net.minecraft.block

public class ChestBlock

extends BlockWithBlockEntity implements Bucketable, LiquidContainer

All mapped superinterfaces:

ItemLike, BlockEntityProvider, Bucketable, LiquidContainer

bdh
net.minecraft.class_118
net.minecraft.block.ChestBlock
net.minecraft.block.BlockChest
net.minecraft.block.BlockChest

Field summary

Modifier and TypeField
public static final DirectionProperty
a
field_9334
FACING
field_176459_a
FACING
public static final EnumProperty<ChestType>
b
field_18238
TYPE
field_196314_b
TYPE
public static final BooleanProperty
c
field_18239
WATERLOGGED
field_204511_c
WATERLOGGED
protected static final VoxelShape
o
field_18240
NORTH_SHAPE
field_196316_c
field_196316_c
protected static final VoxelShape
p
field_18241
SOUTH_SHAPE
field_196317_y
field_196317_y
protected static final VoxelShape
q
field_18242
WEST_SHAPE
field_196318_z
field_196318_z
protected static final VoxelShape
r
field_18243
EAST_SHAPE
field_196313_A
field_196313_A
protected static final VoxelShape
s
field_18244
SHAPE
field_196315_B
field_196315_B

Constructor summary

ModifierConstructor
protected (Block$Properties arg0)

