net.minecraft.block

public class TripwireHookBlock

extends Block

All mapped superinterfaces:

ItemLike

bio
net.minecraft.class_207
net.minecraft.block.TripwireHookBlock
net.minecraft.block.BlockTripWireHook
net.minecraft.block.BlockTripWireHook

Field summary

Modifier and TypeField
public static final DirectionProperty
a
field_9768
FACING
field_176264_a
FACING
public static final BooleanProperty
b
field_18553
POWERED
field_176263_b
POWERED
public static final BooleanProperty
c
field_18554
ATTACHED
field_176265_M
ATTACHED
protected static final VoxelShape
o
field_18555
NORTH_SHAPE
field_185743_d
HOOK_NORTH_AABB
protected static final VoxelShape
p
field_18556
SOUTH_SHAPE
field_185744_e
HOOK_SOUTH_AABB
protected static final VoxelShape
q
field_18557
WEST_SHAPE
field_185745_f
HOOK_WEST_AABB
protected static final VoxelShape
r
field_18558
EAST_SHAPE
field_185746_g
HOOK_EAST_AABB

Constructor summary

ModifierConstructor
public (Block$Properties arg0)

Method summary

Modifier and TypeMethod
public VoxelShape
a(blc arg0, axk arg1, el arg2)
method_11554(class_2232 arg0, class_1158 arg1, class_2552 arg2)
getShape(BlockState arg0, BlockView arg1, BlockPos arg2)
func_196244_b(IBlockState arg0, IBlockReader arg1, BlockPos arg2)
getShape(IBlockState arg0, IBlockReader arg1, BlockPos arg2)
public boolean
a(blc arg0)
method_11562(class_2232 arg0)
isCube(BlockState arg0)
func_149686_d(IBlockState arg0)
isFullCube(IBlockState arg0)
public boolean
a(blc arg0, ayc arg1, el arg2)
method_16570(class_2232 arg0, class_3599 arg1, class_2552 arg2)
canBePlaced(BlockState arg0, WorldView arg1, BlockPos arg2)
func_196260_a(IBlockState arg0, IWorldReaderBase arg1, BlockPos arg2)
isValidPosition(IBlockState arg0, IWorldReaderBase arg1, BlockPos arg2)
public BlockState
a(blc arg0, eq arg1, blc arg2, axz arg3, el arg4, el arg5)
method_16575(class_2232 arg0, class_1354 arg1, class_2232 arg2, class_3598 arg3, class_2552 arg4, class_2552 arg5)
updateShape(BlockState arg0, Direction arg1, BlockState arg2, WorldAccess arg3, BlockPos arg4, BlockPos arg5)
func_196271_a(IBlockState arg0, EnumFacing arg1, IBlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
updatePostPlacement(IBlockState arg0, EnumFacing arg1, IBlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
public BlockState
a(ark arg0)
method_16563(class_3544 arg0)
getPlacementState(BlockPlaceContext arg0)
func_196258_a(BlockItemUseContext arg0)
getStateForPlacement(BlockItemUseContext arg0)
public void
a(axy arg0, el arg1, blc arg2, afa arg3, ate arg4)
method_419(class_1150 arg0, class_2552 arg1, class_2232 arg2, class_1699 arg3, class_1071 arg4)
onPlaced(World arg0, BlockPos arg1, BlockState arg2, LivingEntity arg3, ItemStack arg4)
func_180633_a(World arg0, BlockPos arg1, IBlockState arg2, EntityLivingBase arg3, ItemStack arg4)
onBlockPlacedBy(World arg0, BlockPos arg1, IBlockState arg2, EntityLivingBase arg3, ItemStack arg4)
public void
a(axy arg0, el arg1, blc arg2, boolean arg3, boolean arg4, int arg5, blc arg6)
method_8944(class_1150 arg0, class_2552 arg1, class_2232 arg2, boolean arg3, boolean arg4, int arg5, class_2232 arg6)
updateState(World world, BlockPos pos, BlockState state, boolean removed, boolean updateNeighbors, int distanceToTripwire, BlockState tripwire)
func_176260_a(World arg0, BlockPos arg1, IBlockState arg2, boolean arg3, boolean arg4, int arg5, IBlockState arg6)
calculateState(World worldIn, BlockPos pos, IBlockState hookState, boolean arg3, boolean arg4, int arg5, IBlockState arg6)
public void
a(blc arg0, axy arg1, el arg2, Random arg3)
