net.minecraft.block

public class RepeaterBlock

extends DiodeBlock

All mapped superinterfaces:

ItemLike

bgz
net.minecraft.class_125
net.minecraft.block.RepeaterBlock
net.minecraft.block.BlockRedstoneRepeater
net.minecraft.block.BlockRedstoneRepeater

Field summary

Modifier and TypeField
public static final BooleanProperty
a
field_18457
LOCKED
field_176411_a
LOCKED
public static final IntegerProperty
o
field_18458
DELAY
field_176410_b
DELAY

Constructor summary

ModifierConstructor
protected (Block$Properties arg0)

Method summary

Modifier and TypeMethod
public boolean
a(blc arg0, axy arg1, el arg2, aog arg3, adk arg4, eq arg5, float arg6, float arg7, float arg8)
method_421(class_2232 arg0, class_1150 arg1, class_2552 arg2, class_988 arg3, class_2961 arg4, class_1354 arg5, float arg6, float arg7, float arg8)
use(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, InteractionHand arg4, Direction arg5, float arg6, float arg7, float arg8)
func_196250_a(IBlockState arg0, World arg1, BlockPos arg2, EntityPlayer arg3, EnumHand arg4, EnumFacing arg5, float arg6, float arg7, float arg8)
onBlockActivated(IBlockState arg0, World arg1, BlockPos arg2, EntityPlayer arg3, EnumHand arg4, EnumFacing arg5, float arg6, float arg7, float arg8)
protected int
k(blc arg0)
method_8725(class_2232 arg0)
getDelay(BlockState arg0)
func_196346_i(IBlockState arg0)
getDelay(IBlockState arg0)
public BlockState
a(ark arg0)
method_16563(class_3544 arg0)
getPlacementState(BlockPlaceContext arg0)
func_196258_a(BlockItemUseContext arg0)
getStateForPlacement(BlockItemUseContext arg0)
public BlockState
a(blc arg0, eq arg1, blc arg2, axz arg3, el arg4, el arg5)
method_16575(class_2232 arg0, class_1354 arg1, class_2232 arg2, class_3598 arg3, class_2552 arg4, class_2552 arg5)
updateShape(BlockState arg0, Direction arg1, BlockState arg2, WorldAccess arg3, BlockPos arg4, BlockPos arg5)
func_196271_a(IBlockState arg0, EnumFacing arg1, IBlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
updatePostPlacement(IBlockState arg0, EnumFacing arg1, IBlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
public boolean
a(ayc arg0, el arg1, blc arg2)
method_8722(class_3599 arg0, class_2552 arg1, class_2232 arg2)
isLocked(WorldView arg0, BlockPos arg1, BlockState arg2)
func_176405_b(IWorldReaderBase arg0, BlockPos arg1, IBlockState arg2)
isLocked(IWorldReaderBase arg0, BlockPos arg1, IBlockState arg2)
protected boolean
w(blc arg0)
method_11601(class_2232 arg0)
isValidSideInput(BlockState arg0)
func_185545_A(IBlockState arg0)
isAlternateInput(IBlockState arg0)
protected void
a(ble$a<bcs, blc> arg0)
method_16576(class_2233$class_3757<class_197, class_2232> arg0)
buildStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
func_206840_a(StateContainer$Builder<Block, IBlockState> arg0)
fillStateContainer(StateContainer$Builder<Block, IBlockState> arg0)
public void
c(blc arg0, axy arg1, el arg2, Random arg3)
method_8669(class_2232 arg0, class_1150 arg1, class_2552 arg2, Random arg3)
randomDisplayTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
func_180655_c(IBlockState arg0, World arg1, BlockPos arg2, Random arg3)
animateTick(IBlockState arg0, World arg1, BlockPos arg2, Random arg3)