| public boolean | | a(bvj arg0, bhh arg1, ev arg2, avx arg3, agz arg4, crr arg5) | | method_9534(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_1268 arg4, class_3965 arg5) | | use(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, InteractionHand arg4, BlockHitResult arg5) | | func_220051_a(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockRayTraceResult arg5) | | func_220051_a(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockRayTraceResult arg5) |
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| public void | | a(bvj arg0, bhh arg1, ev arg2, aif arg3) | | method_9548(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1297 arg3) | | onEntityCollision(BlockState arg0, World arg1, BlockPos arg2, Entity arg3) | | func_196262_a(BlockState arg0, World arg1, BlockPos arg2, Entity arg3) | | onEntityCollision(BlockState arg0, World arg1, BlockPos arg2, Entity arg3) |
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| public void | | a(bvj arg0, bhh arg1, ev arg2, bvj arg3, boolean arg4) | | method_9536(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3, boolean arg4) | | onRemoved(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4) | | func_196243_a(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4) | | onReplaced(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4) |
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| public BlockState | |
| public BlockState | | a(bvj arg0, fa arg1, bvj arg2, bhi arg3, ev arg4, ev arg5) | | method_9559(class_2680 arg0, class_2350 arg1, class_2680 arg2, class_1936 arg3, class_2338 arg4, class_2338 arg5) | | updateShape(BlockState arg0, Direction arg1, BlockState arg2, WorldAccess arg3, BlockPos arg4, BlockPos arg5) | | func_196271_a(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5) | | updatePostPlacement(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5) |
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| private boolean | |
| public int | |
| public VoxelShape | | a(bvj arg0, bgr arg1, ev arg2, csa arg3) | | method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3) | | getShape(BlockState arg0, BlockView arg1, BlockPos arg2, CollisionContext arg3) | | func_220053_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3) | | func_220053_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3) |
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| public RenderType | |
| public BlockLayer | | c() | | method_9551() | | getRenderLayer() | | func_180664_k() | | getRenderLayer() |
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| public boolean | | a(bhi arg0, ev arg1, bvj arg2, ckz arg3) | | method_10311(class_1936 arg0, class_2338 arg1, class_2680 arg2, class_3610 arg3) | | placeLiquid(WorldAccess arg0, BlockPos arg1, BlockState arg2, FluidState arg3) | | func_204509_a(IWorld arg0, BlockPos arg1, BlockState arg2, IFluidState arg3) | | receiveFluid(IWorld arg0, BlockPos arg1, BlockState arg2, IFluidState arg3) |
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| public static void | | a(bhh arg0, ev arg1, boolean arg2, boolean arg3) | | method_17455(class_1937 arg0, class_2338 arg1, boolean arg2, boolean arg3) | | m_90225143(World arg0, BlockPos arg1, boolean arg2, boolean arg3) | | func_220098_a(World arg0, BlockPos arg1, boolean arg2, boolean arg3) | | func_220098_a(World arg0, BlockPos arg1, boolean arg2, boolean arg3) |
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| public FluidState | |
| public BlockState | |
| public BlockState | |
| protected void | |
| public BlockEntity | |
| public boolean | | a(bvj arg0, bgr arg1, ev arg2, cnh arg3) | | method_9516(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_10 arg3) | | canWalkThrough(BlockState arg0, BlockView arg1, BlockPos arg2, EntityNavigationType arg3) | | func_196266_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, PathType arg3) | | allowsMovement(BlockState arg0, IBlockReader arg1, BlockPos arg2, PathType arg3) |
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| public void | | a(bvj arg0, bhh arg1, ev arg2, Random arg3) | | method_9496(class_2680 arg0, class_1937 arg1, class_2338 arg2, Random arg3) | | randomDisplayTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3) | | func_180655_c(BlockState arg0, World arg1, BlockPos arg2, Random arg3) | | animateTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3) |
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