method_8661(class_2232 arg0, class_1150 arg1, class_2552 arg2, Random arg3)
tick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
func_196267_b(IBlockState arg0, World arg1, BlockPos arg2, Random arg3)
tick(IBlockState arg0, World arg1, BlockPos arg2, Random arg3)
private void
a(axy arg0, el arg1, boolean arg2, boolean arg3, boolean arg4, boolean arg5)
method_11641(class_1150 arg0, class_2552 arg1, boolean arg2, boolean arg3, boolean arg4, boolean arg5)
playClickSound(World world, BlockPos pos, boolean attached, boolean turnedOn, boolean wasAttached, boolean wasTurnedOn)
func_180694_a(World arg0, BlockPos arg1, boolean arg2, boolean arg3, boolean arg4, boolean arg5)
playSound(World worldIn, BlockPos pos, boolean arg2, boolean arg3, boolean arg4, boolean arg5)
private void
a(axy arg0, el arg1, eq arg2)
method_8945(class_1150 arg0, class_2552 arg1, class_1354 arg2)
updateNeighbors(World world, BlockPos pos, Direction facing)
func_176262_b(World arg0, BlockPos arg1, EnumFacing arg2)
notifyNeighbors(World worldIn, BlockPos pos, EnumFacing side)
public void
a(blc arg0, axy arg1, el arg2, blc arg3, boolean arg4)
method_8659(class_2232 arg0, class_1150 arg1, class_2552 arg2, class_2232 arg3, boolean arg4)
onRemoved(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
func_196243_a(IBlockState arg0, World arg1, BlockPos arg2, IBlockState arg3, boolean arg4)
onReplaced(IBlockState arg0, World arg1, BlockPos arg2, IBlockState arg3, boolean arg4)
public int
a(blc arg0, axk arg1, el arg2, eq arg3)
method_8653(class_2232 arg0, class_1158 arg1, class_2552 arg2, class_1354 arg3)
getSignal(BlockState arg0, BlockView arg1, BlockPos arg2, Direction arg3)
func_180656_a(IBlockState arg0, IBlockReader arg1, BlockPos arg2, EnumFacing arg3)
getWeakPower(IBlockState arg0, IBlockReader arg1, BlockPos arg2, EnumFacing arg3)
public int
b(blc arg0, axk arg1, el arg2, eq arg3)
method_8664(class_2232 arg0, class_1158 arg1, class_2552 arg2, class_1354 arg3)
getDirectSignal(BlockState arg0, BlockView arg1, BlockPos arg2, Direction arg3)
func_176211_b(IBlockState arg0, IBlockReader arg1, BlockPos arg2, EnumFacing arg3)
getStrongPower(IBlockState arg0, IBlockReader arg1, BlockPos arg2, EnumFacing arg3)
public boolean
i(blc arg0)
method_11566(class_2232 arg0)
isSignalSource(BlockState arg0)
func_149744_f(IBlockState arg0)
canProvidePower(IBlockState arg0)
public BlockLayer
c()
method_8687()
getRenderLayer()
func_180664_k()
getRenderLayer()
public BlockState
a(blc arg0, bhb arg1)
method_11556(class_2232 arg0, class_2734 arg1)
rotate(BlockState arg0, BlockRotation arg1)
func_185499_a(IBlockState arg0, Rotation arg1)
rotate(IBlockState arg0, Rotation arg1)
public BlockState
a(blc arg0, bfz arg1)
method_11555(class_2232 arg0, class_2727 arg1)
mirror(BlockState arg0, BlockMirror arg1)
func_185471_a(IBlockState arg0, Mirror arg1)
mirror(IBlockState arg0, Mirror arg1)
protected void
a(ble$a<bcs, blc> arg0)
method_16576(class_2233$class_3757<class_197, class_2232> arg0)
buildStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
func_206840_a(StateContainer$Builder<Block, IBlockState> arg0)
fillStateContainer(StateContainer$Builder<Block, IBlockState> arg0)
public FaceShape
a(axk arg0, blc arg1, el arg2, eq arg3)
method_14307(class_1158 arg0, class_2232 arg1, class_2552 arg2, class_1354 arg3)
getFaceShape(BlockView arg0, BlockState arg1, BlockPos arg2, Direction arg3)
func_193383_a(IBlockReader arg0, IBlockState arg1, BlockPos arg2, EnumFacing arg3)
getBlockFaceShape(IBlockReader arg0, IBlockState arg1, BlockPos arg2, EnumFacing arg3)