Method summary

Modifier and TypeMethod
public boolean
a(blc arg0)
method_11562(class_2232 arg0)
isCube(BlockState arg0)
func_149686_d(IBlockState arg0)
isFullCube(IBlockState arg0)
public RenderType
c(blc arg0)
method_11552(class_2232 arg0)
getRenderType(BlockState arg0)
func_149645_b(IBlockState arg0)
getRenderType(IBlockState arg0)
public BlockState
a(blc arg0, eq arg1, blc arg2, axz arg3, el arg4, el arg5)
method_16575(class_2232 arg0, class_1354 arg1, class_2232 arg2, class_3598 arg3, class_2552 arg4, class_2552 arg5)
updateShape(BlockState arg0, Direction arg1, BlockState arg2, WorldAccess arg3, BlockPos arg4, BlockPos arg5)
func_196271_a(IBlockState arg0, EnumFacing arg1, IBlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
updatePostPlacement(IBlockState arg0, EnumFacing arg1, IBlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
public VoxelShape
a(blc arg0, axk arg1, el arg2)
method_11554(class_2232 arg0, class_1158 arg1, class_2552 arg2)
getShape(BlockState arg0, BlockView arg1, BlockPos arg2)
func_196244_b(IBlockState arg0, IBlockReader arg1, BlockPos arg2)
getShape(IBlockState arg0, IBlockReader arg1, BlockPos arg2)
public static Direction
k(blc arg0)
method_16649(class_2232 arg0)
getConnectedDirection(BlockState state)
func_196311_i(IBlockState arg0)
getDirectionToAttached(IBlockState state)
public BlockState
a(ark arg0)
method_16563(class_3544 arg0)
getPlacementState(BlockPlaceContext arg0)
func_196258_a(BlockItemUseContext arg0)
getStateForPlacement(BlockItemUseContext arg0)
public Fluid
a(axz arg0, el arg1, blc arg2)
method_16631(class_3598 arg0, class_2552 arg1, class_2232 arg2)
takeLiquid(WorldAccess arg0, BlockPos arg1, BlockState arg2)
func_204508_a(IWorld arg0, BlockPos arg1, IBlockState arg2)
pickupFluid(IWorld arg0, BlockPos arg1, IBlockState arg2)
public FluidState
h(blc arg0)
method_16594(class_2232 arg0)
getFluidState(BlockState arg0)
func_204507_t(IBlockState arg0)
getFluidState(IBlockState arg0)
public boolean
a(axk arg0, el arg1, blc arg2, byv arg3)
method_16700(class_1158 arg0, class_2552 arg1, class_2232 arg2, class_4023 arg3)
canPlaceLiquid(BlockView arg0, BlockPos arg1, BlockState arg2, Fluid arg3)
func_204510_a(IBlockReader arg0, BlockPos arg1, IBlockState arg2, Fluid arg3)
canContainFluid(IBlockReader arg0, BlockPos arg1, IBlockState arg2, Fluid arg3)
public boolean
a(axz arg0, el arg1, blc arg2, byw arg3)
method_16701(class_3598 arg0, class_2552 arg1, class_2232 arg2, class_4024 arg3)
placeLiquid(WorldAccess arg0, BlockPos arg1, BlockState arg2, FluidState arg3)
func_204509_a(IWorld arg0, BlockPos arg1, IBlockState arg2, IFluidState arg3)
receiveFluid(IWorld arg0, BlockPos arg1, IBlockState arg2, IFluidState arg3)
private Direction
a(ark arg0, eq arg1)
method_16645(class_3544 arg0, class_1354 arg1)
getFacingForConnectedChestPlacement(BlockPlaceContext ctx, Direction face)
func_196312_a(BlockItemUseContext arg0, EnumFacing arg1)
getDirectionToAttach(BlockItemUseContext arg0, EnumFacing arg1)
public void
a(axy arg0, el arg1, blc arg2, afa arg3, ate arg4)
method_419(class_1150 arg0, class_2552 arg1, class_2232 arg2, class_1699 arg3, class_1071 arg4)
onPlaced(World arg0, BlockPos arg1, BlockState arg2, LivingEntity arg3, ItemStack arg4)
func_180633_a(World arg0, BlockPos arg1, IBlockState arg2, EntityLivingBase arg3, ItemStack arg4)
onBlockPlacedBy(World arg0, BlockPos arg1, IBlockState arg2, EntityLivingBase arg3, ItemStack arg4)
public void
a(blc arg0, axy arg1, el arg2, blc arg3, boolean arg4)
method_8659(class_2232 arg0, class_1150 arg1, class_2552 arg2, class_2232 arg3, boolean arg4)
onRemoved(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
func_196243_a(IBlockState arg0, World arg1, BlockPos arg2, IBlockState arg3, boolean arg4)
onReplaced(IBlockState arg0, World arg1, BlockPos arg2, IBlockState arg3, boolean arg4)
public boolean
a(blc arg0, axy arg1, el arg2, aog arg3, adk arg4, eq arg5, float arg6, float arg7, float arg8)
method_421(class_2232 arg0, class_1150 arg1, class_2552 arg2, class_988 arg3, class_2961 arg4, class_1354 arg5, float arg6, float arg7, float arg8)
use(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, InteractionHand arg4, Direction arg5, float arg6, float arg7, float arg8)
func_196250_a(IBlockState arg0, World arg1, BlockPos arg2, EntityPlayer arg3, EnumHand arg4, EnumFacing arg5, float arg6, float arg7, float arg8)
onBlockActivated(IBlockState arg0, World arg1, BlockPos arg2, EntityPlayer arg3, EnumHand arg4, EnumFacing arg5, float arg6, float arg7, float arg8)
protected Stat<Identifier>
d()
method_16648()
getChestsOpenedStat()
func_196310_d()
getOpenStat()
public LockableMenuProvider
a(blc arg0, axy arg1, el arg2, boolean arg3)
method_16647(class_2232 arg0, class_1150 arg1, class_2552 arg2, boolean arg3)
getCombinedMenuProvider(BlockState state, World world, BlockPos pos, boolean allowLocked)
func_196309_a(IBlockState arg0, World arg1, BlockPos arg2, boolean arg3)
getContainer(IBlockState state, World worldIn, BlockPos pos, boolean allowBlockedChest)
public BlockEntity
a(axk arg0)
method_16671(class_1158 arg0)
createBlockEntity(BlockView arg0)
func_196283_a_(IBlockReader arg0)
createNewTileEntity(IBlockReader arg0)
private boolean
a(axy arg0, el arg1)
method_8705(class_1150 arg0, class_2552 arg1)
isLocked(World world, BlockPos pos)
func_176457_m(World arg0, BlockPos arg1)
isBlocked(World worldIn, BlockPos pos)
private boolean
a(axk arg0, el arg1)
method_16646(class_1158 arg0, class_2552 arg1)
isLockedByBlock(BlockView world, BlockPos pos)
func_176456_n(IBlockReader arg0, BlockPos arg1)
isBelowSolidBlock(IBlockReader worldIn, BlockPos pos)
private boolean
b(axy arg0, el arg1)
method_8707(class_1150 arg0, class_2552 arg1)
isLockedByOcelot(World world, BlockPos pos)
func_176453_o(World arg0, BlockPos arg1)
isOcelotSittingOnChest(World worldIn, BlockPos pos)
public boolean
u(blc arg0)
method_11577(class_2232 arg0)
isAnalogSignalSource(BlockState arg0)
func_149740_M(IBlockState arg0)
hasComparatorInputOverride(IBlockState arg0)
public int
a(blc arg0, axy arg1, el arg2)
method_8686(class_2232 arg0, class_1150 arg1, class_2552 arg2)
getAnalogSignal(BlockState arg0, World arg1, BlockPos arg2)
func_180641_l(IBlockState arg0, World arg1, BlockPos arg2)
getComparatorInputOverride(IBlockState arg0, World arg1, BlockPos arg2)
public BlockState
a(blc arg0, bhb arg1)
method_11556(class_2232 arg0, class_2734 arg1)
rotate(BlockState arg0, BlockRotation arg1)
func_185499_a(IBlockState arg0, Rotation arg1)
rotate(IBlockState arg0, Rotation arg1)
public BlockState
a(blc arg0, bfz arg1)
method_11555(class_2232 arg0, class_2727 arg1)
mirror(BlockState arg0, BlockMirror arg1)
func_185471_a(IBlockState arg0, Mirror arg1)
mirror(IBlockState arg0, Mirror arg1)
protected void
a(ble$a<bcs, blc> arg0)
method_16576(class_2233$class_3757<class_197, class_2232> arg0)
buildStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
func_206840_a(StateContainer$Builder<Block, IBlockState> arg0)
fillStateContainer(StateContainer$Builder<Block, IBlockState> arg0)
public FaceShape
a(axk arg0, blc arg1, el arg2, eq arg3)
method_14307(class_1158 arg0, class_2232 arg1, class_2552 arg2, class_1354 arg3)
getFaceShape(BlockView arg0, BlockState arg1, BlockPos arg2, Direction arg3)
func_193383_a(IBlockReader arg0, IBlockState arg1, BlockPos arg2, EnumFacing arg3)
getBlockFaceShape(IBlockReader arg0, IBlockState arg1, BlockPos arg2, EnumFacing arg3)
public boolean
a(blc arg0, axk arg1, el arg2, cbf arg3)
method_8663(class_2232 arg0, class_1158 arg1, class_2552 arg2, class_4064 arg3)
canWalkThrough(BlockState arg0, BlockView arg1, BlockPos arg2, EntityNavigationType arg3)
func_196266_a(IBlockState arg0, IBlockReader arg1, BlockPos arg2, PathType arg3)
allowsMovement(IBlockState arg0, IBlockReader arg1, BlockPos arg2, PathType arg3)
public boolean
b(blc arg0)
method_13704(class_2232 arg0)
hasCustomMiningProgress(BlockState arg0)
func_190946_v(IBlockState arg0)
hasCustomBreakingProgress(IBlockState arg0)