg3, EnumHand arg4, EnumFacing arg5, float arg6, float arg7, float arg8)
onBlockActivated(IBlockState arg0, World arg1, BlockPos arg2, EntityPlayer arg3, EnumHand arg4, EnumFacing arg5, float arg6, float arg7, float arg8)
public void
a(axy arg0, el arg1, blc arg2, int arg3)
method_8700(class_1150 arg0, class_2552 arg1, class_2232 arg2, int arg3)
setLevel(World world, BlockPos pos, BlockState state, int level)
func_176590_a(World arg0, BlockPos arg1, IBlockState arg2, int arg3)
setWaterLevel(World worldIn, BlockPos pos, IBlockState state, int level)
public void
c(axy arg0, el arg1)
method_8685(class_1150 arg0, class_2552 arg1)
randomPrecipitationTick(World arg0, BlockPos arg1)
func_176224_k(World arg0, BlockPos arg1)
fillWithRain(World arg0, BlockPos arg1)
public boolean
u(blc arg0)
method_11577(class_2232 arg0)
isAnalogSignalSource(BlockState arg0)
func_149740_M(IBlockState arg0)
hasComparatorInputOverride(IBlockState arg0)
public int
a(blc arg0, axy arg1, el arg2)
method_8686(class_2232 arg0, class_1150 arg1, class_2552 arg2)
getAnalogSignal(BlockState arg0, World arg1, BlockPos arg2)
func_180641_l(IBlockState arg0, World arg1, BlockPos arg2)
getComparatorInputOverride(IBlockState arg0, World arg1, BlockPos arg2)
protected void
a(ble$a<bcs, blc> arg0)
method_16576(class_2233$class_3757<class_197, class_2232> arg0)
buildStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
func_206840_a(StateContainer$Builder<Block, IBlockState> arg0)
fillStateContainer(StateContainer$Builder<Block, IBlockState> arg0)
public FaceShape
a(axk arg0, blc arg1, el arg2, eq arg3)
method_14307(class_1158 arg0, class_2232 arg1, class_2552 arg2, class_1354 arg3)
getFaceShape(BlockView arg0, BlockState arg1, BlockPos arg2, Direction arg3)
func_193383_a(IBlockReader arg0, IBlockState arg1, BlockPos arg2, EnumFacing arg3)
getBlockFaceShape(IBlockReader arg0, IBlockState arg1, BlockPos arg2, EnumFacing arg3)
public boolean
a(blc arg0, axk arg1, el arg2, cbf arg3)
method_8663(class_2232 arg0, class_1158 arg1, class_2552 arg2, class_4064 arg3)
canWalkThrough(BlockState arg0, BlockView arg1, BlockPos arg2, EntityNavigationType arg3)
func_196266_a(IBlockState arg0, IBlockReader arg1, BlockPos arg2, PathType arg3)
allowsMovement(IBlockState arg0, IBlockReader arg1, BlockPos arg2, PathType arg3)