| public void | |
| public void | |
| public void | | a(int arg0, int arg1, bmx arg2) | | method_17275(int arg0, int arg1, class_3781 arg2) | | buildTerrain(int chunkX, int chunkZ, ChunkAccess chunk) | | func_185976_a(int arg0, int arg1, IChunk arg2) | | setBlocksInChunk(int x, int z, IChunk primer) |
|
| private void | | a(ayu[] arg0, int arg1, int arg2, int arg3, double[] arg4) | | method_17276(class_1170[] arg0, int arg1, int arg2, int arg3, double[] arg4) | | generateHeightMap(Biome[] biomes, int x, int y, int z, double[] heightMap) | | func_202108_a(Biome[] arg0, int arg1, int arg2, int arg3, double[] arg4) | | generateHeightMap(Biome[] arg0, int x, int y, int z, double[] arg4) |
|
| public List<Biome$SpawnEntry> | |
| public int | | a(axy arg0, boolean arg1, boolean arg2) | | method_17014(class_1150 arg0, boolean arg1, boolean arg2) | | tickSpawners(World arg0, boolean arg1, boolean arg2) | | func_203222_a(World arg0, boolean arg1, boolean arg2) | | spawnMobs(World arg0, boolean arg1, boolean arg2) |
|
| public OverworldGeneratorSettings | | f() | | method_17277() | | getSettings() | | func_201496_a_() | | getSettings() |
|
| public double[] | | a(int arg0, int arg1) | | method_17027(int arg0, int arg1) | | getSurfaceNoise(int arg0, int arg1) | | func_205473_a(int arg0, int arg1) | | generateNoiseRegion(int arg0, int arg1) |
|
| public int | | d() | | method_17025() | | getSpawnHeight() | | func_205470_d() | | getGroundHeight() |
|